Berzerk (video game) - Quiz
  • 1. Who developed the 1980 maze and shooter video game Berzerk?
A) Stern Electronics
B) Atari
C) Sega
D) Nintendo
  • 2. What is the main objective of the player in Berzerk?
A) Escape maze-like rooms while shooting robots.
B) Defeat Evil Otto to win.
C) Collect as many coins as possible.
D) Build a robot army.
  • 3. Who is the designer of Berzerk?
A) Shigeru Miyamoto
B) Alan McNeil
C) Gabe Newell
D) Sid Meier
  • 4. What unique feature did Berzerk introduce in its gameplay?
A) Virtual reality support.
B) Multiplayer mode.
C) Online leaderboards.
D) Speech synthesis with digitized voices.
  • 5. How many units of Berzerk were sold shortly after its release?
A) Around 15,000 units
B) 50,000 units
C) 100,000 units
D) 5,000 units
  • 6. In which year was the sequel to Berzerk, Frenzy, developed?
A) 1988
B) 1984
C) 1982
D) 1986
  • 7. What is Evil Otto's role in the game Berzerk?
A) Collects bonuses for the player.
B) Helps the player escape.
C) Hunts down and tries to defeat the player.
D) Guides the player through mazes.
  • 8. Which of these games was influenced by Berzerk?
A) Pac-Man
B) Space Invaders
C) Robotron: 2084
D) Donkey Kong
  • 9. What did the robots in Berzerk say during gameplay?
A) Background music.
B) Taunting phrases and threats.
C) Silent movements only.
D) Encouraging messages.
  • 10. Which character from another company inspired the name 'Berzerk'?
A) Mario from Nintendo
B) Link from Zelda
C) Berserker series by Fred Saberhagen
D) Pac-Man from Namco
  • 11. What did the speech chip in Berzerk originally intend to assist?
A) Gamers improving reflexes.
B) People with visual impairments.
C) Musicians composing songs.
D) Children learning languages.
  • 12. What was the initial color scheme of Berzerk before it became a true colored game?
A) Grayscale only.
B) Full color from the start.
C) Black and white with translucent ink overlay.
D) Sepia tones.
  • 13. What inspired Alan McNeil's dislike for the happy-face icon?
A) It reminded him of a childhood fear.
B) It was associated with insincere politeness.
C) He preferred geometric shapes.
D) He thought it looked too cheerful.
  • 14. What did players receive for destroying all robots in a room?
A) Extra lives automatically.
B) An extra level.
C) Bonus points.
D) A new weapon.
  • 15. How could the arcade machine's gameplay elements be adjusted?
A) With a special coin insertion.
B) Using DIP switches for options like extra lives.
C) By pressing a secret button sequence.
D) Through an external control panel.
  • 16. What was the original inspiration for Berzerk's gameplay concept?
A) Pong
B) Asteroids
C) Space Invaders
D) The game Chase.
  • 17. How many directions could robots fire in Berzerk?
A) Eight directions.
B) Two directions.
C) Four directions.
D) Six directions.
  • 18. What was the purpose of Evil Otto's creation in Berzerk?
A) To serve as a guide for new players.
B) To provide hints during gameplay.
C) To incentivize players to leave a room after defeating robots.
D) To act as a non-playable friend.
  • 19. Which console received Berzerk with the title 'Best Solitaire Videogame'?
A) Atari 2600
B) ColecoVision
C) Intellivision
D) Vectrex
  • 20. What was Alan McNeil's role at Dave Nutting Associates before joining Stern Electronics?
A) Programmed coin-op sequels and ported games.
B) Designed game graphics only.
C) Managed the company finances.
D) Tested video games for quality assurance.
  • 21. What was the initial problem with McNeil's prototype of Berzerk?
A) The controls were unresponsive.
B) Robots moved too quickly, making the game too hard.
C) There were no enemies in the maze.
D) The graphics were not colorful enough.
  • 22. What was the original purpose of the speech chip used in Berzerk?
A) To assist people with visual impairments.
B) To enhance graphics quality.
C) For multiplayer communication.
D) For creating background music.
  • 23. What was the role of Dave Otto in relation to Berzerk?
A) He designed the game's graphics.
B) Evil Otto was named after him.
C) He programmed the speech chip.
D) He managed the game's marketing.
  • 24. What did McNeil adjust to balance the gameplay in Berzerk?
A) Robots' speeds and number of bullets they could shoot.
