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A) March 1994 B) March 1995 C) December 1995 D) January 1995
A) American Exitus B) Epoch Ink C) Universal Interactive D) Naughty Dog
A) Andy Gavin B) Mark Cerny C) Charles Zembillas D) Doctor Nitrus Brio
A) Epoch Ink B) American Exitus C) Universal Interactive D) Naughty Dog
A) Weekly B) Daily C) Bi-weekly D) Monthly
A) Technical limitations of the PlayStation console B) Inspirations from classic literature and pop culture C) Crash's nature as a Tasmanian animal and evil geniuses having island strongholds D) A desire to feature tropical beaches exclusively
A) A futuristic metropolis inspired by The Jetsons B) The remnants of the lost continent of Lemuria C) A parallel dimension created by the Cortex Vortex D) An active volcanic archipelago in the Pacific
A) As a squat, hunkered-down character B) As a large-nosed beast with a Zorro mask C) As tall, lean, and manic D) As a sleek, futuristic animal
A) Pearson B) Rubin C) Zembillas D) Cerny
A) 49% B) 51% C) 50% D) 60%
A) 51% B) 49% C) 40% D) 50%
A) Gavin B) Pearson C) Zembillas D) Rubin
A) Green B) Blue C) Red D) Orange
A) By process of elimination B) By random choice C) By testing real Tasmanian animals D) By popular vote
A) To accommodate a long-range communication device B) To prevent flickering pixels on his neck C) To counter low screen resolution and make facial expressions discernible D) To make him look more like a real Tasmanian marsupial
A) Rendering his facial expressions B) Displaying his shadow C) Turning Crash's head D) Animating his running cycle
A) Stripes on his arms and glowing eyes B) A tail, flappy straps of clothing, and long pants C) A Zorro mask and red boots D) Gloves, spots on his back, and a light-colored chest
A) Because they made him look too much like a real animal B) Because they interfered with his head rotation C) Because Pearson's concept bible explicitly forbade them D) Due to the PlayStation's inability to properly display such pixels without flickering
A) To make his running animation faster B) To fit his squat, hunkered-down design C) To keep his ankles from flickering D) To highlight his light-colored chest
A) Through intelligible mumbles like C-3PO B) In complete silence from the very beginning C) In a series of bizarre non sequiturs derived from classic literature and pop culture D) By addressing the audience directly as a self-aware character
A) Charles Zembillas preferred a silent protagonist B) Voice actors were too expensive during production C) Past voices for video game characters were considered lame, negative, and distracting D) Sound memory on the PlayStation was too limited
A) A mad scientist from Star Wars B) A bit like a Nazi from The Jetsons C) An evil wizard from classic literature D) A mob boss from The Godfather
A) Zembillas B) Rubin C) Pearson D) Gavin
A) As a narrator who read lines from classic literature B) As a silent boss encountered only at the very end C) As a self-aware video game character who addressed the audience D) As an animal mutated by his own vortex
A) The PlayStation could not render dialogue boxes B) Universal Interactive requested a more serious tone C) Playtesters found his jokes too confusing D) Naughty Dog decided cutscenes would disrupt the game's pacing
A) Cortex Brio B) Nikola Brio C) Needy Brio D) Neuro Brio
A) To act as a guide for Crash like Aku Aku B) To be the main playable protagonist C) To break the fourth wall alongside Cortex D) To serve as a foil to Cortex
A) As a floating mask made of low polygons B) As a tiki statue located outside a Polynesian restaurant C) As an elderly human character who communicated through mumbles D) As a futuristic robot similar to C-3PO
A) Luke Skywalker and Yoda B) Darth Vader and Emperor Palpatine C) Han Solo and Chewbacca D) C-3PO and R2-D2
A) An ancient dialect from Lemuria B) A fictional mad scientist movie from 1962 C) A Polynesian restaurant near the Alewife station D) A lost continent mentioned in Pearson's bible
A) Masks hanging on every wall B) Giant tiki statues out front C) A menu featuring Tasmanian dishes D) An indoor waterfall resembling Cortex's castle
A) To act as the fourth-wall-breaking narrators B) To balance the gameplay's difficulty C) To serve as the main antagonists of the story D) To replace the original voice acting for Crash
A) Cerny's B) Gavin's C) Pearson's D) Rubin's
A) It conflicted with the Polynesian restaurant theme B) It caused the PlayStation to overheat C) It made the game too easy for players D) It would have been technically impractical
A) The rotating head B) The Zorro-like mask C) The jiggling fat animations D) The floating masks
A) Pinstripe Potoroo B) Ripper Roo C) Papu Papu D) Tiny Tiger
A) Papu Papu B) Tiny Tiger C) Ripper Roo D) Pinstripe Potoroo
A) The lost continent of Lemuria B) The technical limitations of the PlayStation C) The personality of Doctor Nitrus Brio D) The dangers of the Cortex Vortex
A) Star Wars B) The Jetsons C) The Godfather D) Lemuria
A) Zorro B) Pamela C) Needy D) Karmen
A) Charles Zembillas B) Pamela Anderson C) C-3PO D) Joe Pearson
