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Resident Evil (1996 video game) - Quiz
Contributed by: Burton
  • 1. In what year did production on the game begin?
A) 1994
B) 1993
C) 1996
D) 1990
  • 2. How many years did the game take to develop?
A) Three years
B) One year
C) Four years
D) Two years
  • 3. For how many months did Mikami work on the game alone during development?
A) Twelve months
B) Nine months
C) Six months
D) Three months
  • 4. How many pages of script did Mikami write by himself initially?
A) Over 40 pages
B) Over 10 pages
C) Over 100 pages
D) Over 20 pages
  • 5. For which console was the project originally planned before moving to the PlayStation?
A) Sega Saturn
B) Nintendo 64
C) Super NES
D) Mega Drive
  • 6. Who worked on the Super NES version after having worked on Super Ghouls 'n Ghosts?
A) Yasuhiro Anpo
B) Shinji Mikami
C) Akio Sakai
D) Koji Oda
  • 7. What kind of setting was originally planned for the game before being changed to a more realistic one?
A) A more hellish place
B) A futuristic space station
C) A medieval castle
D) An underwater facility
  • 8. Which 1980 horror film inspired several of the mansion's pre-rendered backdrops?
A) Sweet Home
B) Dawn of the Dead
C) The Shining
D) Alone in the Dark
  • 9. What hotel served as the inspiration for the mansion's backdrops?
A) The Stanley Hotel
B) The Grand Hotel
C) The Bates Motel
D) The Overlook Hotel
  • 10. Which film was cited by Mikami as a negative inspiration for the game?
A) Dawn of the Dead
B) Alone in the Dark
C) The Shining
D) The Blob
  • 11. How was the game initially conceived in terms of camera perspective and dimensions?
A) Fully 3D and first-person
B) Top-down isometric
C) 2D side-scrolling
D) Fixed-view cinematic
  • 12. Which game inspired Mikami to adopt a cinematic fixed-view camera system?
A) Alone in the Dark
B) Super Ghouls 'n Ghosts
C) Sweet Home
D) Doom
  • 13. What style did the first-person prototype initially feature before shifting to American zombie horror?
A) Supernatural, psychological Japanese horror
B) Slasher horror
C) Gothic vampire horror
D) Sci-fi alien horror
  • 14. Which game influenced the supernatural, psychological Japanese horror style of the early prototype?
A) Sweet Home
B) Alone in the Dark
C) The Shining
D) Dawn of the Dead
  • 15. What film style did the team ultimately opt for, influenced by George A. Romero films?
A) British werewolf horror style
B) Japanese ghost story style
C) Italian cannibal horror style
D) American zombie horror style
  • 16. Why did Mikami eventually adopt fixed-view cameras instead of a fully 3D first-person view?
A) The team ran out of memory for 3D assets
B) PlayStation controllers could not handle first-person movement
C) First-person views caused too much motion sickness
D) Pre-rendered backdrops allowed a higher level of detail
  • 17. According to a concept art available since the 1990s, what game did the original first-person prototype resemble?
A) Wolfenstein 3D
B) Alone in the Dark
C) Duke Nukem 3D
D) Doom
  • 18. In which later mainline series entry was a first-person perspective used again after the original game?
A) Resident Evil 5
B) Resident Evil 2
C) Resident Evil 4
D) Resident Evil 7: Biohazard
  • 19. Why was the cooperative gameplay feature eventually removed from the game during production?
A) Playtesters found it too scary
B) It technically wasn't good enough
C) There were not enough controllers
D) PlayStation memory limits were exceeded
  • 20. In what year was early footage of the cooperative prototype revealed?
A) 1997
B) 1993
C) 1996
D) 1995
  • 21. What event hosted the presentation of a demo featuring real-time weapon changes in 1995?
A) Tokyo Game Show
B) Maximum Console Expo
C) V Jump Festival
D) E3
  • 22. Which magazine featured an early 1996 preview showing a graveyard and a slightly different final boss?
A) Electronic Gaming Monthly
B) Maximum Console
C) Famitsu
D) V Jump
  • 23. Which feature, removed from the final 1996 game, eventually appeared in the 2002 remake?
A) The local co-op mode
B) The graveyard
C) The tower
D) Real-time weapon changes
  • 24. What building replaced the guest houses late in development?
A) The tower
B) The guard house
C) The lab
D) The graveyard
  • 25. What building replaced the tower late in development?