B) The color scheme of the robots.
C) The soundtrack volume.
D) The size of the maze rooms.
  • 25. What was the original sound design in Berzerk before using the speech chip?
A) Classical music.
B) Rock music tracks.
C) Pinball-type sounds.
D) Nature sounds.
  • 26. Where was the game Berzerk revealed?
A) Tokyo Game Show in Japan
B) E3 Expo in Los Angeles
C) Consumer Electronics Show in Las Vegas
D) Amusement & Music Operators Association (AMOA) exposition in Chicago
  • 27. How many visitors attended the AMOA exposition?
A) 5,000 visitors
B) 10,000 visitors
C) 8,500 visitors
D) 7,400 visitors
  • 28. Who created the standard one-inch-high joystick models for Berzerk?
A) Nintendo Co., Ltd.
B) Wico Corporation
C) Sega Enterprises
D) Atari Corporation
  • 29. Which game eventually reduced Berzerk's dominance?
A) Space Invaders
B) Pac-Man
C) Donkey Kong
D) Galaga
  • 30. Who developed the port for the Atari 2600 version of Berzerk?
A) Dan Hitchens
B) Atari Corporation
C) John McNeil
D) Stern Electronics
  • 31. How much did Stern Electronics sell the rights to make the home game of Berzerk for?
A) 4 million dollars
B) 1 million dollars
C) 10 million dollars
D) 6 million dollars
  • 32. Which year was Berzerk re-released as downloadable content in the Atari 50 compilation?
A) 2024
B) 2025
C) 2023
D) 2026
  • 33. Who found Berzerk interesting at AMOA and commented on the joystick usage?
A) Dick Welu
B) David Pierson
C) Michael Blanchet
D) Tony Licata
  • 34. Who complimented the inclusion of Evil Otto in Berzerk?
A) Dick Welu
B) Tony Licata
C) David Pierson
D) Craig Grannell
  • 35. Which game did Tony Licata pick as the best at AMOA?
A) Pac-Man (1982)
B) Donkey Kong (1981)
C) Berzerk
D) Atari's Battlezone (1980)
  • 36. Which magazine concluded Berzerk translated 'surprisingly well' for Vectrex?
A) TV Gamer
B) Video Review
C) Electronic Games
D) Play Meter
  • 37. Which magazine ranked the arcade version of Berzerk at 55th place on their list of top video games in 1995?
A) AllGame
B) Retro Gamer
C) Flux magazine
D) Eurogamer
  • 38. What year did Retro Gamer include Berzerk in their list of top Atari 2600 games?
A) 2012
B) 2008
C) 1995
D) 1982
  • 39. What aspect of Berzerk did Matt Fox find 'simple but effective'?
A) The gameplay mechanics
B) The sound effects
C) The graphics
D) The storyline
  • 40. Which feature of the cycloptic robots in Berzerk did Stuart Hunt and Darran Jones find menacing?
A) Their speed
B) Their color
C) Their size
D) The rotating eyes
  • 41. According to IGN, how was Evil Otto perceived by a younger generation of gamers?
A) Extremely popular
B) Generally unknown
C) Considered a hero
D) Seen as the main character
  • 42. What did McNeil deny regarding Berzerk after Burkowski's death?
A) That the game was stressful to play.
B) That others had died since playing Berzerk
C) That Berzerk caused any heart attacks.
D) That anyone else had played it.
  • 43. Which video game critic praised Berzerk as one of the first not-so-cute maze games?
A) Sarah Johnson
B) Michael Blanchet
C) David Brown
D) John Smith
  • 44. Which game did Eugene Jarvis describe as 'amazing' due to its unique feature of holding down the fire button?
A) Galaga
B) Berzerk
C) Pac-Man
D) Space Invaders
  • 45. Who developed an Atari 2600 homebrew version of Berzerk with digitized voice?
A) Tom Blankly
B) Larry DeMar
C) Dennis Debro
D) Mike Mika
  • 46. In which year did Atari, Inc. acquire the rights to Stern's arcade games including Berzerk?
A) 2023
B) 2019
C) 2021
D) 2020
  • 47. What was the title of the new Berzerk game developed by Sneakybox and published by Atari?
A) Berzerk: Remastered
B) Berzerk: Recharged
C) Berzerk: Reloaded
D) Berzerk: Revived
  • 48. What year did McNeil die of a heart attack?
A) 2017
B) 2016
C) 2015
D) 2018
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