A) Toxicology B) Forensic Ballistics C) Dactyloscopy D) Serology
A) Bore marks B) Lands C) Impressions D) Rifling
A) Nodes B) Marks C) Lands D) Scratches
A) Magazine capacity B) Internal diameter of the barrel C) Trigger pull force D) Length of barrel
A) Primer B) Wad C) Shell D) Jacket
A) Muzzle blast B) Flashback C) Bore smoke D) GSR
A) Teeth B) Hair C) Eyes D) Hands
A) Electron microscope B) Phase contrast microscope C) Comparison Microscope D) Compound light microscope
A) Full metal jacket B) Hollow point C) Rubber bullet D) Tracer bullet
A) Arrows B) Darts C) Nails D) Pellets or slugs
A) Trigger B) Magazine C) Grip D) Barrel
A) Fractures B) Abrasions C) Striations D) Grooves
A) Choke B) Constriction C) Recoil D) Gauge
A) Rifles B) Shotguns C) Crossbows D) Handguns
A) Contact shot B) Close range C) Exit wound D) Far range
A) Larger than exit wounds B) Smaller and more circular C) Ragged and torn D) Square-shaped
A) Abrasion collar B) Grease ring C) Exit wound D) Stellate tear
A) Star-shaped B) Smooth and oval C) Tear-drop shaped D) Square
A) Lead, barium, antimony B) Copper only C) Iron and nickel D) Gold and silver
A) Bare hands B) Magnet C) Metal tweezers D) Rubber tipped forceps
A) Fingerprint source B) Weapon brand C) Bullet color D) Shooter position
A) Fails to fire B) Overheats C) Explodes in magazine D) Double shoots
A) Fire B) Launch C) Explosion D) Throw
A) Deflection path B) Parabolic path C) Shockwave D) Ricochet
A) Millimeters only B) Chamber units C) Gauge D) Caliber
A) Clothing B) Bone C) Water D) Soft tissue
A) Noise B) Bullet size C) Recoil D) Muzzle flash
A) Blood smear on bullet B) Oil on bullet surface C) Cleaning before firing D) Residue ring at entrance wound
A) Ejector and extractor B) Screwdriver C) Trigger safety D) Fingerprint brushes
A) Bullet explodes in flight B) Bullet bounces off a surface C) Bullet becomes non-lethal D) Bullet vaporizes
A) Bullet vaporizes B) Bullet bounces off a surface C) Bullet becomes non-lethal D) Bullet explodes in flight
A) Muzzle imprint B) Grease ring C) Abrasion collar D) Stellate tear
A) Safety lever B) Firing pin C) Slide D) Trigger
A) Weight B) Color C) Sound D) Breech face marks
A) Primer ignition and burning powder B) Hammer force alone C) Air pressure D) Gravity
A) Marquis test B) Luminol test C) Kastle-Meyer test D) Diphenylamine test
A) Accidental imperfection B) Manufacturer-wide features C) Post-impact damage D) Unique individual scratches
A) Calvin Goddard B) Edmond Locard C) Hans Gross D) Henry Faulds
A) A ricochet B) Close-range firing C) Old ammunition D) Gun malfunction
A) Distance increases B) Gauge lowers C) Barrel shortens D) Temperature drops
A) Rotating slide B) Cylinder C) Magazine D) Gas piston
A) Tattooing B) Grease ring C) Abrasion collar D) Clot halo
A) Poison B) Color dye C) Pyrotechnic composition D) Plastic core
A) Plastic B) Rubber C) Wood D) Copper
A) Bore dust B) Gunshot residue C) Cartridge D) Smokeless dust
A) Action B) Trigger guard C) Grip D) Barrel
A) Revolver B) Shotgun C) Machine gun D) Blowgun
A) No metallic covering B) Half covering C) Rubber coating D) Full metal covering
A) Cavitation B) Penetration C) Ricochet D) Expansion
A) Pellet cluster B) Dart C) Arrow D) Pellet load
A) Isaac Newton B) Calvin Goddard C) John Browning D) Carl Sagan
A) Sodium rhodizonate B) Benzidine C) Phenolphthalein D) Iodine
