A) Super Smash Bros. Brawl B) Street Fighter IV C) Mortal Kombat D) Tekken 6
A) Early 2009 B) Early March 2008 C) January 2010 D) July 2008
A) Street Fighter V B) Street Fighter IV C) Street Fighter 6 D) Street Fighter III: 3rd Strike
A) More than 6 million B) More than 8 million C) More than 10 million D) More than 3 million
A) More than 6 million B) More than 5 million C) More than 2 million D) More than 3 million
A) Virtua Fighter 6 B) Virtua Fighter 4 C) Virtua Fighter 5 D) Virtua Fighter 5: Final Showdown
A) Crowdfunding B) Arcade release C) Mobile release D) Console exclusivity
A) 100 million B) 40 million C) 20 million D) 80 million
A) Super Smash Bros. Brawl B) Super Smash Bros. Ultimate C) Street Fighter IV D) Tekken 8
A) Over 100 B) Exactly 50 C) Nearly 90 D) Around 75
A) 45 million B) 38.14 million C) 20 million D) 30 million
A) Over 1 million B) Over 3 million C) Over 5 million D) Over 2 million
A) Over 3 million B) Over 5 million C) Over 1 million D) Over 2 million
A) January 2024 B) March 2024 C) January 2023 D) December 2023
A) Japan B) Europe C) South Korea D) United States
A) Street Fighter 6 B) Brawlhalla C) Mortal Kombat 1 D) Skullgirls
A) Strictly realistic B) Highly exaggerated C) Minimalist D) Non-existent
A) Side view B) Isometric C) Top-down D) First-person
A) 2D plane B) Vertical plane C) Spherical plane D) Infinite plane
A) Garou: Mark of the Wolves B) Art of Fighting C) Fatal Fury: King of Fighters D) Street Fighter II
A) To support weaponry exclusively B) To eliminate the need for combos C) To add a greater number of animations D) To remove the 2D plane entirely
A) Classic brawlers B) 3D arena fighting games C) Plane-less fighters D) Virtual combat simulators
A) Taunting B) Counter-attacking C) Parrying D) Blocking
A) Just defended B) Staggered C) Blocked D) Parried
A) Basic punches B) Combo chains C) Secret moves D) Counter-blocks
A) A single button press only B) Only directional inputs C) No input at all D) Combinations of directional inputs and button presses
A) Sega B) Capcom C) Nintendo D) SNK
A) Fatal Fury B) Art of Fighting C) Street Fighter II D) Street Fighter Alpha
A) They remove the need for blocking B) They are only available in 3D games C) They chain several attacks D) They are always easy to perform
A) To display progress through a combo B) To measure the strength of the fighter C) To indicate the player's health D) To count the number of rounds won
A) Difficulty of execution and degree of risk B) Character color and stage size C) The number of buttons on the controller D) The player's score and time remaining
A) Combat between characters B) Racing against time C) Solving complex puzzles D) Exploring open worlds
A) Inventory management B) Environmental destruction C) Combos D) Quick time events
A) Street Fighter B) Yie Ar Kung-Fu C) Heavyweight Champ D) Karate Champ
A) Karate Champ B) Yie Ar Kung-Fu C) Heavyweight Champ D) Street Fighter II
A) Fixed-size arenas B) One-on-one battles C) Many computer-controlled enemies D) Use of special moves
A) Power Stone B) Street Fighter C) Mortal Kombat D) Tekken
A) Platformer B) Action RPG C) Beat 'em up D) First-person shooter
A) Street Fighter B) Tekken C) Gundam: Battle Assault D) Mortal Kombat
A) Walking B) Dashing C) Jumping D) Crouching
A) Tekken B) Jump Force C) Dead or Alive D) Soul Edge
A) Zoning B) Footsies C) Countering D) Rushdown
A) Turtling B) Using projectiles C) Spacing D) Throwing or grappling
A) Street Fighter B) Dead or Alive C) Tekken D) Mortal Kombat
A) Initiate high-risk grapples B) Force the opponent into a corner C) Maximize damage with heavy attacks D) Keep the opposing player away
A) Rushdown B) Spacing C) Zoning D) Footsies
A) Maximize health recovery B) Defend against projectiles C) Overwhelm the opponent D) Stall the game clock
A) Footwork B) Grappling C) Projectile usage D) Blocking
A) Fireball B) Hadouken C) Shoryuken D) Sonic Boom
A) Health points B) Stocks C) Hearts D) Tokens
A) Ring-out B) Knockout C) Fatality D) Sudden death
A) A time-based health comparison B) A single hit at 300% damage C) A full health reset D) A ring-out penalty
A) Street Fighter B) Tekken C) Mortal Kombat D) Virtua Fighter
A) Round Over! B) Winner Decided! C) Finish Him! D) Knockout!
