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Crash Bandicoot (video game) - Quiz
Contributed by: Ball
  • 1. When did Universal Interactive and Naughty Dog recruit Joe Pearson?
A) March 1994
B) March 1995
C) December 1995
D) January 1995
  • 2. Which company did Joe Pearson represent?
A) American Exitus
B) Naughty Dog
C) Epoch Ink
D) Universal Interactive
  • 3. Who did Joe Pearson recommend be brought on board for visual production?
A) Charles Zembillas
B) Andy Gavin
C) Mark Cerny
D) Doctor Nitrus Brio
  • 4. Which company did Charles Zembillas represent?
A) Epoch Ink
B) Universal Interactive
C) Naughty Dog
D) American Exitus
  • 5. How often did Pearson and Zembillas meet with Naughty Dog?
A) Monthly
B) Daily
C) Weekly
D) Bi-weekly
  • 6. What determined the game's mysterious island setting?
A) Crash's nature as a Tasmanian animal and evil geniuses having island strongholds
B) Technical limitations of the PlayStation console
C) Inspirations from classic literature and pop culture
D) A desire to feature tropical beaches exclusively
  • 7. What did Pearson's concept bible establish the game's setting as?
A) A futuristic metropolis inspired by The Jetsons
B) The remnants of the lost continent of Lemuria
C) A parallel dimension created by the Cortex Vortex
D) An active volcanic archipelago in the Pacific
  • 8. How did Zembillas' initial sketches depict Crash?
A) As a sleek, futuristic animal
B) As a large-nosed beast with a Zorro mask
C) As a squat, hunkered-down character
D) As tall, lean, and manic
  • 9. Who drew a version of Crash that was leaner, had a larger nose, and wore a Zorro-like mask?
A) Pearson
B) Cerny
C) Zembillas
D) Rubin
  • 10. What percentage of Crash's final design was determined by technical and visual necessity?
A) 49%
B) 60%
C) 50%
D) 51%
  • 11. What percentage of Crash's final design was determined by inspiration?
A) 40%
B) 50%
C) 49%
D) 51%
  • 12. Who determined Crash's fur color?
A) Gavin
B) Rubin
C) Pearson
D) Zembillas
  • 13. Which color was strictly outlawed because it would bleed on older televisions?
A) Green
B) Orange
C) Blue
D) Red
  • 14. How was Crash's orange fur color selected?
A) By popular vote
B) By random choice
C) By testing real Tasmanian animals
D) By process of elimination
  • 15. Why was Crash's head made large and neckless?
A) To prevent flickering pixels on his neck
B) To counter low screen resolution and make facial expressions discernible
C) To make him look more like a real Tasmanian marsupial
D) To accommodate a long-range communication device
  • 16. According to Rubin, what increased in difficulty due to Crash's neckless head design?
A) Rendering his facial expressions
B) Displaying his shadow
C) Animating his running cycle
D) Turning Crash's head
  • 17. What small details were added to help players determine what side of Crash was visible?
A) Stripes on his arms and glowing eyes
B) A Zorro mask and red boots
C) A tail, flappy straps of clothing, and long pants
D) Gloves, spots on his back, and a light-colored chest
  • 18. Why was Crash not given a tail or flappy straps of clothing?
A) Due to the PlayStation's inability to properly display such pixels without flickering
B) Because Pearson's concept bible explicitly forbade them
C) Because they interfered with his head rotation
D) Because they made him look too much like a real animal
  • 19. Why was the length of Crash's pants shortened?
A) To keep his ankles from flickering
B) To highlight his light-colored chest
C) To fit his squat, hunkered-down design
D) To make his running animation faster
  • 20. How was Crash originally written to communicate?
A) By addressing the audience directly as a self-aware character
B) Through intelligible mumbles like C-3PO
C) In complete silence from the very beginning
D) In a series of bizarre non sequiturs derived from classic literature and pop culture
  • 21. Why did the team ultimately decide that Crash would be mute?
A) Past voices for video game characters were considered lame, negative, and distracting
B) Sound memory on the PlayStation was too limited
C) Voice actors were too expensive during production
D) Charles Zembillas preferred a silent protagonist
  • 22. What fictional character comparison was given to Zembillas for Cortex's appearance?
A) A bit like a Nazi from The Jetsons
B) A mad scientist from Star Wars
C) A mob boss from The Godfather
D) An evil wizard from classic literature
  • 23. Who owns the original sketches of Cortex?
A) Rubin
B) Gavin
C) Pearson
D) Zembillas
  • 24. How was Cortex originally envisioned to interact with the game?
