A) Forensic Ballistics B) Dactyloscopy C) Toxicology D) Serology
A) Lands B) Impressions C) Bore marks D) Rifling
A) Lands B) Marks C) Nodes D) Scratches
A) Internal diameter of the barrel B) Magazine capacity C) Trigger pull force D) Length of barrel
A) Wad B) Jacket C) Primer D) Shell
A) GSR B) Flashback C) Bore smoke D) Muzzle blast
A) Eyes B) Teeth C) Hair D) Hands
A) Comparison Microscope B) Compound light microscope C) Phase contrast microscope D) Electron microscope
A) Rubber bullet B) Full metal jacket C) Hollow point D) Tracer bullet
A) Pellets or slugs B) Darts C) Nails D) Arrows
A) Barrel B) Magazine C) Grip D) Trigger
A) Striations B) Abrasions C) Grooves D) Fractures
A) Constriction B) Recoil C) Choke D) Gauge
A) Handguns B) Rifles C) Crossbows D) Shotguns
A) Close range B) Far range C) Exit wound D) Contact shot
A) Square-shaped B) Ragged and torn C) Larger than exit wounds D) Smaller and more circular
A) Grease ring B) Abrasion collar C) Exit wound D) Stellate tear
A) Tear-drop shaped B) Smooth and oval C) Square D) Star-shaped
A) Gold and silver B) Iron and nickel C) Lead, barium, antimony D) Copper only
A) Bare hands B) Magnet C) Metal tweezers D) Rubber tipped forceps
A) Weapon brand B) Fingerprint source C) Shooter position D) Bullet color
A) Explodes in magazine B) Double shoots C) Overheats D) Fails to fire
A) Launch B) Fire C) Throw D) Explosion
A) Deflection path B) Shockwave C) Ricochet D) Parabolic path
A) Millimeters only B) Gauge C) Chamber units D) Caliber
A) Clothing B) Soft tissue C) Water D) Bone
A) Recoil B) Bullet size C) Noise D) Muzzle flash
A) Blood smear on bullet B) Oil on bullet surface C) Residue ring at entrance wound D) Cleaning before firing
A) Ejector and extractor B) Screwdriver C) Trigger safety D) Fingerprint brushes
A) Bullet vaporizes B) Bullet bounces off a surface C) Bullet becomes non-lethal D) Bullet explodes in flight
A) Bullet explodes in flight B) Bullet becomes non-lethal C) Bullet vaporizes D) Bullet bounces off a surface
A) Abrasion collar B) Stellate tear C) Muzzle imprint D) Grease ring
A) Trigger B) Slide C) Firing pin D) Safety lever
A) Color B) Sound C) Weight D) Breech face marks
A) Hammer force alone B) Primer ignition and burning powder C) Gravity D) Air pressure
A) Luminol test B) Kastle-Meyer test C) Marquis test D) Diphenylamine test
A) Accidental imperfection B) Post-impact damage C) Unique individual scratches D) Manufacturer-wide features
A) Henry Faulds B) Calvin Goddard C) Hans Gross D) Edmond Locard
A) Close-range firing B) Old ammunition C) A ricochet D) Gun malfunction
A) Distance increases B) Gauge lowers C) Barrel shortens D) Temperature drops
A) Cylinder B) Magazine C) Gas piston D) Rotating slide
A) Clot halo B) Tattooing C) Abrasion collar D) Grease ring
A) Plastic core B) Poison C) Pyrotechnic composition D) Color dye
A) Copper B) Plastic C) Rubber D) Wood
A) Bore dust B) Cartridge C) Smokeless dust D) Gunshot residue
A) Trigger guard B) Grip C) Action D) Barrel
A) Revolver B) Shotgun C) Machine gun D) Blowgun
A) Half covering B) Full metal covering C) Rubber coating D) No metallic covering
A) Ricochet B) Penetration C) Expansion D) Cavitation
A) Pellet cluster B) Pellet load C) Dart D) Arrow
A) Isaac Newton B) Calvin Goddard C) Carl Sagan D) John Browning
A) Sodium rhodizonate B) Phenolphthalein C) Iodine D) Benzidine
