A) 1994 B) 1993 C) 1996 D) 1990
A) Three years B) One year C) Four years D) Two years
A) Twelve months B) Nine months C) Six months D) Three months
A) Over 40 pages B) Over 10 pages C) Over 100 pages D) Over 20 pages
A) Sega Saturn B) Nintendo 64 C) Super NES D) Mega Drive
A) Yasuhiro Anpo B) Shinji Mikami C) Akio Sakai D) Koji Oda
A) A more hellish place B) A futuristic space station C) A medieval castle D) An underwater facility
A) Sweet Home B) Dawn of the Dead C) The Shining D) Alone in the Dark
A) The Stanley Hotel B) The Grand Hotel C) The Bates Motel D) The Overlook Hotel
A) Dawn of the Dead B) Alone in the Dark C) The Shining D) The Blob
A) Fully 3D and first-person B) Top-down isometric C) 2D side-scrolling D) Fixed-view cinematic
A) Alone in the Dark B) Super Ghouls 'n Ghosts C) Sweet Home D) Doom
A) Supernatural, psychological Japanese horror B) Slasher horror C) Gothic vampire horror D) Sci-fi alien horror
A) Sweet Home B) Alone in the Dark C) The Shining D) Dawn of the Dead
A) British werewolf horror style B) Japanese ghost story style C) Italian cannibal horror style D) American zombie horror style
A) The team ran out of memory for 3D assets B) PlayStation controllers could not handle first-person movement C) First-person views caused too much motion sickness D) Pre-rendered backdrops allowed a higher level of detail
A) Wolfenstein 3D B) Alone in the Dark C) Duke Nukem 3D D) Doom
A) Resident Evil 5 B) Resident Evil 2 C) Resident Evil 4 D) Resident Evil 7: Biohazard
A) Playtesters found it too scary B) It technically wasn't good enough C) There were not enough controllers D) PlayStation memory limits were exceeded
A) 1997 B) 1993 C) 1996 D) 1995
A) Tokyo Game Show B) Maximum Console Expo C) V Jump Festival D) E3
A) Electronic Gaming Monthly B) Maximum Console C) Famitsu D) V Jump
A) The local co-op mode B) The graveyard C) The tower D) Real-time weapon changes
A) The tower B) The guard house C) The lab D) The graveyard
A) The guard house B) The lab C) The guest house D) The mansion
A) Resident Evil 3 B) Resident Evil 2 C) Resident Evil Code: Veronica D) Resident Evil 5
A) Yes, for human characters only B) Yes, for all characters and enemies C) No, they did not use any motion capture D) Yes, for spiders and animals
A) Classic horror films B) Anatomical skeleton models C) Books and videos D) Live actors in the studio
A) He was intended to be the main villain B) He was intended to perform a comic relief role C) He was a cyborg strongman D) He was a medical expert
A) Chris B) Barry C) Wesker D) Rebecca
A) A brilliant scientist and researcher B) A member of the special rescue squad C) A big cyborg and typical strongman character D) An African-American comic relief character
A) Barry B) Brad C) Rebecca D) Chris
A) Sony PlayStation dev kits B) Apple Macintosh hardware C) IBM PC compatible hardware D) Silicon Graphics hardware
A) 3ds Max B) Blender C) Maya D) Softimage
A) In terms of things such as the amount of polygons B) Because Capcom owned Sony C) Because it supported first-person views better D) Due to its built-in CD player quality
A) Around 20 people B) Upwards of 80 people C) Exactly 50 people D) Over 200 people
A) Shinji Mikami B) Akio Sakai C) Tokuro Fujiwara D) Yasuhiro Anpo
A) The Saturn lacked a CD-ROM drive B) Sega refused to grant a publishing license C) The team was too busy making a sequel D) The hardware was not as ideally suited to the game as the PlayStation
A) April 1997 Tokyo Game Show B) 1993 Electronic Entertainment Expo C) 1995 V Jump Festival D) 1996 Maximum Console Expo
A) The cooperative gameplay mode B) A Sega Saturn sequel demo C) A first-person prototype video D) A demo for the sequel on PlayStation
A) In the United Kingdom B) In Japan C) In Canada D) In the United States
A) American B) British C) Japanese D) Canadian
A) Charlie Kraslavsky B) Eric Pirius C) Jason Durkee D) Greg Smith
A) Lynn Harris B) Linda C) Unknown D) Inez Jesionowski
A) Jason Durkee B) Charlie Kraslavsky C) Greg Smith D) Eric Pirius
A) Linda B) Inez Jesionowski C) Lynn Harris D) Unknown
A) Eric Pirius B) Jason Durkee C) Charlie Kraslavsky D) Greg Smith
A) Jason Durkee B) Eric Pirius C) Charlie Kraslavsky D) Greg Smith
A) English voice acting with English text only B) English voice acting with Japanese captions and text C) Japanese voice acting with English captions and text D) Japanese voice acting with Japanese text only