A) Mortal Kombat B) Street Fighter II C) Tekken D) Super Smash Bros.
A) Eight B) Six C) Four D) Two
A) Direct IP connection B) Frame rate smoothing C) Rollback netcode D) Input prediction
A) Unity B) SDL C) GGPO D) Unreal Engine
A) Heavyweight Champ B) Warrior C) Punch-Out D) Samurai
A) Sonny Chiba B) Bruce Lee C) Jackie Chan D) Takashi Nishiyama
A) Takashi Nishiyama B) Bruce Lee C) Yu Suzuki D) Jordan Mechner
A) Uchi Mata B) International Karate C) Street Fighter D) Reikai Dōshi: Chinese Exorcist
A) Single-button interface B) Dual-joystick control C) Four-directional d-pad only D) Six-button control scheme
A) Karateka B) Karate Champ C) Kung-Fu Master D) Yie Ar Kung-Fu
A) Champion Boxing B) Heavyweight Champ C) Boxing D) Punch-Out
A) Karate Champ B) Budokan: The Martial Spirit C) Uchi Mata D) International Karate
A) Takashi Nishiyama B) Sega C) Yoshiki Okamoto D) Midway Games
A) Holographic 3D technology B) Capcom's CPS arcade chipset C) Pre-rendered 3D graphics D) Digital actors
A) A two-plane system B) Digital characters C) Holographic 3D D) Combo-breakers
A) Killer Instinct B) Eternal Champions C) Holosseum D) Dark Edge
A) Art of Fighting B) Holosseum C) Eternal Champions D) Dark Edge
A) Street Fighter B) Super Street Fighter II C) Champion Edition D) Street Fighter Alpha
A) Combo-breaker B) Boss selection C) Fatality D) Ultra
A) Eternal Champions B) Mortal Kombat C) Street Fighter II D) Killer Instinct
A) Midway Games B) SNK C) Data East D) Nintendo
A) Fatal Fury B) Karate Champ C) Fighter's History D) Dark Edge
A) The games looked nothing alike B) Data East paid a settlement C) Copied elements were scènes à faire D) Street Fighter II was not copyrighted
A) SNK B) Sega AM2 C) Namco D) Capcom
A) 45 frames per second B) 120 frames per second C) 60 frames per second D) 30 frames per second
A) Heihachi Mishima B) King C) Paul Phoenix D) Kazuya Mishima
A) Death trap B) Danger zone C) Hazard zone D) Kill box
A) Bushido Blade B) Real Bout Fatal Fury C) Soul Edge D) Last Bronx
A) Lack of internet connectivity B) Overproduction of consoles C) Increasing complexity D) Lack of 3D graphics
A) Maximilian Dood B) Justin Wong C) Daigo Umehara D) Kat Gunn
A) Dead or Alive 4 B) Melty Blood C) Guilty Gear XX D) Virtua Fighter 5
A) The Final Round B) The Daigo Parry C) The Tournament Comeback D) The Ultimate Combo
A) 15 B) 10 C) 20 D) 5
A) Championship Gaming Series B) Super Battle Opera C) World Cyber Games D) Evolution Championship Series
A) Esport Virtual Organization B) Evolution Championship Series C) Elite Versus Online D) Extreme Video Output
A) Merchandise sales B) In-game advertisements C) Subscription fees D) Coin drop earnings
A) 20,000 B) 5,000 C) 1,000 D) 10,000
A) $3,000 B) $47,000 C) $1,300 D) $21,000
A) 1994 B) 1993 C) 1992 D) 1991 |