Resident Evil (1996 video game) - Quiz
  • 1. In what year did production on the game begin?
A) 1996
B) 1990
C) 1994
D) 1993
  • 2. How many years did the game take to develop?
A) Three years
B) Two years
C) One year
D) Four years
  • 3. For how many months did Mikami work on the game alone during development?
A) Nine months
B) Three months
C) Six months
D) Twelve months
  • 4. How many pages of script did Mikami write by himself initially?
A) Over 10 pages
B) Over 40 pages
C) Over 100 pages
D) Over 20 pages
  • 5. For which console was the project originally planned before moving to the PlayStation?
A) Mega Drive
B) Sega Saturn
C) Nintendo 64
D) Super NES
  • 6. Who worked on the Super NES version after having worked on Super Ghouls 'n Ghosts?
A) Akio Sakai
B) Yasuhiro Anpo
C) Koji Oda
D) Shinji Mikami
  • 7. What kind of setting was originally planned for the game before being changed to a more realistic one?
A) An underwater facility
B) A more hellish place
C) A medieval castle
D) A futuristic space station
  • 8. Which 1980 horror film inspired several of the mansion's pre-rendered backdrops?
A) The Shining
B) Dawn of the Dead
C) Alone in the Dark
D) Sweet Home
  • 9. What hotel served as the inspiration for the mansion's backdrops?
A) The Grand Hotel
B) The Stanley Hotel
C) The Overlook Hotel
D) The Bates Motel
  • 10. Which film was cited by Mikami as a negative inspiration for the game?
A) Dawn of the Dead
B) Alone in the Dark
C) The Shining
D) The Blob
  • 11. How was the game initially conceived in terms of camera perspective and dimensions?
A) Fixed-view cinematic
B) Top-down isometric
C) Fully 3D and first-person
D) 2D side-scrolling
  • 12. Which game inspired Mikami to adopt a cinematic fixed-view camera system?
A) Doom
B) Super Ghouls 'n Ghosts
C) Sweet Home
D) Alone in the Dark
  • 13. What style did the first-person prototype initially feature before shifting to American zombie horror?
A) Slasher horror
B) Gothic vampire horror
C) Sci-fi alien horror
D) Supernatural, psychological Japanese horror
  • 14. Which game influenced the supernatural, psychological Japanese horror style of the early prototype?
A) Sweet Home
B) Alone in the Dark
C) Dawn of the Dead
D) The Shining
  • 15. What film style did the team ultimately opt for, influenced by George A. Romero films?
A) British werewolf horror style
B) American zombie horror style
C) Japanese ghost story style
D) Italian cannibal horror style
  • 16. Why did Mikami eventually adopt fixed-view cameras instead of a fully 3D first-person view?
A) Pre-rendered backdrops allowed a higher level of detail
B) PlayStation controllers could not handle first-person movement
C) The team ran out of memory for 3D assets
D) First-person views caused too much motion sickness
  • 17. According to a concept art available since the 1990s, what game did the original first-person prototype resemble?
A) Alone in the Dark
B) Wolfenstein 3D
C) Doom
D) Duke Nukem 3D
  • 18. In which later mainline series entry was a first-person perspective used again after the original game?
A) Resident Evil 4
B) Resident Evil 5
C) Resident Evil 7: Biohazard
D) Resident Evil 2
  • 19. Why was the cooperative gameplay feature eventually removed from the game during production?
A) PlayStation memory limits were exceeded
B) It technically wasn't good enough
C) Playtesters found it too scary
D) There were not enough controllers
  • 20. In what year was early footage of the cooperative prototype revealed?
A) 1995
B) 1996
C) 1997
D) 1993
  • 21. What event hosted the presentation of a demo featuring real-time weapon changes in 1995?
A) Maximum Console Expo
B) E3
C) Tokyo Game Show
D) V Jump Festival
  • 22. Which magazine featured an early 1996 preview showing a graveyard and a slightly different final boss?
A) Maximum Console
B) V Jump
C) Famitsu
D) Electronic Gaming Monthly
  • 23. Which feature, removed from the final 1996 game, eventually appeared in the 2002 remake?
A) The local co-op mode
B) The tower
C) The graveyard
D) Real-time weapon changes
  • 24. What building replaced the guest houses late in development?
A) The guard house
B) The graveyard
C) The lab
D) The tower
  • 25. What building replaced the tower late in development?
