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Grand Theft Auto: Vice City - Quiz
Contributed by: Burton
  • 1. Which award did Grand Theft Auto: Vice City win at the 6th Annual Interactive Achievement Awards?
A) Console Action/Adventure Game of the Year
B) Ultimate Game of the Year
C) Best PlayStation 2 Game
D) Computer Action/Adventure Game of the Year
  • 2. How many awards did Grand Theft Auto: Vice City win at the 1st British Academy Games Awards?
A) Five
B) Four
C) Six
D) Eight
  • 3. Which publication named Grand Theft Auto: Vice City the Best PlayStation 2 game?
A) IGN
B) Entertainment Weekly
C) Golden Joystick Awards
D) GameSpot
  • 4. What award did GameSpot give to Grand Theft Auto: Vice City for its music?
A) Best Graphics
B) Best Action/Adventure Game
C) Best Sound
D) Best Music
  • 5. How many copies of Grand Theft Auto: Vice City were sold within 24 hours of its release?
A) 5.97 million
B) 1.4 million
C) 8.20 million
D) Over 500,000
  • 6. What was the total number of units sold by December 2007?
A) 7 million
B) 14.2 million
C) 8.20 million
D) 5.97 million
  • 7. What award did Grand Theft Auto: Vice City earn in the United Kingdom?
A) Silver
B) Gold
C) Platinum
D) Diamond
  • 8. How many copies of the Grand Theft Auto: Double Pack were sold in the United States?
A) 14.2 million
B) Over 1.59 million
C) Over 1.25 million
D) 8.20 million
  • 9. What was the estimated revenue generated by Grand Theft Auto: Vice City in the United States by July 2006?
A) $500 million
B) $400 million
C) $200 million
D) $300 million
  • 10. How many copies of Grand Theft Auto: Vice City were sold in Japan by January 2008?
A) Over 410,000
B) 5.97 million
C) 223,000
D) 8.20 million
  • 11. Which bundle containing Grand Theft Auto: Vice City became one of the best-selling Xbox games?
A) Grand Theft Auto: Ultimate Pack
B) Grand Theft Auto: Triple Pack
C) Grand Theft Auto: Collector's Edition
D) Grand Theft Auto: Double Pack
  • 12. How many copies of Grand Theft Auto: Vice City were sold across all platforms by March 2008?
A) 14.2 million
B) 8.20 million
C) 5.97 million
D) 17.5 million
  • 13. In which year was Grand Theft Auto: Vice City the highest-selling game in the United States?
A) 2002
B) 2008
C) 2006
D) 2004
  • 14. How many copies of Grand Theft Auto: Vice City were sold in Japan in its first week?
A) About 223,000
B) 5.97 million
C) Over 410,000
D) 8.20 million
  • 15. Which award did Grand Theft Auto: Vice City win at the Golden Joystick Awards?
A) Ultimate Game of the Year
B) Best Action/Adventure Game
C) Best Music
D) Best PlayStation 2 Game
  • 16. How many nominations did Grand Theft Auto: Vice City receive at the 1st British Academy Games Awards?
A) Ten
B) Eight
C) Four
D) Six
  • 17. What was the total number of units sold by 2004?
A) 5.97 million
B) 17.5 million
C) 14.2 million
D) 8.20 million
  • 18. Which award did IGN give to Grand Theft Auto: Vice City?
A) Best Music
B) Ultimate Game of the Year
C) Best Graphics
D) Best Action/Adventure Game
  • 19. Which award did GameSpot give to Grand Theft Auto: Vice City for its graphics?
A) Best Music
B) Best Graphics (Technical and Artistic)
C) Best Sound
D) Best Action/Adventure Game
  • 20. How many copies of Grand Theft Auto: Vice City were sold within two days of its release?
A) 5.97 million
B) 1.4 million
C) 8.20 million
D) Over 500,000
  • 21. Which award did Grand Theft Auto: Vice City win at the British Academy Games Awards for its design?
A) PC Game
B) Action Game
C) Sound
D) Design
  • 22. How many copies of Grand Theft Auto: Vice City were sold on PlayStation 2?
A) 17.5 million
B) 14.2 million
C) 8.20 million
D) 5.97 million
  • 23. Which award did Grand Theft Auto: Vice City win at the British Academy Games Awards for its sound?
