Grand Theft Auto: Vice City - Quiz
  • 1. Which award did Grand Theft Auto: Vice City win at the 6th Annual Interactive Achievement Awards?
A) Best PlayStation 2 Game
B) Computer Action/Adventure Game of the Year
C) Ultimate Game of the Year
D) Console Action/Adventure Game of the Year
  • 2. How many awards did Grand Theft Auto: Vice City win at the 1st British Academy Games Awards?
A) Eight
B) Six
C) Five
D) Four
  • 3. Which publication named Grand Theft Auto: Vice City the Best PlayStation 2 game?
A) IGN
B) Golden Joystick Awards
C) Entertainment Weekly
D) GameSpot
  • 4. What award did GameSpot give to Grand Theft Auto: Vice City for its music?
A) Best Sound
B) Best Music
C) Best Action/Adventure Game
D) Best Graphics
  • 5. How many copies of Grand Theft Auto: Vice City were sold within 24 hours of its release?
A) 8.20 million
B) 5.97 million
C) Over 500,000
D) 1.4 million
  • 6. What was the total number of units sold by December 2007?
A) 7 million
B) 5.97 million
C) 14.2 million
D) 8.20 million
  • 7. What award did Grand Theft Auto: Vice City earn in the United Kingdom?
A) Gold
B) Silver
C) Diamond
D) Platinum
  • 8. How many copies of the Grand Theft Auto: Double Pack were sold in the United States?
A) Over 1.59 million
B) 14.2 million
C) 8.20 million
D) Over 1.25 million
  • 9. What was the estimated revenue generated by Grand Theft Auto: Vice City in the United States by July 2006?
A) $500 million
B) $400 million
C) $300 million
D) $200 million
  • 10. How many copies of Grand Theft Auto: Vice City were sold in Japan by January 2008?
A) 223,000
B) 8.20 million
C) 5.97 million
D) Over 410,000
  • 11. Which bundle containing Grand Theft Auto: Vice City became one of the best-selling Xbox games?
A) Grand Theft Auto: Ultimate Pack
B) Grand Theft Auto: Collector's Edition
C) Grand Theft Auto: Double Pack
D) Grand Theft Auto: Triple Pack
  • 12. How many copies of Grand Theft Auto: Vice City were sold across all platforms by March 2008?
A) 14.2 million
B) 5.97 million
C) 8.20 million
D) 17.5 million
  • 13. In which year was Grand Theft Auto: Vice City the highest-selling game in the United States?
A) 2008
B) 2004
C) 2002
D) 2006
  • 14. How many copies of Grand Theft Auto: Vice City were sold in Japan in its first week?
A) Over 410,000
B) 8.20 million
C) 5.97 million
D) About 223,000
  • 15. Which award did Grand Theft Auto: Vice City win at the Golden Joystick Awards?
A) Best PlayStation 2 Game
B) Best Music
C) Best Action/Adventure Game
D) Ultimate Game of the Year
  • 16. How many nominations did Grand Theft Auto: Vice City receive at the 1st British Academy Games Awards?
A) Six
B) Ten
C) Eight
D) Four
  • 17. What was the total number of units sold by 2004?
A) 5.97 million
B) 8.20 million
C) 17.5 million
D) 14.2 million
  • 18. Which award did IGN give to Grand Theft Auto: Vice City?
A) Best Music
B) Ultimate Game of the Year
C) Best Graphics
D) Best Action/Adventure Game
  • 19. Which award did GameSpot give to Grand Theft Auto: Vice City for its graphics?
A) Best Action/Adventure Game
B) Best Music
C) Best Graphics (Technical and Artistic)
D) Best Sound
  • 20. How many copies of Grand Theft Auto: Vice City were sold within two days of its release?
A) Over 500,000
B) 8.20 million
C) 5.97 million
D) 1.4 million
  • 21. Which award did Grand Theft Auto: Vice City win at the British Academy Games Awards for its design?
A) Design
B) Action Game
C) PC Game
D) Sound
  • 22. How many copies of Grand Theft Auto: Vice City were sold on PlayStation 2?
A) 14.2 million
B) 5.97 million
C) 17.5 million
D) 8.20 million
  • 23. Which award did Grand Theft Auto: Vice City win at the British Academy Games Awards for its sound?