A) The guard house
B) The lab
C) The mansion
D) The guest house
  • 26. In which mainline series entry did cooperative gameplay and real-time weapon changes return?
A) Resident Evil 5
B) Resident Evil Code: Veronica
C) Resident Evil 3
D) Resident Evil 2
  • 27. Did Capcom use motion capture for the game?
A) No, they did not use any motion capture
B) Yes, for all characters and enemies
C) Yes, for human characters only
D) Yes, for spiders and animals
  • 28. What did animators refer to instead of using motion capture?
A) Anatomical skeleton models
B) Classic horror films
C) Books and videos
D) Live actors in the studio
  • 29. Who was Dewey, an African-American man conceived in pre-production, intended to replace?
A) He was intended to be the main villain
B) He was a cyborg strongman
C) He was a medical expert
D) He was intended to perform a comic relief role
  • 30. Who replaced Dewey?
A) Wesker
B) Chris
C) Rebecca
D) Barry
  • 31. Who was Gelzer?
A) A brilliant scientist and researcher
B) An African-American comic relief character
C) A member of the special rescue squad
D) A big cyborg and typical strongman character
  • 32. Who replaced Gelzer?
A) Rebecca
B) Chris
C) Barry
D) Brad
  • 33. What hardware was used for almost all development of the game?
A) Sony PlayStation dev kits
B) Silicon Graphics hardware
C) Apple Macintosh hardware
D) IBM PC compatible hardware
  • 34. What software program was used alongside Silicon Graphics hardware during development?
A) Maya
B) Softimage
C) Blender
D) 3ds Max
  • 35. Why was the PlayStation chosen as the lead platform for the game?
A) In terms of things such as the amount of polygons
B) Due to its built-in CD player quality
C) Because Capcom owned Sony
D) Because it supported first-person views better
  • 36. Roughly how many people were on the development team towards the end of the game's development?
A) Around 20 people
B) Over 200 people
C) Exactly 50 people
D) Upwards of 80 people
  • 37. Who was the head of Capcom's consumer software division?
A) Akio Sakai
B) Yasuhiro Anpo
C) Shinji Mikami
D) Tokuro Fujiwara
  • 38. Why was Capcom hesitant to port Resident Evil to the Sega Saturn?
A) The Saturn lacked a CD-ROM drive
B) The team was too busy making a sequel
C) Sega refused to grant a publishing license
D) The hardware was not as ideally suited to the game as the PlayStation
  • 39. At which event was the Sega Saturn version finally unveiled?
A) April 1997 Tokyo Game Show
B) 1995 V Jump Festival
C) 1996 Maximum Console Expo
D) 1993 Electronic Entertainment Expo
  • 40. What did Capcom show alongside the Saturn version at the Tokyo Game Show?
A) The cooperative gameplay mode
B) A first-person prototype video
C) A Sega Saturn sequel demo
D) A demo for the sequel on PlayStation
  • 41. Where were the live action full-motion video sequences filmed?
A) In the United Kingdom
B) In Canada
C) In the United States
D) In Japan
  • 42. What nationality was the cast of actors used for the live action full-motion video sequences?
A) British
B) Japanese
C) American
D) Canadian
  • 43. Who played Chris in the live action full-motion video sequences?
A) Greg Smith
B) Charlie Kraslavsky
C) Jason Durkee
D) Eric Pirius
  • 44. Who played Jill in the live action full-motion video sequences?
A) Unknown
B) Inez Jesionowski
C) Lynn Harris
D) Linda
  • 45. Who played Barry in the live action full-motion video sequences?
A) Greg Smith
B) Jason Durkee
C) Charlie Kraslavsky
D) Eric Pirius
  • 46. Who played Rebecca in the live action full-motion video sequences?
A) Unknown
B) Inez Jesionowski
C) Lynn Harris
D) Linda
  • 47. Who played Wesker in the live action full-motion video sequences?
A) Charlie Kraslavsky
B) Greg Smith
C) Jason Durkee
D) Eric Pirius
  • 48. Who played Joseph in the live action full-motion video sequences?
A) Eric Pirius
B) Greg Smith
C) Jason Durkee
D) Charlie Kraslavsky
  • 49. What language are the voice acting tracks in all Japanese releases of the game?
A) English voice acting with Japanese captions and text
B) English voice acting with English text only
C) Japanese voice acting with English captions and text
D) Japanese voice acting with Japanese text only
  • 50. Where was the voice acting recorded for the game?
