A) March 1994 B) March 1995 C) December 1995 D) January 1995
A) American Exitus B) Naughty Dog C) Epoch Ink D) Universal Interactive
A) Charles Zembillas B) Andy Gavin C) Mark Cerny D) Doctor Nitrus Brio
A) Epoch Ink B) Universal Interactive C) Naughty Dog D) American Exitus
A) Monthly B) Daily C) Weekly D) Bi-weekly
A) Crash's nature as a Tasmanian animal and evil geniuses having island strongholds B) Technical limitations of the PlayStation console C) Inspirations from classic literature and pop culture D) A desire to feature tropical beaches exclusively
A) A futuristic metropolis inspired by The Jetsons B) The remnants of the lost continent of Lemuria C) A parallel dimension created by the Cortex Vortex D) An active volcanic archipelago in the Pacific
A) As a sleek, futuristic animal B) As a large-nosed beast with a Zorro mask C) As a squat, hunkered-down character D) As tall, lean, and manic
A) Pearson B) Cerny C) Zembillas D) Rubin
A) 49% B) 60% C) 50% D) 51%
A) 40% B) 50% C) 49% D) 51%
A) Gavin B) Rubin C) Pearson D) Zembillas
A) Green B) Orange C) Blue D) Red
A) By popular vote B) By random choice C) By testing real Tasmanian animals D) By process of elimination
A) To prevent flickering pixels on his neck B) To counter low screen resolution and make facial expressions discernible C) To make him look more like a real Tasmanian marsupial D) To accommodate a long-range communication device
A) Rendering his facial expressions B) Displaying his shadow C) Animating his running cycle D) Turning Crash's head
A) Stripes on his arms and glowing eyes B) A Zorro mask and red boots C) A tail, flappy straps of clothing, and long pants D) Gloves, spots on his back, and a light-colored chest
A) Due to the PlayStation's inability to properly display such pixels without flickering B) Because Pearson's concept bible explicitly forbade them C) Because they interfered with his head rotation D) Because they made him look too much like a real animal
A) To keep his ankles from flickering B) To highlight his light-colored chest C) To fit his squat, hunkered-down design D) To make his running animation faster
A) By addressing the audience directly as a self-aware character B) Through intelligible mumbles like C-3PO C) In complete silence from the very beginning D) In a series of bizarre non sequiturs derived from classic literature and pop culture
A) Past voices for video game characters were considered lame, negative, and distracting B) Sound memory on the PlayStation was too limited C) Voice actors were too expensive during production D) Charles Zembillas preferred a silent protagonist
A) A bit like a Nazi from The Jetsons B) A mad scientist from Star Wars C) A mob boss from The Godfather D) An evil wizard from classic literature
A) Rubin B) Gavin C) Pearson D) Zembillas
A) As a self-aware video game character who addressed the audience B) As a silent boss encountered only at the very end C) As an animal mutated by his own vortex D) As a narrator who read lines from classic literature
A) Naughty Dog decided cutscenes would disrupt the game's pacing B) The PlayStation could not render dialogue boxes C) Universal Interactive requested a more serious tone D) Playtesters found his jokes too confusing
A) Cortex Brio B) Neuro Brio C) Nikola Brio D) Needy Brio
A) To act as a guide for Crash like Aku Aku B) To break the fourth wall alongside Cortex C) To serve as a foil to Cortex D) To be the main playable protagonist
A) As a futuristic robot similar to C-3PO B) As an elderly human character who communicated through mumbles C) As a tiki statue located outside a Polynesian restaurant D) As a floating mask made of low polygons
A) Darth Vader and Emperor Palpatine B) C-3PO and R2-D2 C) Luke Skywalker and Yoda D) Han Solo and Chewbacca
A) A Polynesian restaurant near the Alewife station B) A lost continent mentioned in Pearson's bible C) An ancient dialect from Lemuria D) A fictional mad scientist movie from 1962
A) Masks hanging on every wall B) A menu featuring Tasmanian dishes C) An indoor waterfall resembling Cortex's castle D) Giant tiki statues out front
A) To serve as the main antagonists of the story B) To act as the fourth-wall-breaking narrators C) To replace the original voice acting for Crash D) To balance the gameplay's difficulty
A) Gavin's B) Cerny's C) Pearson's D) Rubin's
A) It conflicted with the Polynesian restaurant theme B) It made the game too easy for players C) It would have been technically impractical D) It caused the PlayStation to overheat
A) The rotating head B) The jiggling fat animations C) The floating masks D) The Zorro-like mask
A) Pinstripe Potoroo B) Ripper Roo C) Tiny Tiger D) Papu Papu
A) Ripper Roo B) Pinstripe Potoroo C) Tiny Tiger D) Papu Papu
A) The dangers of the Cortex Vortex B) The technical limitations of the PlayStation C) The personality of Doctor Nitrus Brio D) The lost continent of Lemuria
A) Lemuria B) Star Wars C) The Jetsons D) The Godfather
A) Pamela B) Needy C) Zorro D) Karmen
A) C-3PO B) Joe Pearson C) Charles Zembillas D) Pamela Anderson
