A) Labas na ako jan B) OO C) OO, dahil nag pa exam sya D) Hindi
A) macOS B) Windows C) Alienware D) Linux
A) Python B) Basic C) C# D) GDScript
A) Python B) C++ C) JavaScript D) Java
A) Momentum B) Acceleration C) Force D) Velocity
A) Cross product B) Vector subtraction C) Dot product D) Vector addition
A) Normal vector B) Direction vector C) Tangent vector D) Unit vector
A) Weight B) Thrust C) Lift D) Drag
A) 9.80594613 B) 9.8 C) 9.81 D) 10.0
A) Velocity B) Acceleration C) Friction D) Momentum
A) Friction B) Acceleration C) Drag D) Momentum
A) Friction B) Momentum C) Engine D) Acceleration
A) Too slow B) Not compatible C) STL templates create very large symbols D) Too complex
A) Only in 3D mode B) No C) Only with plugins D) Yes
A) Image gets distorted B) Resolution changes C) One unit in scene corresponds to one pixel on screen D) Performance improves
A) Adds black bars B) Crops the image C) Maintains aspect ratio D) Stretches original resolution to exactly fill screen
A) collision_detected B) body_exited C) body_entered D) area_entered
A) StateMachine B) AnimationPlayer C) AnimationNodeStateMachine D) AnimationTree
A) TimeMultiplier B) PlaybackSpeed C) TimeScale D) AnimationSpeed
A) Jump B) Fast Forward C) Skip D) Seek
A) Standardization B) Optimization C) Normalization D) Calibration
A) Viewport B) Resolution C) Display D) Screen
A) playback_ended B) animation_done C) animation_finished D) animation_complete
A) BlendSpace1D B) BlendSpace2D C) SimpleBlend D) AnimationNodeBlendTree
A) Stretch Mode B) Scale Factor C) Stretch Aspect Expand D) Zoom Level
A) Links B) Paths C) Transitions D) Bridges
A) Alignment factor B) Numerical constant C) Layout parameter D) Spacing value
A) collision_start B) overlap_begin C) area_entered D) area_detected
A) AnimationNodeBlendTree B) BlendSpace C) CompositeNode D) MixNode
A) Shader B) Material C) Texture D) Color
A) Dot product B) Angle measurement C) Direction vector D) Distance calculation
A) InputEventJoypadButton B) ControllerInput C) JoypadInput D) ButtonEvent
A) It moves upward B) It accelerates upward C) It stops mid-air D) Gravity pulls it down
A) It moves sideways only B) It stops immediately C) Gravity pulls it down and it still moves along by how much it rolled D) It bounces back up
A) Advance Condition B) Switch Mode C) Xfade Time D) Auto Advance
A) Ignore B) Disabled C) 2D D) Viewport
A) InputEventAction B) InputEventKey C) InputEvent D) Actions
A) Actions B) InputEventAction C) InputEvent D) InputEventKey
A) Sync B) At End C) At Begin D) Immediate
A) Viewport B) Disabled C) Ignore D) 2D
A) Normal vector B) Tangent vector C) Unit vector D) Direction vector
A) BlendSpace1D B) BlendSpace2D C) Transition D) StateMachine
A) Downforce B) Acceleration C) Lift D) Gravity
A) Switch Mode B) Auto Advance C) Xfade Time D) Advance Condition
A) Advance Condition B) Switch Mode C) Auto Advance D) Xfade Time
A) Priority B) Xfade Time C) Disabled D) Switch Mode
A) AnimationNodeBlendSpace2D B) AnimationNodeBlendSpace1D C) AnimationNodeAnimation D) AnimationNodeStateMachine
A) Stretch Aspect Keep B) Stretch Aspect Keep Height C) Stretch Aspect Expand D) Stretch Aspect Keep Width
A) InputEventKey B) InputEventAction C) Actions D) InputEvent
A) body_shape_entered B) area_entered C) area_shape_entered D) body_entered
A) StyleBox B) Font C) Color D) Texture
A) Friction B) Acceleration C) Momentum D) Deceleration
A) Combine B) Replace C) Combine-Replace D) Replace-Combine
A) Friction B) Mechanic C) Hydraulic D) Pneumatic
A) Determine a minimum resolution first B) Use the stretch options in Godot C) Choose a single base resolution for your game D) Use anchoring for UI controls
A) Combine-Replace B) Replace-Combine C) Combine D) Replace |