Crash Bandicoot (video game) - Quiz
Crash Bandicoot video game
  • 1. When did Universal Interactive and Naughty Dog recruit Joe Pearson?
A) March 1994
B) March 1995
C) December 1995
D) January 1995
  • 2. Which company did Joe Pearson represent?
A) American Exitus
B) Epoch Ink
C) Universal Interactive
D) Naughty Dog
  • 3. Who did Joe Pearson recommend be brought on board for visual production?
A) Andy Gavin
B) Mark Cerny
C) Charles Zembillas
D) Doctor Nitrus Brio
  • 4. Which company did Charles Zembillas represent?
A) Epoch Ink
B) American Exitus
C) Universal Interactive
D) Naughty Dog
  • 5. How often did Pearson and Zembillas meet with Naughty Dog?
A) Weekly
B) Daily
C) Bi-weekly
D) Monthly
  • 6. What determined the game's mysterious island setting?
A) Technical limitations of the PlayStation console
B) Inspirations from classic literature and pop culture
C) Crash's nature as a Tasmanian animal and evil geniuses having island strongholds
D) A desire to feature tropical beaches exclusively
  • 7. What did Pearson's concept bible establish the game's setting as?
A) A futuristic metropolis inspired by The Jetsons
B) The remnants of the lost continent of Lemuria
C) A parallel dimension created by the Cortex Vortex
D) An active volcanic archipelago in the Pacific
  • 8. How did Zembillas' initial sketches depict Crash?
A) As a squat, hunkered-down character
B) As a large-nosed beast with a Zorro mask
C) As tall, lean, and manic
D) As a sleek, futuristic animal
  • 9. Who drew a version of Crash that was leaner, had a larger nose, and wore a Zorro-like mask?
A) Pearson
B) Rubin
C) Zembillas
D) Cerny
  • 10. What percentage of Crash's final design was determined by technical and visual necessity?
A) 49%
B) 51%
C) 50%
D) 60%
  • 11. What percentage of Crash's final design was determined by inspiration?
A) 51%
B) 49%
C) 40%
D) 50%
  • 12. Who determined Crash's fur color?
A) Gavin
B) Pearson
C) Zembillas
D) Rubin
  • 13. Which color was strictly outlawed because it would bleed on older televisions?
A) Green
B) Blue
C) Red
D) Orange
  • 14. How was Crash's orange fur color selected?
A) By process of elimination
B) By random choice
C) By testing real Tasmanian animals
D) By popular vote
  • 15. Why was Crash's head made large and neckless?
A) To accommodate a long-range communication device
B) To prevent flickering pixels on his neck
C) To counter low screen resolution and make facial expressions discernible
D) To make him look more like a real Tasmanian marsupial
  • 16. According to Rubin, what increased in difficulty due to Crash's neckless head design?
A) Rendering his facial expressions
B) Displaying his shadow
C) Turning Crash's head
D) Animating his running cycle
  • 17. What small details were added to help players determine what side of Crash was visible?
A) Stripes on his arms and glowing eyes
B) A tail, flappy straps of clothing, and long pants
C) A Zorro mask and red boots
D) Gloves, spots on his back, and a light-colored chest
  • 18. Why was Crash not given a tail or flappy straps of clothing?
A) Because they made him look too much like a real animal
B) Because they interfered with his head rotation
C) Because Pearson's concept bible explicitly forbade them
D) Due to the PlayStation's inability to properly display such pixels without flickering
  • 19. Why was the length of Crash's pants shortened?
A) To make his running animation faster
B) To fit his squat, hunkered-down design
C) To keep his ankles from flickering
D) To highlight his light-colored chest
  • 20. How was Crash originally written to communicate?
A) Through intelligible mumbles like C-3PO
B) In complete silence from the very beginning
C) In a series of bizarre non sequiturs derived from classic literature and pop culture
D) By addressing the audience directly as a self-aware character
  • 21. Why did the team ultimately decide that Crash would be mute?
A) Charles Zembillas preferred a silent protagonist
B) Voice actors were too expensive during production
C) Past voices for video game characters were considered lame, negative, and distracting
D) Sound memory on the PlayStation was too limited
  • 22. What fictional character comparison was given to Zembillas for Cortex's appearance?
A) A mad scientist from Star Wars
B) A bit like a Nazi from The Jetsons
C) An evil wizard from classic literature
D) A mob boss from The Godfather
  • 23. Who owns the original sketches of Cortex?
A) Zembillas
B) Rubin
C) Pearson
D) Gavin
  • 24. How was Cortex originally envisioned to interact with the game?