A) Design
B) Sound
C) PC Game
D) Action Game
  • 24. Which award did Grand Theft Auto: Vice City win at the British Academy Games Awards for its action?
A) Design
B) Action Game
C) Sound
D) PC Game
  • 25. Which award did Grand Theft Auto: Vice City win at the British Academy Games Awards for its PC game?
A) PC Game
B) Design
C) Sound
D) Action Game
  • 26. Which award did Grand Theft Auto: Vice City win at the British Academy Games Awards for its PlayStation 2 game?
A) Action Game
B) Design
C) PlayStation 2 Game
D) Sound
  • 27. Which IGN reviewer declared Grand Theft Auto: Vice City one of the most impressive games of 2002?
A) Raymond Padilla
B) Scott Alan Marriott
C) Matt Helgeson
D) Douglass Perry
  • 28. Which magazine's reviewer named Vice City an 'unforgettable listening experience'?
A) AllGame
B) Game Informer
C) GameSpot
D) IGN
  • 29. Who did IGN's Douglass Perry feel Rockstar found the right choice for the lead character in Vice City?
A) Raymond Padilla
B) Tommy
C) Claude
D) Matt Helgeson
  • 30. Which magazine's reviewer wrote that the game's missions give a stronger feeling of being inside a story?
A) Game Informer
B) GameSpot
C) IGN
D) Edge
  • 31. What did Game Informer's Matt Helgeson note as improved in Vice City compared to Grand Theft Auto III?
A) Character models
B) Shooting mechanics
C) Targeting
D) Vehicle handling
  • 32. Which aspect of the game did Eurogamer's Tom Bramwell criticize?
A) Character models
B) Vehicle handling
C) Radio stations
D) Open world design
  • 33. Which magazine's reviewer named the driving 'more exciting and dangerous'?
A) Game Informer
B) Edge
C) GameSpot
D) IGN
  • 34. What did many reviewers criticize about the game's artificial intelligence?
A) It was ignored
B) It was improved
C) It was frequently criticized
D) It was praised
  • 35. Which magazine's reviewer noted frame rate drops during hardware-intense sequences?
A) Game Informer
B) IGN
C) Many reviewers
D) GameSpot
  • 36. Which magazine's reviewer considered unchanged character models 'maddening'?
A) GameSpot
B) Eurogamer
C) IGN
D) Game Informer
  • 37. Who led the development of Grand Theft Auto: Vice City?
A) Rockstar North's core 50-person team
B) A team of freelance developers
C) A small independent team
D) A team from another Rockstar studio
  • 38. How long did the development of Grand Theft Auto: Vice City take?
A) Twenty-four months
B) Twelve months
C) Eighteen months
D) Six months
  • 39. When did full production of Vice City begin?
A) Late 2001
B) Late 2000
C) Early 2002
D) Mid-2001
  • 40. Who is the executive producer mentioned in the development of Vice City?
A) Rockstar Games
B) Sam Houser
C) Rockstar North
D) Dan Houser
  • 41. When was the release date of Vice City postponed to?
A) 29 October
B) 22 October
C) 8 November
D) 15 October
  • 42. Which company published Vice City in Japan?
A) Rockstar Games
B) Nintendo
C) Sony
D) Capcom
  • 43. When was Vice City added to the Rockstar Games Launcher?
A) November 2002
B) May 2004
C) September 2019
D) October 2002
  • 44. In what year is Grand Theft Auto: Vice City set?
A) 1986
B) 1983
C) 1990
D) 1995
  • 45. What is the fictional city in Grand Theft Auto: Vice City based on?
A) Miami
B) New York City
C) Chicago
D) Los Angeles
  • 46. Which film heavily influenced the plot of Vice City?
A) Goodfellas (1990)
B) Reservoir Dogs (1992)
C) The Godfather (1972)
D) Scarface (1983)
  • 47. What perspective is Grand Theft Auto: Vice City played from?
A) Isometric
B) First-person
C) Top-down
D) Third-person
  • 48. Which of these weapons is available in Vice City?
A) Colt Python
B) Sniper Rifle
C) AK-47
D) M16
  • 49. What can be used to regenerate Tommy's health in the game?