A) The guard house
B) The lab
C) The guest house
D) The mansion
  • 26. In which mainline series entry did cooperative gameplay and real-time weapon changes return?
A) Resident Evil 3
B) Resident Evil 2
C) Resident Evil Code: Veronica
D) Resident Evil 5
  • 27. Did Capcom use motion capture for the game?
A) Yes, for human characters only
B) Yes, for all characters and enemies
C) No, they did not use any motion capture
D) Yes, for spiders and animals
  • 28. What did animators refer to instead of using motion capture?
A) Classic horror films
B) Anatomical skeleton models
C) Books and videos
D) Live actors in the studio
  • 29. Who was Dewey, an African-American man conceived in pre-production, intended to replace?
A) He was intended to be the main villain
B) He was intended to perform a comic relief role
C) He was a cyborg strongman
D) He was a medical expert
  • 30. Who replaced Dewey?
A) Chris
B) Barry
C) Wesker
D) Rebecca
  • 31. Who was Gelzer?
A) A brilliant scientist and researcher
B) A member of the special rescue squad
C) A big cyborg and typical strongman character
D) An African-American comic relief character
  • 32. Who replaced Gelzer?
A) Barry
B) Brad
C) Rebecca
D) Chris
  • 33. What hardware was used for almost all development of the game?
A) Sony PlayStation dev kits
B) Apple Macintosh hardware
C) IBM PC compatible hardware
D) Silicon Graphics hardware
  • 34. What software program was used alongside Silicon Graphics hardware during development?
A) 3ds Max
B) Blender
C) Maya
D) Softimage
  • 35. Why was the PlayStation chosen as the lead platform for the game?
A) In terms of things such as the amount of polygons
B) Because Capcom owned Sony
C) Because it supported first-person views better
D) Due to its built-in CD player quality
  • 36. Roughly how many people were on the development team towards the end of the game's development?
A) Around 20 people
B) Upwards of 80 people
C) Exactly 50 people
D) Over 200 people
  • 37. Who was the head of Capcom's consumer software division?
A) Shinji Mikami
B) Akio Sakai
C) Tokuro Fujiwara
D) Yasuhiro Anpo
  • 38. Why was Capcom hesitant to port Resident Evil to the Sega Saturn?
A) The Saturn lacked a CD-ROM drive
B) Sega refused to grant a publishing license
C) The team was too busy making a sequel
D) The hardware was not as ideally suited to the game as the PlayStation
  • 39. At which event was the Sega Saturn version finally unveiled?
A) April 1997 Tokyo Game Show
B) 1993 Electronic Entertainment Expo
C) 1995 V Jump Festival
D) 1996 Maximum Console Expo
  • 40. What did Capcom show alongside the Saturn version at the Tokyo Game Show?
A) The cooperative gameplay mode
B) A Sega Saturn sequel demo
C) A first-person prototype video
D) A demo for the sequel on PlayStation
  • 41. Where were the live action full-motion video sequences filmed?
A) In the United Kingdom
B) In Japan
C) In Canada
D) In the United States
  • 42. What nationality was the cast of actors used for the live action full-motion video sequences?
A) American
B) British
C) Japanese
D) Canadian
  • 43. Who played Chris in the live action full-motion video sequences?
A) Charlie Kraslavsky
B) Eric Pirius
C) Jason Durkee
D) Greg Smith
  • 44. Who played Jill in the live action full-motion video sequences?
A) Lynn Harris
B) Linda
C) Unknown
D) Inez Jesionowski
  • 45. Who played Barry in the live action full-motion video sequences?
A) Jason Durkee
B) Charlie Kraslavsky
C) Greg Smith
D) Eric Pirius
  • 46. Who played Rebecca in the live action full-motion video sequences?
A) Linda
B) Inez Jesionowski
C) Lynn Harris
D) Unknown
  • 47. Who played Wesker in the live action full-motion video sequences?
A) Eric Pirius
B) Jason Durkee
C) Charlie Kraslavsky
D) Greg Smith
  • 48. Who played Joseph in the live action full-motion video sequences?
A) Jason Durkee
B) Eric Pirius
C) Charlie Kraslavsky
D) Greg Smith
  • 49. What language are the voice acting tracks in all Japanese releases of the game?
A) English voice acting with English text only
B) English voice acting with Japanese captions and text
C) Japanese voice acting with English captions and text
D) Japanese voice acting with Japanese text only
  • 50. Where was the voice acting recorded for the game?
