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Berzerk (video game) - Quiz
Contributed by: Salmon
  • 1. Who developed the 1980 maze and shooter video game Berzerk?
A) Atari
B) Nintendo
C) Sega
D) Stern Electronics
  • 2. What is the main objective of the player in Berzerk?
A) Defeat Evil Otto to win.
B) Escape maze-like rooms while shooting robots.
C) Collect as many coins as possible.
D) Build a robot army.
  • 3. Who is the designer of Berzerk?
A) Alan McNeil
B) Sid Meier
C) Gabe Newell
D) Shigeru Miyamoto
  • 4. What unique feature did Berzerk introduce in its gameplay?
A) Speech synthesis with digitized voices.
B) Online leaderboards.
C) Multiplayer mode.
D) Virtual reality support.
  • 5. How many units of Berzerk were sold shortly after its release?
A) 100,000 units
B) 50,000 units
C) Around 15,000 units
D) 5,000 units
  • 6. In which year was the sequel to Berzerk, Frenzy, developed?
A) 1986
B) 1988
C) 1984
D) 1982
  • 7. What is Evil Otto's role in the game Berzerk?
A) Guides the player through mazes.
B) Hunts down and tries to defeat the player.
C) Collects bonuses for the player.
D) Helps the player escape.
  • 8. Which of these games was influenced by Berzerk?
A) Space Invaders
B) Donkey Kong
C) Robotron: 2084
D) Pac-Man
  • 9. What did the robots in Berzerk say during gameplay?
A) Silent movements only.
B) Background music.
C) Taunting phrases and threats.
D) Encouraging messages.
  • 10. Which character from another company inspired the name 'Berzerk'?
A) Pac-Man from Namco
B) Mario from Nintendo
C) Link from Zelda
D) Berserker series by Fred Saberhagen
  • 11. What did the speech chip in Berzerk originally intend to assist?
A) Children learning languages.
B) People with visual impairments.
C) Musicians composing songs.
D) Gamers improving reflexes.
  • 12. What was the initial color scheme of Berzerk before it became a true colored game?
A) Sepia tones.
B) Full color from the start.
C) Grayscale only.
D) Black and white with translucent ink overlay.
  • 13. What inspired Alan McNeil's dislike for the happy-face icon?
A) It reminded him of a childhood fear.
B) He thought it looked too cheerful.
C) It was associated with insincere politeness.
D) He preferred geometric shapes.
  • 14. What did players receive for destroying all robots in a room?
A) A new weapon.
B) An extra level.
C) Bonus points.
D) Extra lives automatically.
  • 15. How could the arcade machine's gameplay elements be adjusted?
A) With a special coin insertion.
B) By pressing a secret button sequence.
C) Using DIP switches for options like extra lives.
D) Through an external control panel.
  • 16. What was the original inspiration for Berzerk's gameplay concept?
A) Pong
B) The game Chase.
C) Asteroids
D) Space Invaders
  • 17. How many directions could robots fire in Berzerk?
A) Four directions.
B) Two directions.
C) Six directions.
D) Eight directions.
  • 18. What was the purpose of Evil Otto's creation in Berzerk?
A) To serve as a guide for new players.
B) To act as a non-playable friend.
C) To provide hints during gameplay.
D) To incentivize players to leave a room after defeating robots.
  • 19. Which console received Berzerk with the title 'Best Solitaire Videogame'?
A) Vectrex
B) Intellivision
C) ColecoVision
D) Atari 2600
  • 20. What was Alan McNeil's role at Dave Nutting Associates before joining Stern Electronics?
A) Programmed coin-op sequels and ported games.
B) Designed game graphics only.
C) Tested video games for quality assurance.
D) Managed the company finances.
  • 21. What was the initial problem with McNeil's prototype of Berzerk?
A) There were no enemies in the maze.
B) The controls were unresponsive.
C) Robots moved too quickly, making the game too hard.
D) The graphics were not colorful enough.
  • 22. What was the original purpose of the speech chip used in Berzerk?
A) To assist people with visual impairments.
B) For creating background music.
C) For multiplayer communication.
D) To enhance graphics quality.
  • 23. What was the role of Dave Otto in relation to Berzerk?
A) He designed the game's graphics.
B) He programmed the speech chip.
C) Evil Otto was named after him.
D) He managed the game's marketing.
  • 24. What did McNeil adjust to balance the gameplay in Berzerk?
A) The soundtrack volume.
