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Street Fighter: The Movie (arcade game) - Quiz
Contributed by: Crossley
  • 1. In what year was the arcade game Street Fighter: The Movie released?
A) 1993
B) 1995
C) 1996
D) 1994
  • 2. Who developed the arcade game Street Fighter: The Movie?
A) Sega
B) Incredible Technologies
C) Namco
D) Capcom
  • 3. What type of images does Street Fighter: The Movie use for its characters?
A) Pixel art animations
B) Hand-drawn sprites
C) 3D polygon models
D) Digitized images of the film's cast
  • 4. Which company published the arcade version of Street Fighter: The Movie?
A) Electronic Arts
B) Incredible Technologies
C) Capcom
D) Midway
  • 5. What primary gameplay mechanic does Street Fighter: The Movie emphasize more than previous games?
A) Ground-based grappling
B) Environmental destruction
C) Projectile spamming
D) Air combos or juggling
  • 6. Which of these is a new Special Move exclusive to the game?
A) Ryu's Hadouken
B) Bison's Electric Arc
C) Ken's Shoryuken
D) Chun-Li's Lightning Legs
  • 7. What is the result of Guile's Handcuff move in the game?
A) It allows Guile to fly across the screen
B) It is a Special Move based on an original Street Fighter II glitch
C) It instantly defeats the opponent
D) It heals Guile's health bar
  • 8. Which characters can deflect projectile attacks back at their opponent?
A) Zangief and Balrog
B) Bison and Ryu
C) Ken and Chun-Li
D) Guile and Cammy
  • 9. What is the prerequisite for performing many of the new Special Moves in the game?
A) Perform a rapid button mash
B) Hold the joystick in a neutral position
C) Wait for the timer to reach zero
D) Hold an attack button, input a command, and release the button
  • 10. What was the result of the gameplay method for grappling attacks?
A) Grappling required no directional input
B) Grappling was completely removed
C) The direction of the throw was reversed
D) Grappling became automatic
  • 11. What happens if a player performs a reverse on a counter throw?
A) The match ends in a draw
B) They take double damage
C) They instantly win the round
D) They can use a slam master technique
  • 12. What are moves performed after blocking an opponent's attacks called?
A) Regeneration moves
B) Interrupt moves
C) Counter throws
D) Super Combos
  • 13. When can a player use 'comeback moves'?
A) Only after losing one round
B) When the life gauge is at the danger level
C) When the Super Combo gauge is full
D) At the very start of the match
  • 14. Which later Street Fighter game featured mechanics similar to 'comeback moves'?
A) Street Fighter II
B) Street Fighter IV
C) Street Fighter V
D) Street Fighter Alpha 2
  • 15. How many Super Combo moves do most characters have?
A) Four
B) Only one
C) At least two
D) Three
  • 16. What can a player perform when their Super Combo gauge is full to restore vitality?
A) Interrupt move
B) Counter throw
C) Slam master technique
D) Regeneration move
  • 17. How many matches are in the standard single-player mode?
A) 10
B) 12
C) 16
D) 14
  • 18. Who is the final boss of the arcade game?
A) Guile
B) Balrog
C) M. Bison
D) Zangief
  • 19. In Tag Team Mode, when can you switch to the second character?
A) Only after the first character is defeated
B) Once per round
C) At any time during the match
D) Only when the Super gauge is full
  • 20. What does each fighter's ending sequence consist of?
A) A unique animated cutscene
B) A musical performance by the cast
C) A live-action video clip
D) Promotional stills from the movie with text
  • 21. Which character from Super Street Fighter II Turbo does not appear in the arcade game?
A) Fei Long
B) Ken
C) Zangief
D) Ryu
  • 22. How does Blanka appear in the arcade game?
A) As the final boss
B) As a regular playable character
C) As an unlockable secret character
D) As a rare easter egg
  • 23. Which character is a regular playable character in this game for the first time in the series?
A) Bison
B) Akuma
C) Sawada
D) Guile
  • 24. In which game mode is S. Bison a computer-controlled opponent?
A) Tag-Team Mode
B) Survival Mode
C) Arcade Mode
D) Tournament Mode
  • 25. How are the boss characters addressed in the Japanese release of this game?
A) By their Japanese names
B) By their codenames
C) By their western names
D) By their film character names
  • 26. Why did the Japanese instruction card include original Japanese names in parentheses?
A) To avoid confusion
B) Because of licensing laws
C) At the actors' request
D) To save space
  • 27. Who was used to digitize the character of Bison in the game?
A) Raul Julia
B) Jean-Claude Van Damme
C) Darko Tuscan
D) Mark Stefanich
  • 28. Approximately how many frames of animation did each character have?
A) 600–800
B) 1000–1200
C) 100–300
D) 50–100
  • 29. What was the total size of the game's graphics?
A) 32 megabytes
B) 16 megabytes
C) 8 megabytes
D) 64 megabytes
  • 30. How many colors did each character palette contain?
A) 64
B) 256
C) 16
D) 128
  • 31. How many colors did Mortal Kombat characters use for comparison?
A) 128
B) 256
C) 64
D) 16
  • 32. Which character is a member of Bison's shock troops?
A) Arkane
B) Sawada
C) Akuma
D) Blade
  • 33. Where did the development team go to capture the digitized character graphics?
A) Australia
B) Hollywood
C) Chicago
D) Japan
  • 34. How much oversight did Capcom provide during most of the development?
A) Weekly meetings
B) Significant oversight
C) None
D) Total creative control
  • 35. Where were the offices of Incredible Technologies located?
A) Chicago
B) Tokyo
C) Los Angeles
D) Sydney
  • 36. Who seemed angry during the Capcom Japan visit to the developers?
A) Yoshiki Okamoto
B) Alan Noon
C) Elaine Hodgson
D) Ralph Melgosa
  • 37. What was the ranking of Street Fighter: The Movie in Japanese arcades in July 1995?
A) Thirteenth
B) Twentieth
C) Ninth
D) First
  • 38. How did RePlay rank the game in North American arcades in July 1995?
A) Second
B) Fifth
C) Thirteenth
D) Ninth
  • 39. Who was the president and CEO of Incredible Technologies during development?
A) Elaine Hodgson
B) Richard Ditton
C) Leif Marwede
D) Alan Noon
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