A) A recording studio in Tokyo
B) A recording studio in Los Angeles
C) A recording studio in London
D) A recording studio in New York
  • 51. Who provided the voice for Chris and the Narrator in the recording studio?
A) Scott McCulloch
B) Pablo Kuntz
C) Sergio Alarcon
D) Barry Gjerde
  • 52. Who provided the voice for Barry in the recording studio?
A) Scott McCulloch
B) Barry Gjerde
C) Dean Harrington
D) Clay Alarcon
  • 53. Who provided the voice for Wesker and Radio Transmissions?
A) Sergio Alarcon
B) Pablo Kuntz
C) Ward E. Sexton
D) Scott McCulloch
  • 54. Who was the voice director for the game?
A) Inez Jesionowski
B) Linda
C) Lynn Harris
D) Unknown
  • 55. What films did Lynn Harris loosely base her voice direction on?
A) Alien, The Thing and The Fly
B) The Shining, Sweet Home and Alone in the Dark
C) Doom, Wolfenstein 3D and Super Ghouls 'n Ghosts
D) Dawn of the Dead, The Blob and The Rocky Horror Picture Show
  • 56. What tone was Lynn Harris aiming for with her voice direction?
A) Serious and gritty
B) Slapstick comedy
C) Camp
D) Purely psychological horror
  • 57. What happened to the Japanese voice performances that were recorded for the game?
A) They were used for the international release instead
B) They were used exclusively in the Japanese release
C) They were released as a special album
D) They were left unused because Mikami found the quality inadequate
  • 58. According to lead programmer Yasuhiro Anpo, what hindered the realism and immersion of the international release?
A) The Silicon Graphics hardware specs
B) The fixed-view camera system
C) Poor localization
D) The lack of motion capture
  • 59. What feature is exclusive to the original Japanese PlayStation version's ending?
A) A secret playable character
B) A Japanese voice acting track
C) A vocal ending theme
D) An extra cinematic cutscene
  • 60. What is the title of the vocal ending theme in the original Japanese PlayStation version?
A) "Yume de Owarasenai..."
B) "The Shining Backdrops"
C) "Dawn of the Dead"
D) "Sweet Home Horror"
  • 61. Who performed the vocal ending theme "Yume de Owarasenai..."?
A) Fumitaka Fuchigami
B) Koji Oda
C) Barry Gjerde
D) Scott McCulloch
  • 62. Who originally targeted the game towards a core audience and only expected it to sell around 200,000 copies?
A) Fujiwara
B) Sakai
C) Anpo
D) Mikami
  • 63. How many copies did Fujiwara initially expect the game to sell?
A) Around 200,000 copies
B) Around 20,000 copies
C) Around 10 million copies
D) Around 2 million copies
  • 64. What did Mikami say he was initially worried about regarding the game?
A) If the voice acting would be too campy
B) Whether the PlayStation could handle polygons
C) How well a horror game would really sell
D) Whether co-op mode would work
  • 65. What did Anpo say about Capcom's expectations for the game's success?
A) Capcom knew it would outsell Sega Saturn games
B) Capcom expected it to sell millions immediately
C) Capcom did not expect the game to be successful
D) Capcom predicted it would revolutionize survival horror
  • 66. Who provided the voice for the Title and Character Names Announcer?
A) Ward E. Sexton
B) Scott McCulloch
C) Barry Gjerde
D) Pablo Kuntz
  • 67. Who provided the voice for Enrico and additional voices?
A) Clay Alarcon
B) Sergio Alarcon
C) Barry Gjerde
D) Dean Harrington
  • 68. Who provided the voice for Brad and Joseph?
A) Pablo Kuntz
B) Sergio Alarcon
C) Clay Alarcon
D) Dean Harrington
  • 69. Who provided the voice for Richard, Zombie Forest Speyer, and Zombies?
A) Clay Alarcon
B) Scott McCulloch
C) Dean Harrington
D) Sergio Alarcon
  • 70. When is the Bravo Team sent into the Arklay forest?
A) July 24, 1998
B) August 15, 1998
C) July 24, 1996
D) June 12, 1998
  • 71. What team is sent out after contact with the Bravo Team is lost?
A) Alpha Team
B) Delta Team
C) Beta Team
D) Gamma Team
  • 72. Who is the captain of the S.T.A.R.S. Alpha Team?