A) Ammo crates
B) Weapon upgrades
C) Health pick-ups
D) Armor pickups
  • 50. What happens when Tommy's health is entirely depleted?
A) The player is permanently stuck
B) The player loses all money
C) The player respawns at the nearest hospital
D) The game ends
  • 51. What does the 'wanted' meter indicate in the game?
A) The player's score
B) The current wanted level
C) The number of missions completed
D) The player's health level
  • 52. Which of these is a business that can be purchased in Vice City?
A) A clothing boutique
B) A grocery store
C) A pornographic film studio
D) A car dealership
  • 53. What kind of minigame can Tommy engage in while free roaming?
A) A fishing minigame
B) A vigilante minigame
C) A racing minigame
D) A farming minigame
  • 54. What does Tommy receive for completing activities like firefighting?
A) Extra lives
B) New missions
C) Context-specific rewards
D) A new character
  • 55. What can be purchased to generate ongoing income?
A) Residential properties
B) Commercial properties
C) Vehicles
D) Weapons
  • 56. What is one of the vehicles Tommy can use to navigate the game world?
A) A bicycle
B) A boat
C) A helicopter
D) A car
  • 57. What happens when Tommy completes missions for different gangs?
A) The player loses all weapons
B) The player's health is fully restored
C) Fellow gang members will often defend the player
D) The player becomes wanted by law enforcement
  • 58. What can Tommy purchase to store weapons and vehicles?
A) New weapons
B) More vehicles
C) New missions
D) Additional hideouts
  • 59. What type of clubs can Tommy purchase in Vice City?
A) Book clubs
B) Entertainment clubs
C) Sports clubs
D) Gardening clubs
  • 60. What is one of the optional activities available to Tommy?
A) A painting workshop
B) A dance lesson
C) A taxi service
D) A cooking class
  • 61. What is the name of the game's sequel released in 2006?
A) Vice City Stories
B) Vice City: The Return
C) Vice City: The Sequel
D) Vice City 2
  • 62. What can Tommy use to absorb gunshots and explosive damage?
A) Weapon upgrades
B) Ammo crates
C) Body armour pickups
D) Health pick-ups
  • 63. What can Tommy purchase to defend against rival gang members?
A) Health pick-ups
B) Vehicles
C) Properties
D) Weapons
  • 64. What type of music is prominently featured in Vice City?
A) Classical music
B) Hip-hop
C) Glam metal
D) Jazz
  • 65. What is one of the activities Tommy can engage in while free roaming?
A) A firefighting activity
B) A shopping activity
C) A cooking activity
D) A gardening activity
  • 66. What happens when Tommy completes all missions for a commercial property?
A) The property is upgraded
B) The property is destroyed
C) The property begins to generate ongoing income
D) The property is sold
  • 67. What can Tommy purchase to generate income?
A) Health pick-ups
B) Businesses
C) Vehicles
D) Weapons
  • 68. Who voices the character Tommy Vercetti?
A) William Fichtner
B) Ray Liotta
C) Tom Sizemore
D) Robert Davi
  • 69. What crime did Tommy Vercetti serve a fifteen-year sentence for?
A) Drug trafficking
B) Robbery
C) Arson
D) Murder
  • 70. Who sends Tommy Vercetti to Vice City?
A) Ricardo Diaz
B) Sonny Forelli
C) Ken Rosenberg
D) Juan Garcia Cortez
  • 71. Who is the crooked lawyer involved in the drug deal?
A) Avery Carrington
B) Ken Rosenberg
C) Lance Vance
D) Tommy Vercetti
  • 72. Who helps Tommy Vercetti set up the drug exchange?
A) Ricardo Diaz
B) Sonny Forelli
C) Juan Garcia Cortez
D) Ken Rosenberg
  • 73. Who is the band manager that Tommy meets in Vice City?
A) Kent Paul
B) Ricardo Diaz
C) Avery Carrington
D) Lance Vance
  • 74. Which character lost a brother in the ambush?
A) Ken Rosenberg
B) Sonny Forelli
C) Tommy Vercetti
D) Lance Vance
  • 75. Who is the drug lord that employs Tommy and Lance?