A) As a self-aware video game character who addressed the audience
B) As a silent boss encountered only at the very end
C) As an animal mutated by his own vortex
D) As a narrator who read lines from classic literature
  • 25. Why was Cortex's fourth-wall-breaking dialogue removed?
A) Naughty Dog decided cutscenes would disrupt the game's pacing
B) The PlayStation could not render dialogue boxes
C) Universal Interactive requested a more serious tone
D) Playtesters found his jokes too confusing
  • 26. What was Doctor Nitrus Brio's original name?
A) Cortex Brio
B) Neuro Brio
C) Nikola Brio
D) Needy Brio
  • 27. What was the original narrative role of Doctor Nitrus Brio?
A) To act as a guide for Crash like Aku Aku
B) To break the fourth wall alongside Cortex
C) To serve as a foil to Cortex
D) To be the main playable protagonist
  • 28. How was Aku Aku originally conceived?
A) As a futuristic robot similar to C-3PO
B) As an elderly human character who communicated through mumbles
C) As a tiki statue located outside a Polynesian restaurant
D) As a floating mask made of low polygons
  • 29. Which Star Wars characters inspired the original dynamic of Aku Aku and Crash?
A) Darth Vader and Emperor Palpatine
B) C-3PO and R2-D2
C) Luke Skywalker and Yoda
D) Han Solo and Chewbacca
  • 30. Where does Aku Aku's name originate from?
A) A Polynesian restaurant near the Alewife station
B) A lost continent mentioned in Pearson's bible
C) An ancient dialect from Lemuria
D) A fictional mad scientist movie from 1962
  • 31. What feature did the Polynesian restaurant have that inspired Aku Aku's name?
A) Masks hanging on every wall
B) A menu featuring Tasmanian dishes
C) An indoor waterfall resembling Cortex's castle
D) Giant tiki statues out front
  • 32. Why were the floating Aku Aku masks added to the game?
A) To serve as the main antagonists of the story
B) To act as the fourth-wall-breaking narrators
C) To replace the original voice acting for Crash
D) To balance the gameplay's difficulty
  • 33. Whose initial suggestion was a translucent shield for player protection?
A) Gavin's
B) Cerny's
C) Pearson's
D) Rubin's
  • 34. Why was Cerny's translucent shield suggestion rejected?
A) It conflicted with the Polynesian restaurant theme
B) It made the game too easy for players
C) It would have been technically impractical
D) It caused the PlayStation to overheat
  • 35. What low-polygon alternative was created instead of a translucent shield?
A) The rotating head
B) The jiggling fat animations
C) The floating masks
D) The Zorro-like mask
  • 36. Which boss character allowed animators to implement overlapping action?
A) Pinstripe Potoroo
B) Ripper Roo
C) Tiny Tiger
D) Papu Papu
  • 37. Which boss character allowed animators to implement jiggling fat?
A) Ripper Roo
B) Pinstripe Potoroo
C) Tiny Tiger
D) Papu Papu
  • 38. What did Ripper Roo serve as a humorous demonstration of?
A) The dangers of the Cortex Vortex
B) The technical limitations of the PlayStation
C) The personality of Doctor Nitrus Brio
D) The lost continent of Lemuria
  • 39. Which film inspired Pinstripe Potoroo?
A) Lemuria
B) Star Wars
C) The Jetsons
D) The Godfather
  • 40. What was Tawna's original name?
A) Pamela
B) Needy
C) Zorro
D) Karmen
  • 41. Which actress inspired Tawna's design?
A) C-3PO
B) Joe Pearson
C) Charles Zembillas
D) Pamela Anderson
  • 42. Why was Tawna's design altered during production?
A) She was originally written as a speaking character
B) Her ankles were flickering due to her pants
C) It was scaled back to be less provocative
D) The PlayStation could not render her pixels
  • 43. Which characters were originally created for the first game but appeared as bosses in future games?
A) Ripper Roo and Papu Papu
B) The Komodo Brothers and Tiny Tiger
C) Doctor Cortex and Nitrus Brio
D) Pinstripe Potoroo and Needy Brio
  • 44. How did Joe Pearson approach creating the levels for the game?
A) He first sketched each environment, designing additional individual elements later
B) He focused exclusively on straight lines and 90-degree corners
C) He wrote game code before the visual production began
D) He built 3D geometry before sketching any background objects
  • 45. What kind of look did Pearson aim for in the game's environments?
A) A sterile laboratory look
B) A minimalist, geometric look
C) A futuristic, mechanical look
D) An organic, overgrown look
  • 46. What architectural elements did Pearson work to completely avoid?
A) Straight lines and 90-degree corners
B) Low-polygon alternative structures
C) Tiki statues and Polynesian decorations
D) Dark and light contrasting elements
  • 47. Who sketched every single background object in the game before it was modeled?