A) As a narrator who read lines from classic literature
B) As a silent boss encountered only at the very end
C) As a self-aware video game character who addressed the audience
D) As an animal mutated by his own vortex
  • 25. Why was Cortex's fourth-wall-breaking dialogue removed?
A) The PlayStation could not render dialogue boxes
B) Universal Interactive requested a more serious tone
C) Playtesters found his jokes too confusing
D) Naughty Dog decided cutscenes would disrupt the game's pacing
  • 26. What was Doctor Nitrus Brio's original name?
A) Cortex Brio
B) Nikola Brio
C) Needy Brio
D) Neuro Brio
  • 27. What was the original narrative role of Doctor Nitrus Brio?
A) To act as a guide for Crash like Aku Aku
B) To be the main playable protagonist
C) To break the fourth wall alongside Cortex
D) To serve as a foil to Cortex
  • 28. How was Aku Aku originally conceived?
A) As a floating mask made of low polygons
B) As a tiki statue located outside a Polynesian restaurant
C) As an elderly human character who communicated through mumbles
D) As a futuristic robot similar to C-3PO
  • 29. Which Star Wars characters inspired the original dynamic of Aku Aku and Crash?
A) Luke Skywalker and Yoda
B) Darth Vader and Emperor Palpatine
C) Han Solo and Chewbacca
D) C-3PO and R2-D2
  • 30. Where does Aku Aku's name originate from?
A) An ancient dialect from Lemuria
B) A fictional mad scientist movie from 1962
C) A Polynesian restaurant near the Alewife station
D) A lost continent mentioned in Pearson's bible
  • 31. What feature did the Polynesian restaurant have that inspired Aku Aku's name?
A) Masks hanging on every wall
B) Giant tiki statues out front
C) A menu featuring Tasmanian dishes
D) An indoor waterfall resembling Cortex's castle
  • 32. Why were the floating Aku Aku masks added to the game?
A) To act as the fourth-wall-breaking narrators
B) To balance the gameplay's difficulty
C) To serve as the main antagonists of the story
D) To replace the original voice acting for Crash
  • 33. Whose initial suggestion was a translucent shield for player protection?
A) Cerny's
B) Gavin's
C) Pearson's
D) Rubin's
  • 34. Why was Cerny's translucent shield suggestion rejected?
A) It conflicted with the Polynesian restaurant theme
B) It caused the PlayStation to overheat
C) It made the game too easy for players
D) It would have been technically impractical
  • 35. What low-polygon alternative was created instead of a translucent shield?
A) The rotating head
B) The Zorro-like mask
C) The jiggling fat animations
D) The floating masks
  • 36. Which boss character allowed animators to implement overlapping action?
A) Pinstripe Potoroo
B) Ripper Roo
C) Papu Papu
D) Tiny Tiger
  • 37. Which boss character allowed animators to implement jiggling fat?
A) Papu Papu
B) Tiny Tiger
C) Ripper Roo
D) Pinstripe Potoroo
  • 38. What did Ripper Roo serve as a humorous demonstration of?
A) The lost continent of Lemuria
B) The technical limitations of the PlayStation
C) The personality of Doctor Nitrus Brio
D) The dangers of the Cortex Vortex
  • 39. Which film inspired Pinstripe Potoroo?
A) Star Wars
B) The Jetsons
C) The Godfather
D) Lemuria
  • 40. What was Tawna's original name?
A) Zorro
B) Pamela
C) Needy
D) Karmen
  • 41. Which actress inspired Tawna's design?
A) Charles Zembillas
B) Pamela Anderson
C) C-3PO
D) Joe Pearson
  • 42. Why was Tawna's design altered during production?
A) It was scaled back to be less provocative
B) Her ankles were flickering due to her pants
C) She was originally written as a speaking character
D) The PlayStation could not render her pixels
  • 43. Which characters were originally created for the first game but appeared as bosses in future games?
A) Doctor Cortex and Nitrus Brio
B) The Komodo Brothers and Tiny Tiger
C) Ripper Roo and Papu Papu
D) Pinstripe Potoroo and Needy Brio
  • 44. How did Joe Pearson approach creating the levels for the game?
A) He wrote game code before the visual production began
B) He built 3D geometry before sketching any background objects
C) He focused exclusively on straight lines and 90-degree corners
D) He first sketched each environment, designing additional individual elements later
  • 45. What kind of look did Pearson aim for in the game's environments?
A) An organic, overgrown look
B) A futuristic, mechanical look
C) A minimalist, geometric look
D) A sterile laboratory look
  • 46. What architectural elements did Pearson work to completely avoid?
A) Dark and light contrasting elements
B) Straight lines and 90-degree corners
C) Low-polygon alternative structures
D) Tiki statues and Polynesian decorations
  • 47. Who sketched every single background object in the game before it was modeled?