A) PC Game
B) Action Game
C) Sound
D) Design
  • 24. Which award did Grand Theft Auto: Vice City win at the British Academy Games Awards for its action?
A) PC Game
B) Sound
C) Action Game
D) Design
  • 25. Which award did Grand Theft Auto: Vice City win at the British Academy Games Awards for its PC game?
A) PC Game
B) Design
C) Action Game
D) Sound
  • 26. Which award did Grand Theft Auto: Vice City win at the British Academy Games Awards for its PlayStation 2 game?
A) Sound
B) Design
C) PlayStation 2 Game
D) Action Game
  • 27. Which IGN reviewer declared Grand Theft Auto: Vice City one of the most impressive games of 2002?
A) Raymond Padilla
B) Matt Helgeson
C) Douglass Perry
D) Scott Alan Marriott
  • 28. Which magazine's reviewer named Vice City an 'unforgettable listening experience'?
A) IGN
B) AllGame
C) Game Informer
D) GameSpot
  • 29. Who did IGN's Douglass Perry feel Rockstar found the right choice for the lead character in Vice City?
A) Claude
B) Tommy
C) Matt Helgeson
D) Raymond Padilla
  • 30. Which magazine's reviewer wrote that the game's missions give a stronger feeling of being inside a story?
A) Game Informer
B) IGN
C) GameSpot
D) Edge
  • 31. What did Game Informer's Matt Helgeson note as improved in Vice City compared to Grand Theft Auto III?
A) Targeting
B) Vehicle handling
C) Shooting mechanics
D) Character models
  • 32. Which aspect of the game did Eurogamer's Tom Bramwell criticize?
A) Radio stations
B) Vehicle handling
C) Character models
D) Open world design
  • 33. Which magazine's reviewer named the driving 'more exciting and dangerous'?
A) GameSpot
B) Game Informer
C) Edge
D) IGN
  • 34. What did many reviewers criticize about the game's artificial intelligence?
A) It was ignored
B) It was improved
C) It was frequently criticized
D) It was praised
  • 35. Which magazine's reviewer noted frame rate drops during hardware-intense sequences?
A) Many reviewers
B) GameSpot
C) Game Informer
D) IGN
  • 36. Which magazine's reviewer considered unchanged character models 'maddening'?
A) Eurogamer
B) IGN
C) Game Informer
D) GameSpot
  • 37. Who led the development of Grand Theft Auto: Vice City?
A) Rockstar North's core 50-person team
B) A team of freelance developers
C) A team from another Rockstar studio
D) A small independent team
  • 38. How long did the development of Grand Theft Auto: Vice City take?
A) Six months
B) Twenty-four months
C) Eighteen months
D) Twelve months
  • 39. When did full production of Vice City begin?
A) Late 2000
B) Late 2001
C) Mid-2001
D) Early 2002
  • 40. Who is the executive producer mentioned in the development of Vice City?
A) Dan Houser
B) Rockstar Games
C) Sam Houser
D) Rockstar North
  • 41. When was the release date of Vice City postponed to?
A) 22 October
B) 29 October
C) 8 November
D) 15 October
  • 42. Which company published Vice City in Japan?
A) Nintendo
B) Sony
C) Capcom
D) Rockstar Games
  • 43. When was Vice City added to the Rockstar Games Launcher?
A) May 2004
B) September 2019
C) November 2002
D) October 2002
  • 44. In what year is Grand Theft Auto: Vice City set?
A) 1986
B) 1995
C) 1983
D) 1990
  • 45. What is the fictional city in Grand Theft Auto: Vice City based on?
A) New York City
B) Miami
C) Chicago
D) Los Angeles
  • 46. Which film heavily influenced the plot of Vice City?
A) Reservoir Dogs (1992)
B) Goodfellas (1990)
C) Scarface (1983)
D) The Godfather (1972)
  • 47. What perspective is Grand Theft Auto: Vice City played from?
A) Isometric
B) First-person
C) Third-person
D) Top-down
  • 48. Which of these weapons is available in Vice City?
A) Sniper Rifle
B) M16
C) Colt Python
D) AK-47
  • 49. What can be used to regenerate Tommy's health in the game?
