A) Console Action/Adventure Game of the Year B) Ultimate Game of the Year C) Best PlayStation 2 Game D) Computer Action/Adventure Game of the Year
A) Five B) Four C) Six D) Eight
A) IGN B) Entertainment Weekly C) Golden Joystick Awards D) GameSpot
A) Best Graphics B) Best Action/Adventure Game C) Best Sound D) Best Music
A) 5.97 million B) 1.4 million C) 8.20 million D) Over 500,000
A) 7 million B) 14.2 million C) 8.20 million D) 5.97 million
A) Silver B) Gold C) Platinum D) Diamond
A) 14.2 million B) Over 1.59 million C) Over 1.25 million D) 8.20 million
A) $500 million B) $400 million C) $200 million D) $300 million
A) Over 410,000 B) 5.97 million C) 223,000 D) 8.20 million
A) Grand Theft Auto: Ultimate Pack B) Grand Theft Auto: Triple Pack C) Grand Theft Auto: Collector's Edition D) Grand Theft Auto: Double Pack
A) 14.2 million B) 8.20 million C) 5.97 million D) 17.5 million
A) 2002 B) 2008 C) 2006 D) 2004
A) About 223,000 B) 5.97 million C) Over 410,000 D) 8.20 million
A) Ultimate Game of the Year B) Best Action/Adventure Game C) Best Music D) Best PlayStation 2 Game
A) Ten B) Eight C) Four D) Six
A) 5.97 million B) 17.5 million C) 14.2 million D) 8.20 million
A) Best Music B) Ultimate Game of the Year C) Best Graphics D) Best Action/Adventure Game
A) Best Music B) Best Graphics (Technical and Artistic) C) Best Sound D) Best Action/Adventure Game
A) 5.97 million B) 1.4 million C) 8.20 million D) Over 500,000
A) PC Game B) Action Game C) Sound D) Design
A) 17.5 million B) 14.2 million C) 8.20 million D) 5.97 million
A) Design B) Sound C) PC Game D) Action Game
A) Design B) Action Game C) Sound D) PC Game
A) PC Game B) Design C) Sound D) Action Game
A) Action Game B) Design C) PlayStation 2 Game D) Sound
A) Raymond Padilla B) Scott Alan Marriott C) Matt Helgeson D) Douglass Perry
A) AllGame B) Game Informer C) GameSpot D) IGN
A) Raymond Padilla B) Tommy C) Claude D) Matt Helgeson
A) Game Informer B) GameSpot C) IGN D) Edge
A) Character models B) Shooting mechanics C) Targeting D) Vehicle handling
A) Character models B) Vehicle handling C) Radio stations D) Open world design
A) Game Informer B) Edge C) GameSpot D) IGN
A) It was ignored B) It was improved C) It was frequently criticized D) It was praised
A) Game Informer B) IGN C) Many reviewers D) GameSpot
A) GameSpot B) Eurogamer C) IGN D) Game Informer
A) Rockstar North's core 50-person team B) A team of freelance developers C) A small independent team D) A team from another Rockstar studio
A) Twenty-four months B) Twelve months C) Eighteen months D) Six months
A) Late 2001 B) Late 2000 C) Early 2002 D) Mid-2001
A) Rockstar Games B) Sam Houser C) Rockstar North D) Dan Houser
A) 29 October B) 22 October C) 8 November D) 15 October
A) Rockstar Games B) Nintendo C) Sony D) Capcom
A) November 2002 B) May 2004 C) September 2019 D) October 2002
A) 1986 B) 1983 C) 1990 D) 1995
A) Miami B) New York City C) Chicago D) Los Angeles
A) Goodfellas (1990) B) Reservoir Dogs (1992) C) The Godfather (1972) D) Scarface (1983)
A) Isometric B) First-person C) Top-down D) Third-person
A) Colt Python B) Sniper Rifle C) AK-47 D) M16
A) Ammo crates B) Weapon upgrades C) Health pick-ups D) Armor pickups
A) The player is permanently stuck B) The player loses all money C) The player respawns at the nearest hospital D) The game ends
A) The player's score B) The current wanted level C) The number of missions completed D) The player's health level
A) A clothing boutique B) A grocery store C) A pornographic film studio D) A car dealership
A) A fishing minigame B) A vigilante minigame C) A racing minigame D) A farming minigame
