A) Forensic Ballistics B) Serology C) Dactyloscopy D) Toxicology
A) Rifling B) Bore marks C) Impressions D) Lands
A) Nodes B) Scratches C) Lands D) Marks
A) Magazine capacity B) Length of barrel C) Trigger pull force D) Internal diameter of the barrel
A) Jacket B) Wad C) Shell D) Primer
A) Flashback B) Muzzle blast C) GSR D) Bore smoke
A) Hair B) Eyes C) Teeth D) Hands
A) Compound light microscope B) Comparison Microscope C) Phase contrast microscope D) Electron microscope
A) Rubber bullet B) Full metal jacket C) Tracer bullet D) Hollow point
A) Arrows B) Pellets or slugs C) Nails D) Darts
A) Barrel B) Magazine C) Grip D) Trigger
A) Grooves B) Fractures C) Striations D) Abrasions
A) Gauge B) Constriction C) Recoil D) Choke
A) Shotguns B) Crossbows C) Rifles D) Handguns
A) Close range B) Exit wound C) Far range D) Contact shot
A) Ragged and torn B) Smaller and more circular C) Larger than exit wounds D) Square-shaped
A) Abrasion collar B) Exit wound C) Stellate tear D) Grease ring
A) Star-shaped B) Smooth and oval C) Tear-drop shaped D) Square
A) Iron and nickel B) Copper only C) Lead, barium, antimony D) Gold and silver
A) Metal tweezers B) Bare hands C) Rubber tipped forceps D) Magnet
A) Bullet color B) Shooter position C) Weapon brand D) Fingerprint source
A) Explodes in magazine B) Double shoots C) Fails to fire D) Overheats
A) Fire B) Launch C) Explosion D) Throw
A) Ricochet B) Shockwave C) Parabolic path D) Deflection path
A) Millimeters only B) Chamber units C) Caliber D) Gauge
A) Soft tissue B) Bone C) Clothing D) Water
A) Recoil B) Muzzle flash C) Bullet size D) Noise
A) Residue ring at entrance wound B) Blood smear on bullet C) Cleaning before firing D) Oil on bullet surface
A) Fingerprint brushes B) Ejector and extractor C) Screwdriver D) Trigger safety
A) Bullet explodes in flight B) Bullet bounces off a surface C) Bullet becomes non-lethal D) Bullet vaporizes
A) Bullet vaporizes B) Bullet explodes in flight C) Bullet becomes non-lethal D) Bullet bounces off a surface
A) Muzzle imprint B) Grease ring C) Stellate tear D) Abrasion collar
A) Slide B) Trigger C) Safety lever D) Firing pin
A) Breech face marks B) Weight C) Sound D) Color
A) Primer ignition and burning powder B) Gravity C) Air pressure D) Hammer force alone
A) Diphenylamine test B) Kastle-Meyer test C) Marquis test D) Luminol test
A) Unique individual scratches B) Accidental imperfection C) Post-impact damage D) Manufacturer-wide features
A) Edmond Locard B) Hans Gross C) Henry Faulds D) Calvin Goddard
A) Gun malfunction B) Old ammunition C) A ricochet D) Close-range firing
A) Temperature drops B) Distance increases C) Barrel shortens D) Gauge lowers
A) Cylinder B) Magazine C) Gas piston D) Rotating slide
A) Tattooing B) Clot halo C) Abrasion collar D) Grease ring
A) Poison B) Plastic core C) Pyrotechnic composition D) Color dye
A) Plastic B) Wood C) Rubber D) Copper
A) Bore dust B) Cartridge C) Gunshot residue D) Smokeless dust
A) Grip B) Barrel C) Trigger guard D) Action
A) Revolver B) Blowgun C) Shotgun D) Machine gun
A) No metallic covering B) Full metal covering C) Half covering D) Rubber coating
A) Ricochet B) Expansion C) Penetration D) Cavitation
A) Arrow B) Pellet cluster C) Dart D) Pellet load
A) Isaac Newton B) Carl Sagan C) Calvin Goddard D) John Browning
A) Sodium rhodizonate B) Benzidine C) Iodine D) Phenolphthalein