A) Mark Cerny
B) Joe Pearson
C) A Naughty Dog artist
D) Charles Zembillas
  • 48. What were Naughty Dog's artists tasked with regarding textures and geometry?
A) Avoiding textures in favor of solid colored polygons
B) Focusing solely on straight lines and 90-degree corners
C) Making the best use of textures and reducing the amount of geometry
D) Using as much geometry as possible to increase resolution
  • 49. Why were dark and light elements juxtaposed by the artists?
A) To make Crash's fur color distinguishable
B) To create visual interest and separate geometry
C) To simulate the lighting of a Polynesian restaurant
D) To prevent older televisions from bleeding red colors
  • 50. What action did the artists perform when sketching, texturing, and playing the levels?
A) Squinting
B) Blinking rapidly
C) Turning their heads
D) Wearing Zorro-like masks
  • 51. Why did the artists squint when working on the levels?
A) To test the PlayStation's flickering pixel limitations
B) To determine whether Crash's ankles were visible
C) To check if the red color bleeding was minimized
D) To make sure they could be played by light value alone
  • 52. Which specific levels used mutually accentuating colors as their theme?
A) Alewife Station and Polynesian Rest Area
B) Lost City and Sunset Vista
C) The Jetsons and The Godfather
D) Cortex's Castle and Lemuria
  • 53. What was the interior of Cortex's castle designed to reflect?
A) His twisted mind
B) The lost continent of Lemuria
C) An overgrown organic jungle
D) A futuristic laboratory from 1962
  • 54. According to Rubin, how long did the artists work on the visuals before any game code was written?
A) March 1995
B) Forty-nine days
C) Fifty-one weeks
D) Eight months
  • 55. On what date were Skip Paul and Robert Biniaz credited with establishing Universal Interactive Studios?
A) September 1994
B) January 5, 1994
C) August 1994
D) October 1994
  • 56. When did Gavin and Rubin begin their move from Boston to Los Angeles?
A) September 1994
B) August 1994
C) January 1994
D) October 1994
  • 57. Who was Naughty Dog's first employee hired by Gavin and Rubin before leaving Boston?
A) David Siller
B) Dave Baggett
C) Bob Rafei
D) Taylor Kurosaki
  • 58. What game genre transition did Gavin and Rubin notice while studying arcade games during their trip?
A) Virtual reality simulation
B) Side-scrolling pixel art
C) Text-based interfaces
D) Full 3D rendering
  • 59. Which 1989 game inspired the 3D beat 'em up idea that Naughty Dog initially considered?
A) Final Fight
B) Sonic the Hedgehog
C) Way of the Warrior
D) Donkey Kong Country
  • 60. Which specific game made Gavin and Rubin wonder how it could function in three dimensions?
A) Way of the Warrior
B) Final Fight
C) Sonic the Hedgehog
D) Donkey Kong Country
  • 61. Which game console was chosen by Naughty Dog for development after they deemed other options unsatisfactory?
A) Sega Saturn
B) Nintendo 64
C) Atari Jaguar
D) Sony's PlayStation
  • 62. How much did Naughty Dog pay for a PlayStation development unit?
A) $35,000
B) $1.7 million
C) Nothing, it was free
D) $10,000
  • 63. When did Naughty Dog receive their PlayStation development unit?
A) January 1994
B) October 1994
C) August 1994
D) September 1994
  • 64. What was the initial development budget set for Crash Bandicoot?
A) $35,000
B) $1.7 million
C) $10 million
D) $500,000
  • 65. When did production on Crash Bandicoot officially begin?
A) January 1994
B) August 1994
C) October 1994
D) September 1994
  • 66. According to Rubin's approximation, roughly what number game was Crash Bandicoot to begin development for the PlayStation?
A) 44th
B) 1st
C) 10th
D) 30th
  • 67. Who was assigned as the game's producer by Universal Interactive due to his game design expertise?
A) Skip Paul
B) Robert Biniaz
C) Mark Cerny
D) David Siller
  • 68. What temporary name did Gavin and Rubin use for the starring character of the game?
A) "Willy the Wombat"
B) "Doctor Neo Cortex"
C) "Al O. Saurus"
D) "Crash Bandicoot"
  • 69. Which company used the name 'Willy Wombat' for its Japan-exclusive Sega Saturn role-playing game?
A) Naughty Dog
B) Sony
C) Hudson Soft
D) Universal Interactive
  • 70. Who was Naughty Dog's next employee hired on January 5, 1995, after being a visual effects artist on seaQuest DSV?
A) David Siller
B) Dave Baggett
C) Taylor Kurosaki
D) Bob Rafei
  • 71. What software was Taylor Kurosaki using before he was attracted to learn and use Alias PowerAnimator?