A) Hollow point bullet B) Steel core bullet C) Full metal jacket D) Armor-piercing bullet
A) Trigger pull B) Gravity C) Recoil or blowback D) Air pressure
A) Chamber mark B) Slide bite C) Breech face scratch D) Lip impression
A) Class evidence only B) Firearm evidence C) Biological evidence D) Trace evidence
A) Weight measurement B) Caliber check C) Chemical analysis D) Striation comparison
A) Hollow point usage B) Silent firing C) Low velocity firearm D) Bounce trajectory
A) Lands and grooves B) Smooth bore C) Serrated bore D) Polygonal rifling
A) Groove B) Rail C) Bore D) Tread
A) Derringer B) Pistol C) Rifle D) Revolver
A) Liters per shot B) Meters per minute C) Feet per second D) Calories per second
A) Magazine B) Grip C) Hammer D) Stock
A) Subsonic B) Supersonic C) Sonic D) Hypersonic
A) Ricochet B) Far shot C) Contact shot D) Ricochet
A) All revolvers B) All shotguns C) All rifles D) Most .22 caliber guns
A) Penetration B) Expansion C) Exposure D) Cavitation
A) Trigger force B) Air pressure C) Burning gunpowder D) Bullet friction
A) Smoke buildup B) Unburned powder striking skin C) Contact firing D) Bullet deformation
A) Longer barrel B) Reduced recoil C) Increased pellet spread D) Lower velocity
A) Rotation B) Torque C) Trajectory D) Friction
A) Cavitation B) Fragmentation C) Abrasion D) Tattooing
A) Right or left B) None of the above C) Straight only D) Forward only
A) Left inside the cylinder B) Melted by heat C) Ejected automatically D) Turned into fragments
A) Disappears B) Decreases C) Triples D) Increases
A) Fragmented B) Overpenetrated C) Ricocheted D) Mislabeled
A) Rapid expansion B) Low velocity C) Soft impact D) Deep penetration
A) Weapon cleanliness B) Accuracy rate C) Firearm type D) Shooter age
A) Shored entrance B) Re-entry wound C) Tangential wound D) Pass-through shot
A) Thermal break B) Chemical reaction C) Explosion D) Gunshot hole
A) Greater range B) No change in motion C) Increased velocity D) Minimal range and high drag
A) Superficial mark B) Blowout of skull C) Collar burn D) Non-lethal injury
A) Bullet B) Powder C) Primer D) Case
A) Gunpowder charge B) Bullet jacket C) Gunstock D) Barrel
A) Incendiary rounds B) Blank cartridges C) Tracer bullets D) Frangible rounds
A) Scaling B) Flaking C) Cratering D) Beveling
A) Clean the barrel B) Measure bullet caliber C) Check magazine capacity D) Point the muzzle in a safe direction
A) Rail B) Fore-end C) Cylinder D) Grip
A) Rubber only B) Lead C) Glass D) Wood
A) No powder B) No case C) No bullet D) No primer
A) Bullet evaporates on contact B) Bullet stops quickly C) Bullet exits the body D) Failure to enter the target
A) Chamber tear B) Trigger slip C) Breech explosion D) Secondary impact marks
A) Reduced power B) Easier concealment C) Lower reliability D) Increased recoil
A) Abrasion B) Tattooing C) Soot D) Bruising
A) GSR evaporates B) GSR changes color C) GSR washes off or falls away D) GSR becomes magnetic
A) . No marks B) Super clean entry C) Shored entrance wound D) Fabric imprint or smudging
A) Frangible bullets B) Armor-piercing bullets C) Rubber bullets D) Drone bullets
A) Smokeless powder B) Flash powder C) Gun cotton only D) Black powder
A) Contact or close-range shot B) Gun malfunction C) Bullet ricochet D) Far-range shot
A) Smaller and smoother B) Missing C) Irregular D) Larger than exit |