A) It was scaled back to be less provocative B) Her ankles were flickering due to her pants C) She was originally written as a speaking character D) The PlayStation could not render her pixels
A) Doctor Cortex and Nitrus Brio B) The Komodo Brothers and Tiny Tiger C) Ripper Roo and Papu Papu D) Pinstripe Potoroo and Needy Brio
A) He wrote game code before the visual production began B) He built 3D geometry before sketching any background objects C) He focused exclusively on straight lines and 90-degree corners D) He first sketched each environment, designing additional individual elements later
A) An organic, overgrown look B) A futuristic, mechanical look C) A minimalist, geometric look D) A sterile laboratory look
A) Dark and light contrasting elements B) Straight lines and 90-degree corners C) Low-polygon alternative structures D) Tiki statues and Polynesian decorations
A) Mark Cerny B) Joe Pearson C) A Naughty Dog artist D) Charles Zembillas
A) Avoiding textures in favor of solid colored polygons B) Focusing solely on straight lines and 90-degree corners C) Making the best use of textures and reducing the amount of geometry D) Using as much geometry as possible to increase resolution
A) To make Crash's fur color distinguishable B) To create visual interest and separate geometry C) To simulate the lighting of a Polynesian restaurant D) To prevent older televisions from bleeding red colors
A) Squinting B) Blinking rapidly C) Turning their heads D) Wearing Zorro-like masks
A) To test the PlayStation's flickering pixel limitations B) To determine whether Crash's ankles were visible C) To check if the red color bleeding was minimized D) To make sure they could be played by light value alone
A) Alewife Station and Polynesian Rest Area B) Lost City and Sunset Vista C) The Jetsons and The Godfather D) Cortex's Castle and Lemuria
A) His twisted mind B) The lost continent of Lemuria C) An overgrown organic jungle D) A futuristic laboratory from 1962
A) March 1995 B) Forty-nine days C) Fifty-one weeks D) Eight months
A) September 1994 B) January 5, 1994 C) August 1994 D) October 1994
A) September 1994 B) August 1994 C) January 1994 D) October 1994
A) David Siller B) Dave Baggett C) Bob Rafei D) Taylor Kurosaki
A) Virtual reality simulation B) Side-scrolling pixel art C) Text-based interfaces D) Full 3D rendering
A) Final Fight B) Sonic the Hedgehog C) Way of the Warrior D) Donkey Kong Country
A) Way of the Warrior B) Final Fight C) Sonic the Hedgehog D) Donkey Kong Country
A) Sega Saturn B) Nintendo 64 C) Atari Jaguar D) Sony's PlayStation
A) $35,000 B) $1.7 million C) Nothing, it was free D) $10,000
A) January 1994 B) October 1994 C) August 1994 D) September 1994
A) $35,000 B) $1.7 million C) $10 million D) $500,000
A) January 1994 B) August 1994 C) October 1994 D) September 1994
A) 44th B) 1st C) 10th D) 30th
A) Skip Paul B) Robert Biniaz C) Mark Cerny D) David Siller
A) "Willy the Wombat" B) "Doctor Neo Cortex" C) "Al O. Saurus" D) "Crash Bandicoot"
A) Naughty Dog B) Sony C) Hudson Soft D) Universal Interactive
A) David Siller B) Dave Baggett C) Taylor Kurosaki D) Bob Rafei
A) Blender B) Photoshop C) Maya D) LightWave 3D
A) David Siller B) Skip Paul C) Bob Rafei D) Dave Baggett
A) Brainwash Ray B) Evolvo-Ray C) Mutate-O-Matic D) Cortex Vortex
A) General B) Scientist C) Lieutenant D) Foot soldier
A) Tawna B) Aku Aku C) Coco D) Pinstripe
A) Papu Papu B) Doctor Nitrus Brio C) Aku Aku D) Ripper Roo
A) A hovercraft B) A submarine C) A large bird D) An airship
A) A tribal spear B) A plasma gun C) A potion launcher D) The Evolvo-Ray
A) An eastern barred bandicoot B) A koala C) A kangaroo D) A large bird
A) A resort hotel B) A bookstore C) A plus-size clothing shop D) A cocktail bar
A) Tasmania B) Chicago C) New York D) Hollywood
A) Author B) Resort developer C) Politician D) Movie star
A) A presidential election B) A mayoral race C) A senate campaign D) A gubernatorial campaign
A) Writing books B) Bartending C) Genetics D) Acting in movies
A) 1995 B) 1997 C) 1996 D) 1994
A) Universal Interactive Studios B) Naughty Dog C) Sony Computer Entertainment D) Capcom
A) CES 1996 B) PlayStation Launch Event C) Tokyo Game Show 1995 D) E3 1996
A) 2018 B) 2017 C) 2020 D) 2015
A) 32 levels B) 50 levels C) 100 levels D) 26 levels
A) 50 B) 10 C) 25 D) 100
A) The ability to save the game B) A colored gem C) An Aku Aku mask D) A key that unlocks a secret level
A) 32 gems B) 100 gems C) 6 colored gems D) All 26 gems
A) Linux-based workstations B) Macintosh-based workstations C) Personal computers D) Silicon Graphics-based workstations
A) Linux B) Windows C) UNIX D) IRIX
A) 512 × 240 B) 640 × 480 C) 256 × 192 D) 1024 × 768
A) Polygon counts B) Lighting effects C) Resolution scaling D) Frame rates
A) Vertex animation B) Sprite animation C) Keyframe animation D) Skeletal animation
A) Three-to-four-joint weighting B) Five-joint weighting C) Two-joint weighting D) One-joint weighting
A) 30 frames per second B) 15 frames per second C) 60 frames per second D) 24 frames per second
A) 512 B) 900 C) 532 D) 240 |