A) A recording studio in Tokyo B) A recording studio in Los Angeles C) A recording studio in London D) A recording studio in New York
A) Scott McCulloch B) Pablo Kuntz C) Sergio Alarcon D) Barry Gjerde
A) Scott McCulloch B) Barry Gjerde C) Dean Harrington D) Clay Alarcon
A) Sergio Alarcon B) Pablo Kuntz C) Ward E. Sexton D) Scott McCulloch
A) Inez Jesionowski B) Linda C) Lynn Harris D) Unknown
A) Alien, The Thing and The Fly B) The Shining, Sweet Home and Alone in the Dark C) Doom, Wolfenstein 3D and Super Ghouls 'n Ghosts D) Dawn of the Dead, The Blob and The Rocky Horror Picture Show
A) Serious and gritty B) Slapstick comedy C) Camp D) Purely psychological horror
A) They were used for the international release instead B) They were used exclusively in the Japanese release C) They were released as a special album D) They were left unused because Mikami found the quality inadequate
A) The Silicon Graphics hardware specs B) The fixed-view camera system C) Poor localization D) The lack of motion capture
A) A secret playable character B) A Japanese voice acting track C) A vocal ending theme D) An extra cinematic cutscene
A) "Yume de Owarasenai..." B) "The Shining Backdrops" C) "Dawn of the Dead" D) "Sweet Home Horror"
A) Fumitaka Fuchigami B) Koji Oda C) Barry Gjerde D) Scott McCulloch
A) Fujiwara B) Sakai C) Anpo D) Mikami
A) Around 200,000 copies B) Around 20,000 copies C) Around 10 million copies D) Around 2 million copies
A) If the voice acting would be too campy B) Whether the PlayStation could handle polygons C) How well a horror game would really sell D) Whether co-op mode would work
A) Capcom knew it would outsell Sega Saturn games B) Capcom expected it to sell millions immediately C) Capcom did not expect the game to be successful D) Capcom predicted it would revolutionize survival horror
A) Ward E. Sexton B) Scott McCulloch C) Barry Gjerde D) Pablo Kuntz
A) Clay Alarcon B) Sergio Alarcon C) Barry Gjerde D) Dean Harrington
A) Pablo Kuntz B) Sergio Alarcon C) Clay Alarcon D) Dean Harrington
A) Clay Alarcon B) Scott McCulloch C) Dean Harrington D) Sergio Alarcon
A) July 24, 1998 B) August 15, 1998 C) July 24, 1996 D) June 12, 1998
A) Alpha Team B) Delta Team C) Beta Team D) Gamma Team
A) Chris Redfield B) Enrico Marini C) Brad Vickers D) Albert Wesker
A) Kevin Dooley B) Joseph Frost C) Richard Aiken D) Forest Speyer
A) Dobermanns B) Zombies C) Crows D) Snakes
A) Joseph Frost B) Kenneth J. Sullivan C) Brad Vickers D) Kevin Dooley
A) Albert Wesker B) Jill Valentine C) Barry Burton D) Brad Vickers
A) A mysterious mansion B) A police station C) An underground laboratory D) A military base
A) Kenneth J. Sullivan B) Forest Speyer C) Enrico Marini D) Richard Aiken
A) Venom poisoning from a snake bite B) A gunshot wound C) Infected crows D) A zombie attack
A) Neptune B) Yawn C) Tyrant D) Black Tiger
A) Albert Wesker B) Brad Vickers C) Barry Burton D) An unseen person
A) A pharmaceutical corporation B) A weapons manufacturing company C) A technology conglomerate D) A biological security firm
A) t-Viruses B) MO disks C) B.O.W.s D) S.T.A.R.S.
A) Tyrant Virus B) Targeted Virus C) Toxic Virus D) Terminal Virus
A) Infecting him with the t-Virus B) Exposing his criminal record C) Firing him from S.T.A.R.S. D) Umbrella killing his family
A) A swarm of crows B) A giant snake C) A pack of Dobermanns D) The prototype Tyrant
A) Wesker B) Chris C) Jill D) Barry
A) MO disks B) Helicopter keys C) Flare gun D) Rocket launcher
A) By shooting a rocket launcher B) By flashing a flashlight C) By firing a flare D) By using a radio
A) A magnum B) A rocket launcher C) An assault rifle D) A shotgun
A) Only two B) None C) Only three D) All four
A) 1996 B) 1989 C) 1994 D) 1998
A) Heart rate monitor only B) Numerical life bar C) Stamina meter D) Vitals-monitoring system
A) 1996 B) 2000 C) 1998 D) 2002
A) Third-person perspective B) Side-scrolling perspective C) Top-down perspective D) First-person perspective
A) Point and click controls B) Mouse and keyboard controls C) Direct analog controls D) Tank controls
A) Rebecca B) Barry C) Chris D) Jill
A) Chris B) Jill C) Barry D) Rebecca
A) 6 slots B) 12 slots C) 8 slots D) 10 slots
A) First aid sprays B) Green herbs C) Ink ribbons D) Lockpicks |