A) 1996 B) 1990 C) 1994 D) 1993
A) Three years B) Two years C) One year D) Four years
A) Nine months B) Three months C) Six months D) Twelve months
A) Over 10 pages B) Over 40 pages C) Over 100 pages D) Over 20 pages
A) Mega Drive B) Sega Saturn C) Nintendo 64 D) Super NES
A) Akio Sakai B) Yasuhiro Anpo C) Koji Oda D) Shinji Mikami
A) An underwater facility B) A more hellish place C) A medieval castle D) A futuristic space station
A) The Shining B) Dawn of the Dead C) Alone in the Dark D) Sweet Home
A) The Grand Hotel B) The Stanley Hotel C) The Overlook Hotel D) The Bates Motel
A) Dawn of the Dead B) Alone in the Dark C) The Shining D) The Blob
A) Fixed-view cinematic B) Top-down isometric C) Fully 3D and first-person D) 2D side-scrolling
A) Doom B) Super Ghouls 'n Ghosts C) Sweet Home D) Alone in the Dark
A) Slasher horror B) Gothic vampire horror C) Sci-fi alien horror D) Supernatural, psychological Japanese horror
A) Sweet Home B) Alone in the Dark C) Dawn of the Dead D) The Shining
A) British werewolf horror style B) American zombie horror style C) Japanese ghost story style D) Italian cannibal horror style
A) Pre-rendered backdrops allowed a higher level of detail B) PlayStation controllers could not handle first-person movement C) The team ran out of memory for 3D assets D) First-person views caused too much motion sickness
A) Alone in the Dark B) Wolfenstein 3D C) Doom D) Duke Nukem 3D
A) Resident Evil 4 B) Resident Evil 5 C) Resident Evil 7: Biohazard D) Resident Evil 2
A) PlayStation memory limits were exceeded B) It technically wasn't good enough C) Playtesters found it too scary D) There were not enough controllers
A) 1995 B) 1996 C) 1997 D) 1993
A) Maximum Console Expo B) E3 C) Tokyo Game Show D) V Jump Festival
A) Maximum Console B) V Jump C) Famitsu D) Electronic Gaming Monthly
A) The local co-op mode B) The tower C) The graveyard D) Real-time weapon changes
A) The guard house B) The graveyard C) The lab D) The tower
A) The guard house B) The lab C) The mansion D) The guest house
A) Resident Evil 5 B) Resident Evil Code: Veronica C) Resident Evil 3 D) Resident Evil 2
A) No, they did not use any motion capture B) Yes, for all characters and enemies C) Yes, for human characters only D) Yes, for spiders and animals
A) Anatomical skeleton models B) Classic horror films C) Books and videos D) Live actors in the studio
A) He was intended to be the main villain B) He was a cyborg strongman C) He was a medical expert D) He was intended to perform a comic relief role
A) Wesker B) Chris C) Rebecca D) Barry
A) A brilliant scientist and researcher B) An African-American comic relief character C) A member of the special rescue squad D) A big cyborg and typical strongman character
A) Rebecca B) Chris C) Barry D) Brad
A) Sony PlayStation dev kits B) Silicon Graphics hardware C) Apple Macintosh hardware D) IBM PC compatible hardware
A) Maya B) Softimage C) Blender D) 3ds Max
A) In terms of things such as the amount of polygons B) Due to its built-in CD player quality C) Because Capcom owned Sony D) Because it supported first-person views better
A) Around 20 people B) Over 200 people C) Exactly 50 people D) Upwards of 80 people
A) Akio Sakai B) Yasuhiro Anpo C) Shinji Mikami D) Tokuro Fujiwara
A) The Saturn lacked a CD-ROM drive B) The team was too busy making a sequel C) Sega refused to grant a publishing license D) The hardware was not as ideally suited to the game as the PlayStation
A) April 1997 Tokyo Game Show B) 1995 V Jump Festival C) 1996 Maximum Console Expo D) 1993 Electronic Entertainment Expo
A) The cooperative gameplay mode B) A first-person prototype video C) A Sega Saturn sequel demo D) A demo for the sequel on PlayStation
A) In the United Kingdom B) In Canada C) In the United States D) In Japan
A) British B) Japanese C) American D) Canadian
A) Greg Smith B) Charlie Kraslavsky C) Jason Durkee D) Eric Pirius
A) Unknown B) Inez Jesionowski C) Lynn Harris D) Linda
A) Greg Smith B) Jason Durkee C) Charlie Kraslavsky D) Eric Pirius
A) Unknown B) Inez Jesionowski C) Lynn Harris D) Linda
A) Charlie Kraslavsky B) Greg Smith C) Jason Durkee D) Eric Pirius
A) Eric Pirius B) Greg Smith C) Jason Durkee D) Charlie Kraslavsky
A) English voice acting with Japanese captions and text B) English voice acting with English text only C) Japanese voice acting with English captions and text D) Japanese voice acting with Japanese text only