A) A recording studio in Tokyo
B) A recording studio in Los Angeles
C) A recording studio in New York
D) A recording studio in London
  • 51. Who provided the voice for Chris and the Narrator in the recording studio?
A) Sergio Alarcon
B) Barry Gjerde
C) Pablo Kuntz
D) Scott McCulloch
  • 52. Who provided the voice for Barry in the recording studio?
A) Dean Harrington
B) Scott McCulloch
C) Barry Gjerde
D) Clay Alarcon
  • 53. Who provided the voice for Wesker and Radio Transmissions?
A) Scott McCulloch
B) Ward E. Sexton
C) Pablo Kuntz
D) Sergio Alarcon
  • 54. Who was the voice director for the game?
A) Linda
B) Inez Jesionowski
C) Lynn Harris
D) Unknown
  • 55. What films did Lynn Harris loosely base her voice direction on?
A) Dawn of the Dead, The Blob and The Rocky Horror Picture Show
B) Doom, Wolfenstein 3D and Super Ghouls 'n Ghosts
C) The Shining, Sweet Home and Alone in the Dark
D) Alien, The Thing and The Fly
  • 56. What tone was Lynn Harris aiming for with her voice direction?
A) Serious and gritty
B) Slapstick comedy
C) Camp
D) Purely psychological horror
  • 57. What happened to the Japanese voice performances that were recorded for the game?
A) They were released as a special album
B) They were used exclusively in the Japanese release
C) They were left unused because Mikami found the quality inadequate
D) They were used for the international release instead
  • 58. According to lead programmer Yasuhiro Anpo, what hindered the realism and immersion of the international release?
A) The fixed-view camera system
B) Poor localization
C) The Silicon Graphics hardware specs
D) The lack of motion capture
  • 59. What feature is exclusive to the original Japanese PlayStation version's ending?
A) A vocal ending theme
B) An extra cinematic cutscene
C) A secret playable character
D) A Japanese voice acting track
  • 60. What is the title of the vocal ending theme in the original Japanese PlayStation version?
A) "Sweet Home Horror"
B) "Dawn of the Dead"
C) "Yume de Owarasenai..."
D) "The Shining Backdrops"
  • 61. Who performed the vocal ending theme "Yume de Owarasenai..."?
A) Scott McCulloch
B) Fumitaka Fuchigami
C) Barry Gjerde
D) Koji Oda
  • 62. Who originally targeted the game towards a core audience and only expected it to sell around 200,000 copies?
A) Mikami
B) Anpo
C) Sakai
D) Fujiwara
  • 63. How many copies did Fujiwara initially expect the game to sell?
A) Around 200,000 copies
B) Around 10 million copies
C) Around 2 million copies
D) Around 20,000 copies
  • 64. What did Mikami say he was initially worried about regarding the game?
A) Whether co-op mode would work
B) Whether the PlayStation could handle polygons
C) If the voice acting would be too campy
D) How well a horror game would really sell
  • 65. What did Anpo say about Capcom's expectations for the game's success?
A) Capcom expected it to sell millions immediately
B) Capcom knew it would outsell Sega Saturn games
C) Capcom did not expect the game to be successful
D) Capcom predicted it would revolutionize survival horror
  • 66. Who provided the voice for the Title and Character Names Announcer?
A) Scott McCulloch
B) Barry Gjerde
C) Pablo Kuntz
D) Ward E. Sexton
  • 67. Who provided the voice for Enrico and additional voices?
A) Barry Gjerde
B) Clay Alarcon
C) Dean Harrington
D) Sergio Alarcon
  • 68. Who provided the voice for Brad and Joseph?
A) Dean Harrington
B) Pablo Kuntz
C) Sergio Alarcon
D) Clay Alarcon
  • 69. Who provided the voice for Richard, Zombie Forest Speyer, and Zombies?
A) Dean Harrington
B) Sergio Alarcon
C) Scott McCulloch
D) Clay Alarcon
  • 70. When is the Bravo Team sent into the Arklay forest?
A) July 24, 1998
B) July 24, 1996
C) June 12, 1998
D) August 15, 1998
  • 71. What team is sent out after contact with the Bravo Team is lost?
A) Alpha Team
B) Delta Team
C) Beta Team
D) Gamma Team
  • 72. Who is the captain of the S.T.A.R.S. Alpha Team?