A) She was originally written as a speaking character B) Her ankles were flickering due to her pants C) It was scaled back to be less provocative D) The PlayStation could not render her pixels
A) Ripper Roo and Papu Papu B) The Komodo Brothers and Tiny Tiger C) Doctor Cortex and Nitrus Brio D) Pinstripe Potoroo and Needy Brio
A) He first sketched each environment, designing additional individual elements later B) He focused exclusively on straight lines and 90-degree corners C) He wrote game code before the visual production began D) He built 3D geometry before sketching any background objects
A) A sterile laboratory look B) A minimalist, geometric look C) A futuristic, mechanical look D) An organic, overgrown look
A) Straight lines and 90-degree corners B) Low-polygon alternative structures C) Tiki statues and Polynesian decorations D) Dark and light contrasting elements
A) Joe Pearson B) A Naughty Dog artist C) Charles Zembillas D) Mark Cerny
A) Making the best use of textures and reducing the amount of geometry B) Focusing solely on straight lines and 90-degree corners C) Using as much geometry as possible to increase resolution D) Avoiding textures in favor of solid colored polygons
A) To simulate the lighting of a Polynesian restaurant B) To create visual interest and separate geometry C) To prevent older televisions from bleeding red colors D) To make Crash's fur color distinguishable
A) Wearing Zorro-like masks B) Squinting C) Blinking rapidly D) Turning their heads
A) To determine whether Crash's ankles were visible B) To check if the red color bleeding was minimized C) To test the PlayStation's flickering pixel limitations D) To make sure they could be played by light value alone
A) Lost City and Sunset Vista B) Alewife Station and Polynesian Rest Area C) The Jetsons and The Godfather D) Cortex's Castle and Lemuria
A) A futuristic laboratory from 1962 B) An overgrown organic jungle C) His twisted mind D) The lost continent of Lemuria
A) March 1995 B) Fifty-one weeks C) Eight months D) Forty-nine days
A) October 1994 B) September 1994 C) January 5, 1994 D) August 1994
A) October 1994 B) January 1994 C) September 1994 D) August 1994
A) David Siller B) Taylor Kurosaki C) Bob Rafei D) Dave Baggett
A) Side-scrolling pixel art B) Full 3D rendering C) Virtual reality simulation D) Text-based interfaces
A) Donkey Kong Country B) Way of the Warrior C) Final Fight D) Sonic the Hedgehog
A) Sonic the Hedgehog B) Donkey Kong Country C) Way of the Warrior D) Final Fight
A) Sega Saturn B) Nintendo 64 C) Atari Jaguar D) Sony's PlayStation
A) $10,000 B) Nothing, it was free C) $1.7 million D) $35,000
A) October 1994 B) September 1994 C) January 1994 D) August 1994
A) $500,000 B) $35,000 C) $1.7 million D) $10 million
A) January 1994 B) October 1994 C) September 1994 D) August 1994
A) 10th B) 44th C) 1st D) 30th
A) Mark Cerny B) Robert Biniaz C) David Siller D) Skip Paul
A) "Al O. Saurus" B) "Willy the Wombat" C) "Crash Bandicoot" D) "Doctor Neo Cortex"
A) Sony B) Universal Interactive C) Hudson Soft D) Naughty Dog
A) David Siller B) Dave Baggett C) Bob Rafei D) Taylor Kurosaki
A) Blender B) Maya C) LightWave 3D D) Photoshop
A) Bob Rafei B) Dave Baggett C) Skip Paul D) David Siller
A) Mutate-O-Matic B) Evolvo-Ray C) Brainwash Ray D) Cortex Vortex
A) Lieutenant B) General C) Foot soldier D) Scientist
A) Coco B) Tawna C) Aku Aku D) Pinstripe
A) Papu Papu B) Ripper Roo C) Doctor Nitrus Brio D) Aku Aku
A) A hovercraft B) An airship C) A submarine D) A large bird
A) A potion launcher B) A tribal spear C) The Evolvo-Ray D) A plasma gun
A) A large bird B) A koala C) An eastern barred bandicoot D) A kangaroo
A) A plus-size clothing shop B) A cocktail bar C) A bookstore D) A resort hotel
A) Tasmania B) Hollywood C) New York D) Chicago
A) Resort developer B) Movie star C) Author D) Politician
A) A mayoral race B) A presidential election C) A gubernatorial campaign D) A senate campaign
A) Genetics B) Bartending C) Writing books D) Acting in movies
A) 1995 B) 1997 C) 1996 D) 1994
A) Capcom B) Sony Computer Entertainment C) Naughty Dog D) Universal Interactive Studios
A) PlayStation Launch Event B) E3 1996 C) Tokyo Game Show 1995 D) CES 1996
A) 2018 B) 2017 C) 2020 D) 2015
A) 50 levels B) 26 levels C) 32 levels D) 100 levels
A) 50 B) 25 C) 100 D) 10
A) An Aku Aku mask B) A colored gem C) The ability to save the game D) A key that unlocks a secret level
A) All 26 gems B) 32 gems C) 100 gems D) 6 colored gems
A) Silicon Graphics-based workstations B) Linux-based workstations C) Personal computers D) Macintosh-based workstations
A) Linux B) UNIX C) Windows D) IRIX
A) 640 × 480 B) 512 × 240 C) 256 × 192 D) 1024 × 768
A) Polygon counts B) Frame rates C) Lighting effects D) Resolution scaling
A) Sprite animation B) Skeletal animation C) Vertex animation D) Keyframe animation
A) Five-joint weighting B) Three-to-four-joint weighting C) One-joint weighting D) Two-joint weighting
A) 30 frames per second B) 60 frames per second C) 15 frames per second D) 24 frames per second
A) 512 B) 532 C) 900 D) 240 |