A) Hollow point bullet B) Full metal jacket C) Armor-piercing bullet D) Steel core bullet
A) Air pressure B) Trigger pull C) Recoil or blowback D) Gravity
A) Slide bite B) Chamber mark C) Breech face scratch D) Lip impression
A) Class evidence only B) Firearm evidence C) Biological evidence D) Trace evidence
A) Chemical analysis B) Striation comparison C) Caliber check D) Weight measurement
A) Hollow point usage B) Bounce trajectory C) Low velocity firearm D) Silent firing
A) Smooth bore B) Lands and grooves C) Serrated bore D) Polygonal rifling
A) Groove B) Rail C) Tread D) Bore
A) Derringer B) Pistol C) Revolver D) Rifle
A) Feet per second B) Meters per minute C) Calories per second D) Liters per shot
A) Grip B) Hammer C) Stock D) Magazine
A) Supersonic B) Subsonic C) Sonic D) Hypersonic
A) Contact shot B) Far shot C) Ricochet D) Ricochet
A) Most .22 caliber guns B) All revolvers C) All shotguns D) All rifles
A) Penetration B) Exposure C) Expansion D) Cavitation
A) Bullet friction B) Trigger force C) Burning gunpowder D) Air pressure
A) Smoke buildup B) Contact firing C) Bullet deformation D) Unburned powder striking skin
A) Increased pellet spread B) Lower velocity C) Reduced recoil D) Longer barrel
A) Friction B) Torque C) Trajectory D) Rotation
A) Tattooing B) Abrasion C) Fragmentation D) Cavitation
A) Right or left B) Straight only C) None of the above D) Forward only
A) Melted by heat B) Turned into fragments C) Left inside the cylinder D) Ejected automatically
A) Triples B) Disappears C) Decreases D) Increases
A) Ricocheted B) Fragmented C) Mislabeled D) Overpenetrated
A) Deep penetration B) Low velocity C) Soft impact D) Rapid expansion
A) Firearm type B) Accuracy rate C) Shooter age D) Weapon cleanliness
A) Shored entrance B) Tangential wound C) Pass-through shot D) Re-entry wound
A) Thermal break B) Explosion C) Chemical reaction D) Gunshot hole
A) Minimal range and high drag B) Greater range C) Increased velocity D) No change in motion
A) Collar burn B) Superficial mark C) Non-lethal injury D) Blowout of skull
A) Case B) Powder C) Bullet D) Primer
A) Bullet jacket B) Gunstock C) Gunpowder charge D) Barrel
A) Incendiary rounds B) Tracer bullets C) Blank cartridges D) Frangible rounds
A) Beveling B) Scaling C) Flaking D) Cratering
A) Check magazine capacity B) Measure bullet caliber C) Clean the barrel D) Point the muzzle in a safe direction
A) Cylinder B) Grip C) Rail D) Fore-end
A) Rubber only B) Wood C) Lead D) Glass
A) No bullet B) No case C) No primer D) No powder
A) Failure to enter the target B) Bullet exits the body C) Bullet stops quickly D) Bullet evaporates on contact
A) Secondary impact marks B) Chamber tear C) Trigger slip D) Breech explosion
A) Lower reliability B) Easier concealment C) Reduced power D) Increased recoil
A) Bruising B) Soot C) Tattooing D) Abrasion
A) GSR evaporates B) GSR changes color C) GSR becomes magnetic D) GSR washes off or falls away
A) Shored entrance wound B) Fabric imprint or smudging C) . No marks D) Super clean entry
A) Rubber bullets B) Armor-piercing bullets C) Frangible bullets D) Drone bullets
A) Gun cotton only B) Smokeless powder C) Flash powder D) Black powder
A) Bullet ricochet B) Gun malfunction C) Far-range shot D) Contact or close-range shot
A) Irregular B) Larger than exit C) Smaller and smoother D) Missing |