B) Robots' speeds and number of bullets they could shoot.
C) The size of the maze rooms.
D) The color scheme of the robots.
  • 25. What was the original sound design in Berzerk before using the speech chip?
A) Nature sounds.
B) Rock music tracks.
C) Classical music.
D) Pinball-type sounds.
  • 26. Where was the game Berzerk revealed?
A) Consumer Electronics Show in Las Vegas
B) Tokyo Game Show in Japan
C) Amusement & Music Operators Association (AMOA) exposition in Chicago
D) E3 Expo in Los Angeles
  • 27. How many visitors attended the AMOA exposition?
A) 5,000 visitors
B) 7,400 visitors
C) 8,500 visitors
D) 10,000 visitors
  • 28. Who created the standard one-inch-high joystick models for Berzerk?
A) Sega Enterprises
B) Atari Corporation
C) Nintendo Co., Ltd.
D) Wico Corporation
  • 29. Which game eventually reduced Berzerk's dominance?
A) Donkey Kong
B) Galaga
C) Pac-Man
D) Space Invaders
  • 30. Who developed the port for the Atari 2600 version of Berzerk?
A) Dan Hitchens
B) Stern Electronics
C) John McNeil
D) Atari Corporation
  • 31. How much did Stern Electronics sell the rights to make the home game of Berzerk for?
A) 10 million dollars
B) 4 million dollars
C) 1 million dollars
D) 6 million dollars
  • 32. Which year was Berzerk re-released as downloadable content in the Atari 50 compilation?
A) 2023
B) 2025
C) 2024
D) 2026
  • 33. Who found Berzerk interesting at AMOA and commented on the joystick usage?
A) Michael Blanchet
B) Tony Licata
C) Dick Welu
D) David Pierson
  • 34. Who complimented the inclusion of Evil Otto in Berzerk?
A) Dick Welu
B) Tony Licata
C) Craig Grannell
D) David Pierson
  • 35. Which game did Tony Licata pick as the best at AMOA?
A) Donkey Kong (1981)
B) Pac-Man (1982)
C) Berzerk
D) Atari's Battlezone (1980)
  • 36. Which magazine concluded Berzerk translated 'surprisingly well' for Vectrex?
A) Video Review
B) Play Meter
C) Electronic Games
D) TV Gamer
  • 37. Which magazine ranked the arcade version of Berzerk at 55th place on their list of top video games in 1995?
A) Flux magazine
B) Retro Gamer
C) AllGame
D) Eurogamer
  • 38. What year did Retro Gamer include Berzerk in their list of top Atari 2600 games?
A) 2012
B) 2008
C) 1995
D) 1982
  • 39. What aspect of Berzerk did Matt Fox find 'simple but effective'?
A) The graphics
B) The sound effects
C) The storyline
D) The gameplay mechanics
  • 40. Which feature of the cycloptic robots in Berzerk did Stuart Hunt and Darran Jones find menacing?
A) Their color
B) The rotating eyes
C) Their speed
D) Their size
  • 41. According to IGN, how was Evil Otto perceived by a younger generation of gamers?
A) Generally unknown
B) Seen as the main character
C) Considered a hero
D) Extremely popular
  • 42. What did McNeil deny regarding Berzerk after Burkowski's death?
A) That Berzerk caused any heart attacks.
B) That the game was stressful to play.
C) That anyone else had played it.
D) That others had died since playing Berzerk
  • 43. Which video game critic praised Berzerk as one of the first not-so-cute maze games?
A) Sarah Johnson
B) John Smith
C) Michael Blanchet
D) David Brown
  • 44. Which game did Eugene Jarvis describe as 'amazing' due to its unique feature of holding down the fire button?
A) Berzerk
B) Pac-Man
C) Galaga
D) Space Invaders
  • 45. Who developed an Atari 2600 homebrew version of Berzerk with digitized voice?
A) Tom Blankly
B) Dennis Debro
C) Larry DeMar
D) Mike Mika
  • 46. In which year did Atari, Inc. acquire the rights to Stern's arcade games including Berzerk?
A) 2021
B) 2023
C) 2019
D) 2020
  • 47. What was the title of the new Berzerk game developed by Sneakybox and published by Atari?
A) Berzerk: Remastered
B) Berzerk: Revived
C) Berzerk: Recharged
D) Berzerk: Reloaded
  • 48. What year did McNeil die of a heart attack?
A) 2017
B) 2016
C) 2015
D) 2018
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