A) A recording studio in Tokyo B) A recording studio in Los Angeles C) A recording studio in New York D) A recording studio in London
A) Sergio Alarcon B) Barry Gjerde C) Pablo Kuntz D) Scott McCulloch
A) Dean Harrington B) Scott McCulloch C) Barry Gjerde D) Clay Alarcon
A) Scott McCulloch B) Ward E. Sexton C) Pablo Kuntz D) Sergio Alarcon
A) Linda B) Inez Jesionowski C) Lynn Harris D) Unknown
A) Dawn of the Dead, The Blob and The Rocky Horror Picture Show B) Doom, Wolfenstein 3D and Super Ghouls 'n Ghosts C) The Shining, Sweet Home and Alone in the Dark D) Alien, The Thing and The Fly
A) Serious and gritty B) Slapstick comedy C) Camp D) Purely psychological horror
A) They were released as a special album B) They were used exclusively in the Japanese release C) They were left unused because Mikami found the quality inadequate D) They were used for the international release instead
A) The fixed-view camera system B) Poor localization C) The Silicon Graphics hardware specs D) The lack of motion capture
A) A vocal ending theme B) An extra cinematic cutscene C) A secret playable character D) A Japanese voice acting track
A) "Sweet Home Horror" B) "Dawn of the Dead" C) "Yume de Owarasenai..." D) "The Shining Backdrops"
A) Scott McCulloch B) Fumitaka Fuchigami C) Barry Gjerde D) Koji Oda
A) Mikami B) Anpo C) Sakai D) Fujiwara
A) Around 200,000 copies B) Around 10 million copies C) Around 2 million copies D) Around 20,000 copies
A) Whether co-op mode would work B) Whether the PlayStation could handle polygons C) If the voice acting would be too campy D) How well a horror game would really sell
A) Capcom expected it to sell millions immediately B) Capcom knew it would outsell Sega Saturn games C) Capcom did not expect the game to be successful D) Capcom predicted it would revolutionize survival horror
A) Scott McCulloch B) Barry Gjerde C) Pablo Kuntz D) Ward E. Sexton
A) Barry Gjerde B) Clay Alarcon C) Dean Harrington D) Sergio Alarcon
A) Dean Harrington B) Pablo Kuntz C) Sergio Alarcon D) Clay Alarcon
A) Dean Harrington B) Sergio Alarcon C) Scott McCulloch D) Clay Alarcon
A) July 24, 1998 B) July 24, 1996 C) June 12, 1998 D) August 15, 1998
A) Alpha Team B) Delta Team C) Beta Team D) Gamma Team
A) Brad Vickers B) Chris Redfield C) Albert Wesker D) Enrico Marini
A) Kevin Dooley B) Richard Aiken C) Joseph Frost D) Forest Speyer
A) Dobermanns B) Snakes C) Crows D) Zombies
A) Kenneth J. Sullivan B) Brad Vickers C) Kevin Dooley D) Joseph Frost
A) Brad Vickers B) Jill Valentine C) Barry Burton D) Albert Wesker
A) A military base B) An underground laboratory C) A police station D) A mysterious mansion
A) Forest Speyer B) Richard Aiken C) Enrico Marini D) Kenneth J. Sullivan
A) A gunshot wound B) Venom poisoning from a snake bite C) Infected crows D) A zombie attack
A) Yawn B) Neptune C) Black Tiger D) Tyrant
A) Barry Burton B) Albert Wesker C) Brad Vickers D) An unseen person
A) A pharmaceutical corporation B) A biological security firm C) A technology conglomerate D) A weapons manufacturing company
A) t-Viruses B) MO disks C) S.T.A.R.S. D) B.O.W.s
A) Toxic Virus B) Terminal Virus C) Targeted Virus D) Tyrant Virus
A) Infecting him with the t-Virus B) Umbrella killing his family C) Firing him from S.T.A.R.S. D) Exposing his criminal record
A) A giant snake B) The prototype Tyrant C) A swarm of crows D) A pack of Dobermanns
A) Barry B) Chris C) Jill D) Wesker
A) Flare gun B) MO disks C) Rocket launcher D) Helicopter keys
A) By firing a flare B) By flashing a flashlight C) By shooting a rocket launcher D) By using a radio
A) A rocket launcher B) A magnum C) An assault rifle D) A shotgun
A) None B) Only two C) Only three D) All four
A) 1994 B) 1998 C) 1996 D) 1989
A) Heart rate monitor only B) Vitals-monitoring system C) Stamina meter D) Numerical life bar
A) 2000 B) 1996 C) 2002 D) 1998
A) Top-down perspective B) First-person perspective C) Third-person perspective D) Side-scrolling perspective
A) Tank controls B) Direct analog controls C) Mouse and keyboard controls D) Point and click controls
A) Barry B) Chris C) Jill D) Rebecca
A) Jill B) Rebecca C) Chris D) Barry
A) 10 slots B) 8 slots C) 6 slots D) 12 slots
A) Ink ribbons B) Lockpicks C) Green herbs D) First aid sprays |