A) Weapon upgrades
B) Armor pickups
C) Ammo crates
D) Health pick-ups
  • 50. What happens when Tommy's health is entirely depleted?
A) The player loses all money
B) The player respawns at the nearest hospital
C) The game ends
D) The player is permanently stuck
  • 51. What does the 'wanted' meter indicate in the game?
A) The number of missions completed
B) The current wanted level
C) The player's health level
D) The player's score
  • 52. Which of these is a business that can be purchased in Vice City?
A) A grocery store
B) A clothing boutique
C) A car dealership
D) A pornographic film studio
  • 53. What kind of minigame can Tommy engage in while free roaming?
A) A farming minigame
B) A racing minigame
C) A vigilante minigame
D) A fishing minigame
  • 54. What does Tommy receive for completing activities like firefighting?
A) Context-specific rewards
B) New missions
C) Extra lives
D) A new character
  • 55. What can be purchased to generate ongoing income?
A) Weapons
B) Residential properties
C) Vehicles
D) Commercial properties
  • 56. What is one of the vehicles Tommy can use to navigate the game world?
A) A car
B) A helicopter
C) A bicycle
D) A boat
  • 57. What happens when Tommy completes missions for different gangs?
A) The player loses all weapons
B) Fellow gang members will often defend the player
C) The player's health is fully restored
D) The player becomes wanted by law enforcement
  • 58. What can Tommy purchase to store weapons and vehicles?
A) Additional hideouts
B) New weapons
C) More vehicles
D) New missions
  • 59. What type of clubs can Tommy purchase in Vice City?
A) Entertainment clubs
B) Book clubs
C) Gardening clubs
D) Sports clubs
  • 60. What is one of the optional activities available to Tommy?
A) A cooking class
B) A taxi service
C) A painting workshop
D) A dance lesson
  • 61. What is the name of the game's sequel released in 2006?
A) Vice City Stories
B) Vice City: The Return
C) Vice City 2
D) Vice City: The Sequel
  • 62. What can Tommy use to absorb gunshots and explosive damage?
A) Weapon upgrades
B) Ammo crates
C) Body armour pickups
D) Health pick-ups
  • 63. What can Tommy purchase to defend against rival gang members?
A) Vehicles
B) Properties
C) Health pick-ups
D) Weapons
  • 64. What type of music is prominently featured in Vice City?
A) Jazz
B) Hip-hop
C) Glam metal
D) Classical music
  • 65. What is one of the activities Tommy can engage in while free roaming?
A) A cooking activity
B) A gardening activity
C) A firefighting activity
D) A shopping activity
  • 66. What happens when Tommy completes all missions for a commercial property?
A) The property is sold
B) The property is destroyed
C) The property begins to generate ongoing income
D) The property is upgraded
  • 67. What can Tommy purchase to generate income?
A) Weapons
B) Businesses
C) Vehicles
D) Health pick-ups
  • 68. Who voices the character Tommy Vercetti?
A) Robert Davi
B) Tom Sizemore
C) William Fichtner
D) Ray Liotta
  • 69. What crime did Tommy Vercetti serve a fifteen-year sentence for?
A) Murder
B) Robbery
C) Arson
D) Drug trafficking
  • 70. Who sends Tommy Vercetti to Vice City?
A) Juan Garcia Cortez
B) Ken Rosenberg
C) Ricardo Diaz
D) Sonny Forelli
  • 71. Who is the crooked lawyer involved in the drug deal?
A) Ken Rosenberg
B) Lance Vance
C) Tommy Vercetti
D) Avery Carrington
  • 72. Who helps Tommy Vercetti set up the drug exchange?
A) Ken Rosenberg
B) Juan Garcia Cortez
C) Sonny Forelli
D) Ricardo Diaz
  • 73. Who is the band manager that Tommy meets in Vice City?
A) Kent Paul
B) Lance Vance
C) Ricardo Diaz
D) Avery Carrington
  • 74. Which character lost a brother in the ambush?
A) Sonny Forelli
B) Ken Rosenberg
C) Tommy Vercetti
D) Lance Vance
  • 75. Who is the drug lord that employs Tommy and Lance?