A) Ricardo Diaz
B) Avery Carrington
C) Juan Garcia Cortez
D) Sonny Forelli
  • 76. Who enlists Tommy's help with several deals?
A) Avery Carrington
B) Lance Vance
C) Ricardo Diaz
D) Ken Rosenberg
  • 77. Who voices the character Ricardo Diaz?
A) Burt Reynolds
B) Philip Michael Thomas
C) Luis Guzmán
D) Robert Davi
  • 78. Who is Juan Garcia Cortez's daughter?
A) Mercedes
B) Carmen
C) Isabella
D) Valentina
  • 79. Who does Sonny Forelli send to collect money from Tommy's businesses?
A) CIA agents
B) Police officers
C) Mobsters
D) Business partners
  • 80. How does Tommy plan to pay Sonny Forelli during their meeting?
A) With weapons
B) With real money
C) With drugs
D) With counterfeit money
  • 81. What technique was used for cutscene animations in the game?
A) Hand-drawn animation
B) Stop motion animation
C) Computer-generated imagery (CGI)
D) Motion capture
  • 82. How many unique pedestrian models are there in the game?
A) 50
B) 110
C) 200
D) 75
  • 83. What aspect of the game was improved by increasing the number of polygons?
A) Sound quality
B) Loading times
C) Weapon-hit accuracy
D) Voice acting
  • 84. How did the team capture Ray Liotta's physical performance?
A) In a studio with green screen
B) On location in Miami
C) Using stop motion techniques
D) Against a blue screen
  • 85. What was the inspiration behind some character models and storylines?
A) Science fiction novels
B) Comedy movies
C) Films such as The Godfather (1972)
D) Modern-day crime documentaries
  • 86. What was the impact of increased polygons on character models?
A) Reduced visual quality
B) Slower game performance
C) Decreased character diversity
D) Improved gameplay aspects such as weapon-hit accuracy
  • 87. How many hours of music does Grand Theft Auto: Vice City contain?
A) Nine hours
B) Five hours
C) Twelve hours
D) Seven hours
  • 88. How many songs and commercials are included in Grand Theft Auto: Vice City?
A) 100
B) More than 113
C) 150
D) 80
  • 89. How were the radio stations in Grand Theft Auto: Vice City published?
A) By Universal Music on six albums
B) By Sony Music on five albums
C) By Epic Records on seven albums
D) By Warner Bros. on ten albums
  • 90. Who drew inspiration for the talk stations' callers' personalities?
A) The development team
B) Sam Houser
C) Dan Houser
D) Lazlow Jones
  • 91. Which reviewer praised the improved car details and environment textures in the Windows version?
A) Mark Hoogland
B) Steve Butts
C) Sal Accardo
D) Greg Kasavin
  • 92. Which aspect of the Windows port's visuals did Eurogamer's Martin Taylor criticize?
A) Weather effects
B) Higher resolutions
C) Car details
D) Load times
  • 93. Which reviewer criticized the driving control changes in the Windows version?
A) Sal Accardo
B) Mark Hoogland
C) Martin Taylor
D) Steve Butts
  • 94. When was the mobile version of Vice City released?
A) January 2004
B) May 2003
C) December 2012
D) November 2002
  • 95. Which reviewer noted that the mobile version's visuals 'pop like it never has before'?
A) Tom Hoggins
B) Justin Davis
C) Eric Ford
D) Chris Carter
  • 96. What was a common criticism of the mobile version's controls?
A) Character models
B) Touchscreen controls
C) Loading times
D) Visuals
  • 97. Which reviewer found the mobile version's controls 'far more accomplished' than Grand Theft Auto III's mobile port?
A) Tom Hoggins
B) Mark Brown
C) Eric Ford
D) Scott Nichols
  • 98. What did IGN's Justin Davis appreciate about the mobile version's controls?
A) Character movement
B) Touchscreen controls
C) Customisable controls
D) Visuals
  • 99. Which reviewer felt that the mobile version's visuals were improved but not drastically?
A) Justin Davis
B) Tom Hoggins
C) Eric Ford
D) Chris Carter
  • 100. What did reviewers generally praise about the mobile version's visuals?
A) Touchscreen controls
B) Enhanced visuals
C) Loading times
D) Character models
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