A) Armor-piercing bullet B) Hollow point bullet C) Full metal jacket D) Steel core bullet
A) Gravity B) Trigger pull C) Air pressure D) Recoil or blowback
A) Chamber mark B) Breech face scratch C) Slide bite D) Lip impression
A) Trace evidence B) Class evidence only C) Firearm evidence D) Biological evidence
A) Caliber check B) Weight measurement C) Chemical analysis D) Striation comparison
A) Hollow point usage B) Silent firing C) Bounce trajectory D) Low velocity firearm
A) Serrated bore B) Lands and grooves C) Polygonal rifling D) Smooth bore
A) Tread B) Rail C) Groove D) Bore
A) Pistol B) Rifle C) Derringer D) Revolver
A) Calories per second B) Feet per second C) Meters per minute D) Liters per shot
A) Hammer B) Stock C) Grip D) Magazine
A) Supersonic B) Sonic C) Hypersonic D) Subsonic
A) Far shot B) Contact shot C) Ricochet D) Ricochet
A) Most .22 caliber guns B) All rifles C) All revolvers D) All shotguns
A) Penetration B) Expansion C) Exposure D) Cavitation
A) Air pressure B) Burning gunpowder C) Trigger force D) Bullet friction
A) Contact firing B) Unburned powder striking skin C) Bullet deformation D) Smoke buildup
A) Reduced recoil B) Lower velocity C) Longer barrel D) Increased pellet spread
A) Rotation B) Trajectory C) Friction D) Torque
A) Cavitation B) Abrasion C) Tattooing D) Fragmentation
A) Straight only B) None of the above C) Right or left D) Forward only
A) Ejected automatically B) Turned into fragments C) Left inside the cylinder D) Melted by heat
A) Decreases B) Triples C) Disappears D) Increases
A) Fragmented B) Ricocheted C) Overpenetrated D) Mislabeled
A) Deep penetration B) Soft impact C) Low velocity D) Rapid expansion
A) Accuracy rate B) Shooter age C) Weapon cleanliness D) Firearm type
A) Tangential wound B) Re-entry wound C) Shored entrance D) Pass-through shot
A) Explosion B) Gunshot hole C) Thermal break D) Chemical reaction
A) No change in motion B) Increased velocity C) Greater range D) Minimal range and high drag
A) Superficial mark B) Blowout of skull C) Collar burn D) Non-lethal injury
A) Bullet B) Case C) Powder D) Primer
A) Bullet jacket B) Barrel C) Gunpowder charge D) Gunstock
A) Blank cartridges B) Incendiary rounds C) Tracer bullets D) Frangible rounds
A) Scaling B) Flaking C) Beveling D) Cratering
A) Measure bullet caliber B) Check magazine capacity C) Clean the barrel D) Point the muzzle in a safe direction
A) Cylinder B) Rail C) Grip D) Fore-end
A) Lead B) Wood C) Rubber only D) Glass
A) No primer B) No powder C) No bullet D) No case
A) Failure to enter the target B) Bullet stops quickly C) Bullet evaporates on contact D) Bullet exits the body
A) Trigger slip B) Secondary impact marks C) Breech explosion D) Chamber tear
A) Increased recoil B) Lower reliability C) Easier concealment D) Reduced power
A) Abrasion B) Tattooing C) Soot D) Bruising
A) GSR becomes magnetic B) GSR evaporates C) GSR washes off or falls away D) GSR changes color
A) Super clean entry B) Shored entrance wound C) Fabric imprint or smudging D) . No marks
A) Rubber bullets B) Drone bullets C) Armor-piercing bullets D) Frangible bullets
A) Gun cotton only B) Smokeless powder C) Flash powder D) Black powder
A) Contact or close-range shot B) Gun malfunction C) Bullet ricochet D) Far-range shot
A) Missing B) Larger than exit C) Smaller and smoother D) Irregular |