A) Sonny Forelli
B) Ricardo Diaz
C) Juan Garcia Cortez
D) Avery Carrington
  • 76. Who enlists Tommy's help with several deals?
A) Avery Carrington
B) Ricardo Diaz
C) Lance Vance
D) Ken Rosenberg
  • 77. Who voices the character Ricardo Diaz?
A) Luis Guzmán
B) Burt Reynolds
C) Philip Michael Thomas
D) Robert Davi
  • 78. Who is Juan Garcia Cortez's daughter?
A) Mercedes
B) Carmen
C) Isabella
D) Valentina
  • 79. Who does Sonny Forelli send to collect money from Tommy's businesses?
A) Police officers
B) Business partners
C) Mobsters
D) CIA agents
  • 80. How does Tommy plan to pay Sonny Forelli during their meeting?
A) With weapons
B) With drugs
C) With counterfeit money
D) With real money
  • 81. What technique was used for cutscene animations in the game?
A) Motion capture
B) Stop motion animation
C) Hand-drawn animation
D) Computer-generated imagery (CGI)
  • 82. How many unique pedestrian models are there in the game?
A) 75
B) 110
C) 50
D) 200
  • 83. What aspect of the game was improved by increasing the number of polygons?
A) Voice acting
B) Sound quality
C) Weapon-hit accuracy
D) Loading times
  • 84. How did the team capture Ray Liotta's physical performance?
A) Against a blue screen
B) On location in Miami
C) Using stop motion techniques
D) In a studio with green screen
  • 85. What was the inspiration behind some character models and storylines?
A) Science fiction novels
B) Modern-day crime documentaries
C) Comedy movies
D) Films such as The Godfather (1972)
  • 86. What was the impact of increased polygons on character models?
A) Improved gameplay aspects such as weapon-hit accuracy
B) Reduced visual quality
C) Slower game performance
D) Decreased character diversity
  • 87. How many hours of music does Grand Theft Auto: Vice City contain?
A) Nine hours
B) Five hours
C) Twelve hours
D) Seven hours
  • 88. How many songs and commercials are included in Grand Theft Auto: Vice City?
A) More than 113
B) 150
C) 80
D) 100
  • 89. How were the radio stations in Grand Theft Auto: Vice City published?
A) By Sony Music on five albums
B) By Epic Records on seven albums
C) By Warner Bros. on ten albums
D) By Universal Music on six albums
  • 90. Who drew inspiration for the talk stations' callers' personalities?
A) Lazlow Jones
B) Sam Houser
C) The development team
D) Dan Houser
  • 91. Which reviewer praised the improved car details and environment textures in the Windows version?
A) Sal Accardo
B) Mark Hoogland
C) Greg Kasavin
D) Steve Butts
  • 92. Which aspect of the Windows port's visuals did Eurogamer's Martin Taylor criticize?
A) Car details
B) Higher resolutions
C) Load times
D) Weather effects
  • 93. Which reviewer criticized the driving control changes in the Windows version?
A) Steve Butts
B) Mark Hoogland
C) Martin Taylor
D) Sal Accardo
  • 94. When was the mobile version of Vice City released?
A) May 2003
B) November 2002
C) December 2012
D) January 2004
  • 95. Which reviewer noted that the mobile version's visuals 'pop like it never has before'?
A) Eric Ford
B) Tom Hoggins
C) Chris Carter
D) Justin Davis
  • 96. What was a common criticism of the mobile version's controls?
A) Character models
B) Visuals
C) Loading times
D) Touchscreen controls
  • 97. Which reviewer found the mobile version's controls 'far more accomplished' than Grand Theft Auto III's mobile port?
A) Tom Hoggins
B) Scott Nichols
C) Mark Brown
D) Eric Ford
  • 98. What did IGN's Justin Davis appreciate about the mobile version's controls?
A) Character movement
B) Touchscreen controls
C) Customisable controls
D) Visuals
  • 99. Which reviewer felt that the mobile version's visuals were improved but not drastically?
A) Justin Davis
B) Eric Ford
C) Tom Hoggins
D) Chris Carter
  • 100. What did reviewers generally praise about the mobile version's visuals?
A) Character models
B) Enhanced visuals
C) Loading times
D) Touchscreen controls
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