Street Fighter: The Movie (arcade game) - Quiz
  • 1. In what year was the arcade game Street Fighter: The Movie released?
A) 1996
B) 1995
C) 1994
D) 1993
  • 2. Who developed the arcade game Street Fighter: The Movie?
A) Capcom
B) Namco
C) Sega
D) Incredible Technologies
  • 3. What type of images does Street Fighter: The Movie use for its characters?
A) Pixel art animations
B) Digitized images of the film's cast
C) 3D polygon models
D) Hand-drawn sprites
  • 4. Which company published the arcade version of Street Fighter: The Movie?
A) Capcom
B) Midway
C) Electronic Arts
D) Incredible Technologies
  • 5. What primary gameplay mechanic does Street Fighter: The Movie emphasize more than previous games?
A) Air combos or juggling
B) Ground-based grappling
C) Environmental destruction
D) Projectile spamming
  • 6. Which of these is a new Special Move exclusive to the game?
A) Ryu's Hadouken
B) Chun-Li's Lightning Legs
C) Ken's Shoryuken
D) Bison's Electric Arc
  • 7. What is the result of Guile's Handcuff move in the game?
A) It allows Guile to fly across the screen
B) It instantly defeats the opponent
C) It heals Guile's health bar
D) It is a Special Move based on an original Street Fighter II glitch
  • 8. Which characters can deflect projectile attacks back at their opponent?
A) Bison and Ryu
B) Zangief and Balrog
C) Ken and Chun-Li
D) Guile and Cammy
  • 9. What is the prerequisite for performing many of the new Special Moves in the game?
A) Perform a rapid button mash
B) Hold an attack button, input a command, and release the button
C) Hold the joystick in a neutral position
D) Wait for the timer to reach zero
  • 10. What was the result of the gameplay method for grappling attacks?
A) Grappling required no directional input
B) Grappling became automatic
C) The direction of the throw was reversed
D) Grappling was completely removed
  • 11. What happens if a player performs a reverse on a counter throw?
A) They can use a slam master technique
B) They take double damage
C) The match ends in a draw
D) They instantly win the round
  • 12. What are moves performed after blocking an opponent's attacks called?
A) Counter throws
B) Regeneration moves
C) Super Combos
D) Interrupt moves
  • 13. When can a player use 'comeback moves'?
A) At the very start of the match
B) Only after losing one round
C) When the life gauge is at the danger level
D) When the Super Combo gauge is full
  • 14. Which later Street Fighter game featured mechanics similar to 'comeback moves'?
A) Street Fighter V
B) Street Fighter Alpha 2
C) Street Fighter IV
D) Street Fighter II
  • 15. How many Super Combo moves do most characters have?
A) Three
B) Four
C) Only one
D) At least two
  • 16. What can a player perform when their Super Combo gauge is full to restore vitality?
A) Regeneration move
B) Interrupt move
C) Slam master technique
D) Counter throw
  • 17. How many matches are in the standard single-player mode?
A) 16
B) 12
C) 14
D) 10
  • 18. Who is the final boss of the arcade game?
A) M. Bison
B) Balrog
C) Guile
D) Zangief
  • 19. In Tag Team Mode, when can you switch to the second character?
A) At any time during the match
B) Only when the Super gauge is full
C) Only after the first character is defeated
D) Once per round
  • 20. What does each fighter's ending sequence consist of?
A) A musical performance by the cast
B) A unique animated cutscene
C) Promotional stills from the movie with text
D) A live-action video clip
  • 21. Which character from Super Street Fighter II Turbo does not appear in the arcade game?
A) Fei Long
B) Ken
C) Zangief
D) Ryu
  • 22. How does Blanka appear in the arcade game?
A) As a regular playable character
B) As a rare easter egg
C) As the final boss
D) As an unlockable secret character
  • 23. Which character is a regular playable character in this game for the first time in the series?
A) Guile
B) Akuma
C) Sawada
D) Bison
  • 24. In which game mode is S. Bison a computer-controlled opponent?
A) Tag-Team Mode
B) Arcade Mode
C) Tournament Mode
D) Survival Mode
  • 25. How are the boss characters addressed in the Japanese release of this game?
A) By their film character names
B) By their western names
C) By their codenames
D) By their Japanese names
  • 26. Why did the Japanese instruction card include original Japanese names in parentheses?
A) At the actors' request
B) To save space
C) To avoid confusion
D) Because of licensing laws
  • 27. Who was used to digitize the character of Bison in the game?
A) Raul Julia
B) Mark Stefanich
C) Darko Tuscan
D) Jean-Claude Van Damme
  • 28. Approximately how many frames of animation did each character have?
A) 100–300
B) 1000–1200
C) 600–800
D) 50–100
  • 29. What was the total size of the game's graphics?
A) 8 megabytes
B) 64 megabytes
C) 16 megabytes
D) 32 megabytes
  • 30. How many colors did each character palette contain?
A) 16
B) 128
C) 256
D) 64
  • 31. How many colors did Mortal Kombat characters use for comparison?
A) 128
B) 256
C) 16
D) 64
  • 32. Which character is a member of Bison's shock troops?
A) Akuma
B) Sawada
C) Arkane
D) Blade
  • 33. Where did the development team go to capture the digitized character graphics?
A) Chicago
B) Japan
C) Hollywood
D) Australia
  • 34. How much oversight did Capcom provide during most of the development?
A) Significant oversight
B) Total creative control
C) None
D) Weekly meetings
  • 35. Where were the offices of Incredible Technologies located?
A) Chicago
B) Tokyo
C) Los Angeles
D) Sydney
  • 36. Who seemed angry during the Capcom Japan visit to the developers?
A) Elaine Hodgson
B) Yoshiki Okamoto
C) Alan Noon
D) Ralph Melgosa
  • 37. What was the ranking of Street Fighter: The Movie in Japanese arcades in July 1995?
A) Twentieth
B) First
C) Ninth
D) Thirteenth
  • 38. How did RePlay rank the game in North American arcades in July 1995?
A) Second
B) Ninth
C) Fifth
D) Thirteenth
  • 39. Who was the president and CEO of Incredible Technologies during development?
A) Alan Noon
B) Richard Ditton
C) Leif Marwede
D) Elaine Hodgson
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