A) Best PlayStation 2 Game B) Computer Action/Adventure Game of the Year C) Ultimate Game of the Year D) Console Action/Adventure Game of the Year
A) Eight B) Six C) Five D) Four
A) IGN B) Golden Joystick Awards C) Entertainment Weekly D) GameSpot
A) Best Sound B) Best Music C) Best Action/Adventure Game D) Best Graphics
A) 8.20 million B) 5.97 million C) Over 500,000 D) 1.4 million
A) 7 million B) 5.97 million C) 14.2 million D) 8.20 million
A) Gold B) Silver C) Diamond D) Platinum
A) Over 1.59 million B) 14.2 million C) 8.20 million D) Over 1.25 million
A) $500 million B) $400 million C) $300 million D) $200 million
A) 223,000 B) 8.20 million C) 5.97 million D) Over 410,000
A) Grand Theft Auto: Ultimate Pack B) Grand Theft Auto: Collector's Edition C) Grand Theft Auto: Double Pack D) Grand Theft Auto: Triple Pack
A) 14.2 million B) 5.97 million C) 8.20 million D) 17.5 million
A) 2008 B) 2004 C) 2002 D) 2006
A) Over 410,000 B) 8.20 million C) 5.97 million D) About 223,000
A) Best PlayStation 2 Game B) Best Music C) Best Action/Adventure Game D) Ultimate Game of the Year
A) Six B) Ten C) Eight D) Four
A) 5.97 million B) 8.20 million C) 17.5 million D) 14.2 million
A) Best Music B) Ultimate Game of the Year C) Best Graphics D) Best Action/Adventure Game
A) Best Action/Adventure Game B) Best Music C) Best Graphics (Technical and Artistic) D) Best Sound
A) Over 500,000 B) 8.20 million C) 5.97 million D) 1.4 million
A) Design B) Action Game C) PC Game D) Sound
A) 14.2 million B) 5.97 million C) 17.5 million D) 8.20 million
A) PC Game B) Action Game C) Sound D) Design
A) PC Game B) Sound C) Action Game D) Design
A) PC Game B) Design C) Action Game D) Sound
A) Sound B) Design C) PlayStation 2 Game D) Action Game
A) Raymond Padilla B) Matt Helgeson C) Douglass Perry D) Scott Alan Marriott
A) IGN B) AllGame C) Game Informer D) GameSpot
A) Claude B) Tommy C) Matt Helgeson D) Raymond Padilla
A) Game Informer B) IGN C) GameSpot D) Edge
A) Targeting B) Vehicle handling C) Shooting mechanics D) Character models
A) Radio stations B) Vehicle handling C) Character models D) Open world design
A) GameSpot B) Game Informer C) Edge D) IGN
A) It was ignored B) It was improved C) It was frequently criticized D) It was praised
A) Many reviewers B) GameSpot C) Game Informer D) IGN
A) Eurogamer B) IGN C) Game Informer D) GameSpot
A) Rockstar North's core 50-person team B) A team of freelance developers C) A team from another Rockstar studio D) A small independent team
A) Six months B) Twenty-four months C) Eighteen months D) Twelve months
A) Late 2000 B) Late 2001 C) Mid-2001 D) Early 2002
A) Dan Houser B) Rockstar Games C) Sam Houser D) Rockstar North
A) 22 October B) 29 October C) 8 November D) 15 October
A) Nintendo B) Sony C) Capcom D) Rockstar Games
A) May 2004 B) September 2019 C) November 2002 D) October 2002
A) 1986 B) 1995 C) 1983 D) 1990
A) New York City B) Miami C) Chicago D) Los Angeles
A) Reservoir Dogs (1992) B) Goodfellas (1990) C) Scarface (1983) D) The Godfather (1972)
A) Isometric B) First-person C) Third-person D) Top-down
A) Sniper Rifle B) M16 C) Colt Python D) AK-47
A) Weapon upgrades B) Armor pickups C) Ammo crates D) Health pick-ups
A) The player loses all money B) The player respawns at the nearest hospital C) The game ends D) The player is permanently stuck
A) The number of missions completed B) The current wanted level C) The player's health level D) The player's score
A) A grocery store B) A clothing boutique C) A car dealership D) A pornographic film studio
A) A farming minigame B) A racing minigame C) A vigilante minigame D) A fishing minigame