A) Chris Redfield
B) Enrico Marini
C) Brad Vickers
D) Albert Wesker
  • 73. Who is the dead pilot found at Bravo Team's crashed helicopter?
A) Kevin Dooley
B) Joseph Frost
C) Richard Aiken
D) Forest Speyer
  • 74. What kind of animals attack Alpha Team in the forest?
A) Dobermanns
B) Zombies
C) Crows
D) Snakes
  • 75. Who is mauled to death by dogs in the forest?
A) Joseph Frost
B) Kenneth J. Sullivan
C) Brad Vickers
D) Kevin Dooley
  • 76. Which Alpha Team member flees in the helicopter?
A) Albert Wesker
B) Jill Valentine
C) Barry Burton
D) Brad Vickers
  • 77. Where do the survivors take shelter after fleeing the forest?
A) A mysterious mansion
B) A police station
C) An underground laboratory
D) A military base
  • 78. Which Bravo Team member is discovered being eaten by a zombie?
A) Kenneth J. Sullivan
B) Forest Speyer
C) Enrico Marini
D) Richard Aiken
  • 79. What kills Richard Aiken?
A) Venom poisoning from a snake bite
B) A gunshot wound
C) Infected crows
D) A zombie attack
  • 80. What is the name of the giant mutated snake that bites Richard?
A) Neptune
B) Yawn
C) Tyrant
D) Black Tiger
  • 81. Who shoots Enrico Marini dead in the torso?
A) Albert Wesker
B) Brad Vickers
C) Barry Burton
D) An unseen person
  • 82. What type of corporation is Umbrella?
A) A pharmaceutical corporation
B) A weapons manufacturing company
C) A technology conglomerate
D) A biological security firm
  • 83. What were the Bio Organic Weapons called for short?
A) t-Viruses
B) MO disks
C) B.O.W.s
D) S.T.A.R.S.
  • 84. What does t-Virus stand for?
A) Tyrant Virus
B) Targeted Virus
C) Toxic Virus
D) Terminal Virus
  • 85. What threat does Wesker use to blackmail Barry?
A) Infecting him with the t-Virus
B) Exposing his criminal record
C) Firing him from S.T.A.R.S.
D) Umbrella killing his family
  • 86. What does Wesker release in the underground laboratory?
A) A swarm of crows
B) A giant snake
C) A pack of Dobermanns
D) The prototype Tyrant
  • 87. Who does the Tyrant kill first after being released?
A) Wesker
B) Chris
C) Jill
D) Barry
  • 88. What item must be collected to optionally save the other playable character from a holding cell?
A) MO disks
B) Helicopter keys
C) Flare gun
D) Rocket launcher
  • 89. How do the survivors signal Brad at the helipad?
A) By shooting a rocket launcher
B) By flashing a flashlight
C) By firing a flare
D) By using a radio
  • 90. What weapon does Brad drop for the player during the final battle with the Tyrant?
A) A magnum
B) A rocket launcher
C) An assault rifle
D) A shotgun
  • 91. According to the canon, how many protagonists survive the incident?
A) Only two
B) None
C) Only three
D) All four
  • 92. In what year was Resident Evil released?
A) 1996
B) 1989
C) 1994
D) 1998
  • 93. What system does Resident Evil use instead of a health counter?
A) Heart rate monitor only
B) Numerical life bar
C) Stamina meter
D) Vitals-monitoring system
  • 94. When were both the game's remake and prequel released on GameCube?
A) 1996
B) 2000
C) 1998
D) 2002
  • 95. What perspective does the game use to present the environment?
A) Third-person perspective
B) Side-scrolling perspective
C) Top-down perspective
D) First-person perspective
  • 96. What control scheme does the player use to move?
A) Point and click controls
B) Mouse and keyboard controls
C) Direct analog controls
D) Tank controls
  • 97. Who has more health and handles heavy weapons more effectively?
A) Rebecca
B) Barry
C) Chris
D) Jill
  • 98. Who has an increased inventory capacity and starts with a lockpick?
A) Chris
B) Jill
C) Barry
D) Rebecca
  • 99. What is the inventory capacity for Jill?
A) 6 slots
B) 12 slots
C) 8 slots
D) 10 slots
  • 100. What allows the player to save their progress using typewriters?
A) First aid sprays
B) Green herbs
C) Ink ribbons
D) Lockpicks
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