A) Brad Vickers
B) Chris Redfield
C) Albert Wesker
D) Enrico Marini
  • 73. Who is the dead pilot found at Bravo Team's crashed helicopter?
A) Kevin Dooley
B) Richard Aiken
C) Joseph Frost
D) Forest Speyer
  • 74. What kind of animals attack Alpha Team in the forest?
A) Dobermanns
B) Snakes
C) Crows
D) Zombies
  • 75. Who is mauled to death by dogs in the forest?
A) Kenneth J. Sullivan
B) Brad Vickers
C) Kevin Dooley
D) Joseph Frost
  • 76. Which Alpha Team member flees in the helicopter?
A) Brad Vickers
B) Jill Valentine
C) Barry Burton
D) Albert Wesker
  • 77. Where do the survivors take shelter after fleeing the forest?
A) A military base
B) An underground laboratory
C) A police station
D) A mysterious mansion
  • 78. Which Bravo Team member is discovered being eaten by a zombie?
A) Forest Speyer
B) Richard Aiken
C) Enrico Marini
D) Kenneth J. Sullivan
  • 79. What kills Richard Aiken?
A) A gunshot wound
B) Venom poisoning from a snake bite
C) Infected crows
D) A zombie attack
  • 80. What is the name of the giant mutated snake that bites Richard?
A) Yawn
B) Neptune
C) Black Tiger
D) Tyrant
  • 81. Who shoots Enrico Marini dead in the torso?
A) Barry Burton
B) Albert Wesker
C) Brad Vickers
D) An unseen person
  • 82. What type of corporation is Umbrella?
A) A pharmaceutical corporation
B) A biological security firm
C) A technology conglomerate
D) A weapons manufacturing company
  • 83. What were the Bio Organic Weapons called for short?
A) t-Viruses
B) MO disks
C) S.T.A.R.S.
D) B.O.W.s
  • 84. What does t-Virus stand for?
A) Toxic Virus
B) Terminal Virus
C) Targeted Virus
D) Tyrant Virus
  • 85. What threat does Wesker use to blackmail Barry?
A) Infecting him with the t-Virus
B) Umbrella killing his family
C) Firing him from S.T.A.R.S.
D) Exposing his criminal record
  • 86. What does Wesker release in the underground laboratory?
A) A giant snake
B) The prototype Tyrant
C) A swarm of crows
D) A pack of Dobermanns
  • 87. Who does the Tyrant kill first after being released?
A) Barry
B) Chris
C) Jill
D) Wesker
  • 88. What item must be collected to optionally save the other playable character from a holding cell?
A) Flare gun
B) MO disks
C) Rocket launcher
D) Helicopter keys
  • 89. How do the survivors signal Brad at the helipad?
A) By firing a flare
B) By flashing a flashlight
C) By shooting a rocket launcher
D) By using a radio
  • 90. What weapon does Brad drop for the player during the final battle with the Tyrant?
A) A rocket launcher
B) A magnum
C) An assault rifle
D) A shotgun
  • 91. According to the canon, how many protagonists survive the incident?
A) None
B) Only two
C) Only three
D) All four
  • 92. In what year was Resident Evil released?
A) 1994
B) 1998
C) 1996
D) 1989
  • 93. What system does Resident Evil use instead of a health counter?
A) Heart rate monitor only
B) Vitals-monitoring system
C) Stamina meter
D) Numerical life bar
  • 94. When were both the game's remake and prequel released on GameCube?
A) 2000
B) 1996
C) 2002
D) 1998
  • 95. What perspective does the game use to present the environment?
A) Top-down perspective
B) First-person perspective
C) Third-person perspective
D) Side-scrolling perspective
  • 96. What control scheme does the player use to move?
A) Tank controls
B) Direct analog controls
C) Mouse and keyboard controls
D) Point and click controls
  • 97. Who has more health and handles heavy weapons more effectively?
A) Barry
B) Chris
C) Jill
D) Rebecca
  • 98. Who has an increased inventory capacity and starts with a lockpick?
A) Jill
B) Rebecca
C) Chris
D) Barry
  • 99. What is the inventory capacity for Jill?
A) 10 slots
B) 8 slots
C) 6 slots
D) 12 slots
  • 100. What allows the player to save their progress using typewriters?
A) Ink ribbons
B) Lockpicks
C) Green herbs
D) First aid sprays
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