A) Context-specific rewards B) New missions C) Extra lives D) A new character
A) Weapons B) Residential properties C) Vehicles D) Commercial properties
A) A car B) A helicopter C) A bicycle D) A boat
A) The player loses all weapons B) Fellow gang members will often defend the player C) The player's health is fully restored D) The player becomes wanted by law enforcement
A) Additional hideouts B) New weapons C) More vehicles D) New missions
A) Entertainment clubs B) Book clubs C) Gardening clubs D) Sports clubs
A) A cooking class B) A taxi service C) A painting workshop D) A dance lesson
A) Vice City Stories B) Vice City: The Return C) Vice City 2 D) Vice City: The Sequel
A) Weapon upgrades B) Ammo crates C) Body armour pickups D) Health pick-ups
A) Vehicles B) Properties C) Health pick-ups D) Weapons
A) Jazz B) Hip-hop C) Glam metal D) Classical music
A) A cooking activity B) A gardening activity C) A firefighting activity D) A shopping activity
A) The property is sold B) The property is destroyed C) The property begins to generate ongoing income D) The property is upgraded
A) Weapons B) Businesses C) Vehicles D) Health pick-ups
A) Robert Davi B) Tom Sizemore C) William Fichtner D) Ray Liotta
A) Murder B) Robbery C) Arson D) Drug trafficking
A) Juan Garcia Cortez B) Ken Rosenberg C) Ricardo Diaz D) Sonny Forelli
A) Ken Rosenberg B) Lance Vance C) Tommy Vercetti D) Avery Carrington
A) Ken Rosenberg B) Juan Garcia Cortez C) Sonny Forelli D) Ricardo Diaz
A) Kent Paul B) Lance Vance C) Ricardo Diaz D) Avery Carrington
A) Sonny Forelli B) Ken Rosenberg C) Tommy Vercetti D) Lance Vance
A) Sonny Forelli B) Ricardo Diaz C) Juan Garcia Cortez D) Avery Carrington
A) Avery Carrington B) Ricardo Diaz C) Lance Vance D) Ken Rosenberg
A) Luis Guzmán B) Burt Reynolds C) Philip Michael Thomas D) Robert Davi
A) Mercedes B) Carmen C) Isabella D) Valentina
A) Police officers B) Business partners C) Mobsters D) CIA agents
A) With weapons B) With drugs C) With counterfeit money D) With real money
A) Motion capture B) Stop motion animation C) Hand-drawn animation D) Computer-generated imagery (CGI)
A) 75 B) 110 C) 50 D) 200
A) Voice acting B) Sound quality C) Weapon-hit accuracy D) Loading times
A) Against a blue screen B) On location in Miami C) Using stop motion techniques D) In a studio with green screen
A) Science fiction novels B) Modern-day crime documentaries C) Comedy movies D) Films such as The Godfather (1972)
A) Improved gameplay aspects such as weapon-hit accuracy B) Reduced visual quality C) Slower game performance D) Decreased character diversity
A) Nine hours B) Five hours C) Twelve hours D) Seven hours
A) More than 113 B) 150 C) 80 D) 100
A) By Sony Music on five albums B) By Epic Records on seven albums C) By Warner Bros. on ten albums D) By Universal Music on six albums
A) Lazlow Jones B) Sam Houser C) The development team D) Dan Houser
A) Sal Accardo B) Mark Hoogland C) Greg Kasavin D) Steve Butts
A) Car details B) Higher resolutions C) Load times D) Weather effects
A) Steve Butts B) Mark Hoogland C) Martin Taylor D) Sal Accardo
A) May 2003 B) November 2002 C) December 2012 D) January 2004
A) Eric Ford B) Tom Hoggins C) Chris Carter D) Justin Davis
A) Character models B) Visuals C) Loading times D) Touchscreen controls
A) Tom Hoggins B) Scott Nichols C) Mark Brown D) Eric Ford
A) Character movement B) Touchscreen controls C) Customisable controls D) Visuals
A) Justin Davis B) Eric Ford C) Tom Hoggins D) Chris Carter
A) Character models B) Enhanced visuals C) Loading times D) Touchscreen controls |