A) Extra lives B) New missions C) Context-specific rewards D) A new character
A) Residential properties B) Commercial properties C) Vehicles D) Weapons
A) A bicycle B) A boat C) A helicopter D) A car
A) The player loses all weapons B) The player's health is fully restored C) Fellow gang members will often defend the player D) The player becomes wanted by law enforcement
A) New weapons B) More vehicles C) New missions D) Additional hideouts
A) Book clubs B) Entertainment clubs C) Sports clubs D) Gardening clubs
A) A painting workshop B) A dance lesson C) A taxi service D) A cooking class
A) Vice City Stories B) Vice City: The Return C) Vice City: The Sequel D) Vice City 2
A) Weapon upgrades B) Ammo crates C) Body armour pickups D) Health pick-ups
A) Health pick-ups B) Vehicles C) Properties D) Weapons
A) Classical music B) Hip-hop C) Glam metal D) Jazz
A) A firefighting activity B) A shopping activity C) A cooking activity D) A gardening activity
A) The property is upgraded B) The property is destroyed C) The property begins to generate ongoing income D) The property is sold
A) Health pick-ups B) Businesses C) Vehicles D) Weapons
A) William Fichtner B) Ray Liotta C) Tom Sizemore D) Robert Davi
A) Drug trafficking B) Robbery C) Arson D) Murder
A) Ricardo Diaz B) Sonny Forelli C) Ken Rosenberg D) Juan Garcia Cortez
A) Avery Carrington B) Ken Rosenberg C) Lance Vance D) Tommy Vercetti
A) Ricardo Diaz B) Sonny Forelli C) Juan Garcia Cortez D) Ken Rosenberg
A) Kent Paul B) Ricardo Diaz C) Avery Carrington D) Lance Vance
A) Ken Rosenberg B) Sonny Forelli C) Tommy Vercetti D) Lance Vance
A) Ricardo Diaz B) Avery Carrington C) Juan Garcia Cortez D) Sonny Forelli
A) Avery Carrington B) Lance Vance C) Ricardo Diaz D) Ken Rosenberg
A) Burt Reynolds B) Philip Michael Thomas C) Luis Guzmán D) Robert Davi
A) Mercedes B) Carmen C) Isabella D) Valentina
A) CIA agents B) Police officers C) Mobsters D) Business partners
A) With weapons B) With real money C) With drugs D) With counterfeit money
A) Hand-drawn animation B) Stop motion animation C) Computer-generated imagery (CGI) D) Motion capture
A) 50 B) 110 C) 200 D) 75
A) Sound quality B) Loading times C) Weapon-hit accuracy D) Voice acting
A) In a studio with green screen B) On location in Miami C) Using stop motion techniques D) Against a blue screen
A) Science fiction novels B) Comedy movies C) Films such as The Godfather (1972) D) Modern-day crime documentaries
A) Reduced visual quality B) Slower game performance C) Decreased character diversity D) Improved gameplay aspects such as weapon-hit accuracy
A) Nine hours B) Five hours C) Twelve hours D) Seven hours
A) 100 B) More than 113 C) 150 D) 80
A) By Universal Music on six albums B) By Sony Music on five albums C) By Epic Records on seven albums D) By Warner Bros. on ten albums
A) The development team B) Sam Houser C) Dan Houser D) Lazlow Jones
A) Mark Hoogland B) Steve Butts C) Sal Accardo D) Greg Kasavin
A) Weather effects B) Higher resolutions C) Car details D) Load times
A) Sal Accardo B) Mark Hoogland C) Martin Taylor D) Steve Butts
A) January 2004 B) May 2003 C) December 2012 D) November 2002
A) Tom Hoggins B) Justin Davis C) Eric Ford D) Chris Carter
A) Character models B) Touchscreen controls C) Loading times D) Visuals
A) Tom Hoggins B) Mark Brown C) Eric Ford D) Scott Nichols
A) Character movement B) Touchscreen controls C) Customisable controls D) Visuals
A) Justin Davis B) Tom Hoggins C) Eric Ford D) Chris Carter
A) Touchscreen controls B) Enhanced visuals C) Loading times D) Character models |