A) Joe Pearson
B) A Naughty Dog artist
C) Charles Zembillas
D) Mark Cerny
  • 48. What were Naughty Dog's artists tasked with regarding textures and geometry?
A) Making the best use of textures and reducing the amount of geometry
B) Focusing solely on straight lines and 90-degree corners
C) Using as much geometry as possible to increase resolution
D) Avoiding textures in favor of solid colored polygons
  • 49. Why were dark and light elements juxtaposed by the artists?
A) To simulate the lighting of a Polynesian restaurant
B) To create visual interest and separate geometry
C) To prevent older televisions from bleeding red colors
D) To make Crash's fur color distinguishable
  • 50. What action did the artists perform when sketching, texturing, and playing the levels?
A) Wearing Zorro-like masks
B) Squinting
C) Blinking rapidly
D) Turning their heads
  • 51. Why did the artists squint when working on the levels?
A) To determine whether Crash's ankles were visible
B) To check if the red color bleeding was minimized
C) To test the PlayStation's flickering pixel limitations
D) To make sure they could be played by light value alone
  • 52. Which specific levels used mutually accentuating colors as their theme?
A) Lost City and Sunset Vista
B) Alewife Station and Polynesian Rest Area
C) The Jetsons and The Godfather
D) Cortex's Castle and Lemuria
  • 53. What was the interior of Cortex's castle designed to reflect?
A) A futuristic laboratory from 1962
B) An overgrown organic jungle
C) His twisted mind
D) The lost continent of Lemuria
  • 54. According to Rubin, how long did the artists work on the visuals before any game code was written?
A) March 1995
B) Fifty-one weeks
C) Eight months
D) Forty-nine days
  • 55. On what date were Skip Paul and Robert Biniaz credited with establishing Universal Interactive Studios?
A) October 1994
B) September 1994
C) January 5, 1994
D) August 1994
  • 56. When did Gavin and Rubin begin their move from Boston to Los Angeles?
A) October 1994
B) January 1994
C) September 1994
D) August 1994
  • 57. Who was Naughty Dog's first employee hired by Gavin and Rubin before leaving Boston?
A) David Siller
B) Taylor Kurosaki
C) Bob Rafei
D) Dave Baggett
  • 58. What game genre transition did Gavin and Rubin notice while studying arcade games during their trip?
A) Side-scrolling pixel art
B) Full 3D rendering
C) Virtual reality simulation
D) Text-based interfaces
  • 59. Which 1989 game inspired the 3D beat 'em up idea that Naughty Dog initially considered?
A) Donkey Kong Country
B) Way of the Warrior
C) Final Fight
D) Sonic the Hedgehog
  • 60. Which specific game made Gavin and Rubin wonder how it could function in three dimensions?
A) Sonic the Hedgehog
B) Donkey Kong Country
C) Way of the Warrior
D) Final Fight
  • 61. Which game console was chosen by Naughty Dog for development after they deemed other options unsatisfactory?
A) Sega Saturn
B) Nintendo 64
C) Atari Jaguar
D) Sony's PlayStation
  • 62. How much did Naughty Dog pay for a PlayStation development unit?
A) $10,000
B) Nothing, it was free
C) $1.7 million
D) $35,000
  • 63. When did Naughty Dog receive their PlayStation development unit?
A) October 1994
B) September 1994
C) January 1994
D) August 1994
  • 64. What was the initial development budget set for Crash Bandicoot?
A) $500,000
B) $35,000
C) $1.7 million
D) $10 million
  • 65. When did production on Crash Bandicoot officially begin?
A) January 1994
B) October 1994
C) September 1994
D) August 1994
  • 66. According to Rubin's approximation, roughly what number game was Crash Bandicoot to begin development for the PlayStation?
A) 10th
B) 44th
C) 1st
D) 30th
  • 67. Who was assigned as the game's producer by Universal Interactive due to his game design expertise?
A) Mark Cerny
B) Robert Biniaz
C) David Siller
D) Skip Paul
  • 68. What temporary name did Gavin and Rubin use for the starring character of the game?
A) "Al O. Saurus"
B) "Willy the Wombat"
C) "Crash Bandicoot"
D) "Doctor Neo Cortex"
  • 69. Which company used the name 'Willy Wombat' for its Japan-exclusive Sega Saturn role-playing game?
A) Sony
B) Universal Interactive
C) Hudson Soft
D) Naughty Dog
  • 70. Who was Naughty Dog's next employee hired on January 5, 1995, after being a visual effects artist on seaQuest DSV?
A) David Siller
B) Dave Baggett
C) Bob Rafei
D) Taylor Kurosaki
  • 71. What software was Taylor Kurosaki using before he was attracted to learn and use Alias PowerAnimator?
