A) The time it takes to read a story out loud B) The duration of events in a narrative C) The time a reader spends on a story D) The time period during which a story was written
A) A non-participating narrator B) A narrator who is a character in the story C) An all-knowing narrator D) A third-person narrator
A) The moral of a story B) The characters in a story C) The chronological order of events in a story D) The setting of a story
A) The pace at which events in a story unfold B) The setting of a story C) The climax of a story D) The time it takes to read a story out loud
A) Mikhail Bakhtin B) Gérard Genette C) Roland Barthes D) Tzvetan Todorov
A) To describe the setting of a story B) To provide the sequence of events in a story C) To introduce the characters in a story D) To convey the moral lesson of a story
A) A reflective narrator B) A first-person narrator C) An unreliable narrator D) A narrator who is not a character in the story
A) The moral of a story B) The climax of a story C) The perspective through which a narrative is presented D) The setting of a story
A) Narrativity B) Syuzhet C) Heteroglossia D) Fabula
A) "Once upon a time..." B) "Call me Ishmael." C) "It was the best of times..." D) "For sale: baby shoes, never worn"
A) Astrid Ensslin B) Jonathan Culler C) Roland Barthes D) Marie-Laure Ryan
A) Communications B) The Dialogic Imagination C) Poetics D) The Craft of Fiction
A) Jonathan Culler B) Tzvetan Todorov C) Roland Barthes D) The Russian Formalists
A) Film theory B) Conversation analysis dealing with spontaneous verbal interaction C) Literary criticism D) Study of graphic novels
A) Non-literary narratives B) Videogame narratives C) Literary narratives D) Film narratives
A) Chemistry B) Biology C) Physics D) Linguistics
A) Victory Garden B) Pale Fire C) Hamlet on the Holodeck D) Cybertext: Perspectives on Ergodic Literature
A) Vladimir Propp B) Gérard Genette C) Roland Barthes D) William Labov
A) Film criticism B) Literary theory C) Sociolinguistics D) Graphic novels
A) Minecraft B) Final Fantasy C) World of Warcraft D) The Sims
A) Thematic and modal narratology B) Story and discourse examination C) Cognitive and structural narratology D) Fabula and syuzhet analysis
A) Espen Aarseth B) Arthur Danto C) Stuart Moulthrop D) Janet Murray
A) Arthur Danto B) Roland Barthes C) Robert Sternberg D) Peter Brooks
A) Propp, Bremond, Greimas B) Barthes, Genette, Todorov C) Ryan, Ensslin, Culler D) Sternberg, Ricoeur, Baroni
A) Robert Sternberg B) Arthur Danto C) Shlomith Rimmon-Kenan D) A.J. Greimas
A) Life-simulators B) Hypertext fiction C) Ergodic literature D) Cyberdramas
A) Traditional linear narratives B) Multi-narrative structures C) Nonergodic literature D) Unicursal labyrinths
A) Roland Barthes B) Arthur Danto C) Robert Sternberg D) Peter Brooks
A) Graph theory B) Semiotics C) Literary theory D) Film theory
A) Videogames B) Mathematics C) Chemistry D) Physics
A) Multicursal labyrinth B) Unicursal labyrinth C) Nonergodic literature D) Ergodic literature
A) Arthur Danto B) Janet Murray C) Stuart Moulthrop D) Espen Aarseth
A) Ergodic literature B) Linear narratives C) Traditional novels D) Texts without a typical plot structure |