A) Hindi B) Labas na ako jan C) OO D) OO, dahil nag pa exam sya
A) Linux B) macOS C) Windows D) Alienware
A) Basic B) C# C) GDScript D) Python
A) Python B) JavaScript C) C++ D) Java
A) Momentum B) Velocity C) Acceleration D) Force
A) Vector addition B) Dot product C) Cross product D) Vector subtraction
A) Tangent vector B) Direction vector C) Unit vector D) Normal vector
A) Drag B) Weight C) Lift D) Thrust
A) 9.80594613 B) 9.81 C) 10.0 D) 9.8
A) Velocity B) Momentum C) Friction D) Acceleration
A) Drag B) Acceleration C) Momentum D) Friction
A) Acceleration B) Friction C) Engine D) Momentum
A) Too complex B) Not compatible C) Too slow D) STL templates create very large symbols
A) No B) Only in 3D mode C) Yes D) Only with plugins
A) Image gets distorted B) One unit in scene corresponds to one pixel on screen C) Performance improves D) Resolution changes
A) Stretches original resolution to exactly fill screen B) Adds black bars C) Crops the image D) Maintains aspect ratio
A) collision_detected B) body_entered C) body_exited D) area_entered
A) AnimationTree B) StateMachine C) AnimationNodeStateMachine D) AnimationPlayer
A) TimeMultiplier B) PlaybackSpeed C) AnimationSpeed D) TimeScale
A) Skip B) Seek C) Fast Forward D) Jump
A) Optimization B) Normalization C) Calibration D) Standardization
A) Display B) Resolution C) Viewport D) Screen
A) animation_complete B) animation_finished C) playback_ended D) animation_done
A) BlendSpace1D B) SimpleBlend C) BlendSpace2D D) AnimationNodeBlendTree
A) Zoom Level B) Stretch Mode C) Scale Factor D) Stretch Aspect Expand
A) Transitions B) Links C) Paths D) Bridges
A) Layout parameter B) Spacing value C) Numerical constant D) Alignment factor
A) area_entered B) overlap_begin C) collision_start D) area_detected
A) CompositeNode B) MixNode C) AnimationNodeBlendTree D) BlendSpace
A) Material B) Shader C) Color D) Texture
A) Direction vector B) Angle measurement C) Dot product D) Distance calculation
A) JoypadInput B) InputEventJoypadButton C) ControllerInput D) ButtonEvent
A) Gravity pulls it down B) It stops mid-air C) It accelerates upward D) It moves upward
A) It bounces back up B) It stops immediately C) It moves sideways only D) Gravity pulls it down and it still moves along by how much it rolled
A) Auto Advance B) Switch Mode C) Advance Condition D) Xfade Time
A) Ignore B) Viewport C) 2D D) Disabled
A) InputEventKey B) InputEvent C) Actions D) InputEventAction
A) InputEvent B) InputEventKey C) Actions D) InputEventAction
A) At End B) At Begin C) Sync D) Immediate
A) 2D B) Disabled C) Viewport D) Ignore
A) Tangent vector B) Normal vector C) Unit vector D) Direction vector
A) BlendSpace1D B) StateMachine C) Transition D) BlendSpace2D
A) Acceleration B) Downforce C) Lift D) Gravity
A) Advance Condition B) Auto Advance C) Switch Mode D) Xfade Time
A) Advance Condition B) Xfade Time C) Auto Advance D) Switch Mode
A) Disabled B) Priority C) Switch Mode D) Xfade Time
A) AnimationNodeAnimation B) AnimationNodeStateMachine C) AnimationNodeBlendSpace2D D) AnimationNodeBlendSpace1D
A) Stretch Aspect Keep Height B) Stretch Aspect Keep C) Stretch Aspect Keep Width D) Stretch Aspect Expand
A) Actions B) InputEvent C) InputEventAction D) InputEventKey
A) body_entered B) area_entered C) body_shape_entered D) area_shape_entered
A) StyleBox B) Font C) Color D) Texture
A) Acceleration B) Deceleration C) Friction D) Momentum
A) Replace-Combine B) Replace C) Combine D) Combine-Replace
A) Pneumatic B) Friction C) Mechanic D) Hydraulic
A) Use anchoring for UI controls B) Determine a minimum resolution first C) Use the stretch options in Godot D) Choose a single base resolution for your game
A) Combine-Replace B) Replace C) Combine D) Replace-Combine |