A) Blender
B) Maya
C) LightWave 3D
D) Photoshop
  • 72. Who was hired around the same time as Taylor Kurosaki and assigned as the game's art director?
A) Bob Rafei
B) Dave Baggett
C) Skip Paul
D) David Siller
  • 73. What machine does Cortex use to genetically alter the local wildlife?
A) Mutate-O-Matic
B) Evolvo-Ray
C) Brainwash Ray
D) Cortex Vortex
  • 74. What role does Cortex select Crash for in his army?
A) Lieutenant
B) General
C) Foot soldier
D) Scientist
  • 75. Who does Crash become attached to the day before the brainwashing procedure?
A) Coco
B) Tawna
C) Aku Aku
D) Pinstripe
  • 76. Who aids Crash in his mission to rescue Tawna and defeat Cortex?
A) Papu Papu
B) Ripper Roo
C) Doctor Nitrus Brio
D) Aku Aku
  • 77. What vehicle does Cortex board to attack Crash as his castle burns?
A) A hovercraft
B) An airship
C) A submarine
D) A large bird
  • 78. What weapon does Cortex use from his hovercraft against Crash?
A) A potion launcher
B) A tribal spear
C) The Evolvo-Ray
D) A plasma gun
  • 79. What animal do Crash and Tawna use to escape in the alternate ending?
A) A large bird
B) A koala
C) An eastern barred bandicoot
D) A kangaroo
  • 80. What does Papu Papu open using the proceeds from selling the castle?
A) A plus-size clothing shop
B) A cocktail bar
C) A bookstore
D) A resort hotel
  • 81. Where does Koala Kong move in the epilogue?
A) Tasmania
B) Hollywood
C) New York
D) Chicago
  • 82. What career does Koala Kong pursue in Hollywood?
A) Resort developer
B) Movie star
C) Author
D) Politician
  • 83. What political event does Pinstripe prepare for in Chicago?
A) A mayoral race
B) A presidential election
C) A gubernatorial campaign
D) A senate campaign
  • 84. What does Doctor Nitrus Brio rediscover a love for in the epilogue?
A) Genetics
B) Bartending
C) Writing books
D) Acting in movies
  • 85. In what year was Crash Bandicoot released?
A) 1995
B) 1997
C) 1996
D) 1994
  • 86. Who published Crash Bandicoot for the PlayStation?
A) Capcom
B) Sony Computer Entertainment
C) Naughty Dog
D) Universal Interactive Studios
  • 87. Where was Crash Bandicoot first unveiled?
A) PlayStation Launch Event
B) E3 1996
C) Tokyo Game Show 1995
D) CES 1996
  • 88. When was a remastered version of Crash Bandicoot released?
A) 2018
B) 2017
C) 2020
D) 2015
  • 89. How many levels does Crash have to traverse in the game?
A) 50 levels
B) 26 levels
C) 32 levels
D) 100 levels
  • 90. How many Wumpa Fruit are needed to grant Crash an extra life?
A) 50
B) 25
C) 100
D) 10
  • 91. What does clearing Cortex's bonus round grant Crash?
A) An Aku Aku mask
B) A colored gem
C) The ability to save the game
D) A key that unlocks a secret level
  • 92. How many gems must be collected to unlock the special epilogue sequence?
A) All 26 gems
B) 32 gems
C) 100 gems
D) 6 colored gems
  • 93. What kind of workstations were used for the production of Crash Bandicoot?
A) Silicon Graphics-based workstations
B) Linux-based workstations
C) Personal computers
D) Macintosh-based workstations
  • 94. What operating system was used in the tool pipeline for the workstations?
A) Linux
B) UNIX
C) Windows
D) IRIX
  • 95. What video mode did the PlayStation have?
A) 640 × 480
B) 512 × 240
C) 256 × 192
D) 1024 × 768
  • 96. What was emphasized over textures to bypass the PlayStation's lack of texture correction?
A) Polygon counts
B) Frame rates
C) Lighting effects
D) Resolution scaling
  • 97. What animation method was implemented to make the game look like an animated cartoon?
A) Sprite animation
B) Skeletal animation
C) Vertex animation
D) Keyframe animation
  • 98. How many joints of weighting did Alias PowerAnimator make available?
A) Five-joint weighting
B) Three-to-four-joint weighting
C) One-joint weighting
D) Two-joint weighting
  • 99. At what frame rate was the location of each vertex stored in each frame?
A) 30 frames per second
B) 60 frames per second
C) 15 frames per second
D) 24 frames per second
  • 100. How many polygons did Rubin use to create Crash's model?
A) 512
B) 532
C) 900
D) 240
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