A) Blender
B) Photoshop
C) Maya
D) LightWave 3D
  • 72. Who was hired around the same time as Taylor Kurosaki and assigned as the game's art director?
A) David Siller
B) Skip Paul
C) Bob Rafei
D) Dave Baggett
  • 73. What machine does Cortex use to genetically alter the local wildlife?
A) Brainwash Ray
B) Evolvo-Ray
C) Mutate-O-Matic
D) Cortex Vortex
  • 74. What role does Cortex select Crash for in his army?
A) General
B) Scientist
C) Lieutenant
D) Foot soldier
  • 75. Who does Crash become attached to the day before the brainwashing procedure?
A) Tawna
B) Aku Aku
C) Coco
D) Pinstripe
  • 76. Who aids Crash in his mission to rescue Tawna and defeat Cortex?
A) Papu Papu
B) Doctor Nitrus Brio
C) Aku Aku
D) Ripper Roo
  • 77. What vehicle does Cortex board to attack Crash as his castle burns?
A) A hovercraft
B) A submarine
C) A large bird
D) An airship
  • 78. What weapon does Cortex use from his hovercraft against Crash?
A) A tribal spear
B) A plasma gun
C) A potion launcher
D) The Evolvo-Ray
  • 79. What animal do Crash and Tawna use to escape in the alternate ending?
A) An eastern barred bandicoot
B) A koala
C) A kangaroo
D) A large bird
  • 80. What does Papu Papu open using the proceeds from selling the castle?
A) A resort hotel
B) A bookstore
C) A plus-size clothing shop
D) A cocktail bar
  • 81. Where does Koala Kong move in the epilogue?
A) Tasmania
B) Chicago
C) New York
D) Hollywood
  • 82. What career does Koala Kong pursue in Hollywood?
A) Author
B) Resort developer
C) Politician
D) Movie star
  • 83. What political event does Pinstripe prepare for in Chicago?
A) A presidential election
B) A mayoral race
C) A senate campaign
D) A gubernatorial campaign
  • 84. What does Doctor Nitrus Brio rediscover a love for in the epilogue?
A) Writing books
B) Bartending
C) Genetics
D) Acting in movies
  • 85. In what year was Crash Bandicoot released?
A) 1995
B) 1997
C) 1996
D) 1994
  • 86. Who published Crash Bandicoot for the PlayStation?
A) Universal Interactive Studios
B) Naughty Dog
C) Sony Computer Entertainment
D) Capcom
  • 87. Where was Crash Bandicoot first unveiled?
A) CES 1996
B) PlayStation Launch Event
C) Tokyo Game Show 1995
D) E3 1996
  • 88. When was a remastered version of Crash Bandicoot released?
A) 2018
B) 2017
C) 2020
D) 2015
  • 89. How many levels does Crash have to traverse in the game?
A) 32 levels
B) 50 levels
C) 100 levels
D) 26 levels
  • 90. How many Wumpa Fruit are needed to grant Crash an extra life?
A) 50
B) 10
C) 25
D) 100
  • 91. What does clearing Cortex's bonus round grant Crash?
A) The ability to save the game
B) A colored gem
C) An Aku Aku mask
D) A key that unlocks a secret level
  • 92. How many gems must be collected to unlock the special epilogue sequence?
A) 32 gems
B) 100 gems
C) 6 colored gems
D) All 26 gems
  • 93. What kind of workstations were used for the production of Crash Bandicoot?
A) Linux-based workstations
B) Macintosh-based workstations
C) Personal computers
D) Silicon Graphics-based workstations
  • 94. What operating system was used in the tool pipeline for the workstations?
A) Linux
B) Windows
C) UNIX
D) IRIX
  • 95. What video mode did the PlayStation have?
A) 512 × 240
B) 640 × 480
C) 256 × 192
D) 1024 × 768
  • 96. What was emphasized over textures to bypass the PlayStation's lack of texture correction?
A) Polygon counts
B) Lighting effects
C) Resolution scaling
D) Frame rates
  • 97. What animation method was implemented to make the game look like an animated cartoon?
A) Vertex animation
B) Sprite animation
C) Keyframe animation
D) Skeletal animation
  • 98. How many joints of weighting did Alias PowerAnimator make available?
A) Three-to-four-joint weighting
B) Five-joint weighting
C) Two-joint weighting
D) One-joint weighting
  • 99. At what frame rate was the location of each vertex stored in each frame?
A) 30 frames per second
B) 15 frames per second
C) 60 frames per second
D) 24 frames per second
  • 100. How many polygons did Rubin use to create Crash's model?
A) 512
B) 900
C) 532
D) 240
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