A) Forensic Ballistics B) Toxicology C) Serology D) Dactyloscopy
A) Bore marks B) Rifling C) Impressions D) Lands
A) Scratches B) Nodes C) Lands D) Marks
A) Internal diameter of the barrel B) Length of barrel C) Trigger pull force D) Magazine capacity
A) Shell B) Wad C) Primer D) Jacket
A) GSR B) Bore smoke C) Flashback D) Muzzle blast
A) Hands B) Hair C) Eyes D) Teeth
A) Compound light microscope B) Electron microscope C) Comparison Microscope D) Phase contrast microscope
A) Full metal jacket B) Hollow point C) Rubber bullet D) Tracer bullet
A) Nails B) Pellets or slugs C) Arrows D) Darts
A) Trigger B) Barrel C) Grip D) Magazine
A) Abrasions B) Grooves C) Fractures D) Striations
A) Recoil B) Constriction C) Choke D) Gauge
A) Rifles B) Shotguns C) Handguns D) Crossbows
A) Contact shot B) Close range C) Far range D) Exit wound
A) Ragged and torn B) Square-shaped C) Larger than exit wounds D) Smaller and more circular
A) Abrasion collar B) Exit wound C) Stellate tear D) Grease ring
A) Smooth and oval B) Star-shaped C) Square D) Tear-drop shaped
A) Copper only B) Lead, barium, antimony C) Gold and silver D) Iron and nickel
A) Magnet B) Rubber tipped forceps C) Bare hands D) Metal tweezers
A) Weapon brand B) Shooter position C) Bullet color D) Fingerprint source
A) Explodes in magazine B) Fails to fire C) Double shoots D) Overheats
A) Throw B) Launch C) Explosion D) Fire
A) Deflection path B) Ricochet C) Parabolic path D) Shockwave
A) Gauge B) Millimeters only C) Caliber D) Chamber units
A) Soft tissue B) Water C) Bone D) Clothing
A) Muzzle flash B) Recoil C) Noise D) Bullet size
A) Blood smear on bullet B) Oil on bullet surface C) Residue ring at entrance wound D) Cleaning before firing
A) Trigger safety B) Ejector and extractor C) Screwdriver D) Fingerprint brushes
A) Bullet explodes in flight B) Bullet becomes non-lethal C) Bullet bounces off a surface D) Bullet vaporizes
A) Bullet explodes in flight B) Bullet bounces off a surface C) Bullet vaporizes D) Bullet becomes non-lethal
A) Abrasion collar B) Muzzle imprint C) Stellate tear D) Grease ring
A) Trigger B) Slide C) Safety lever D) Firing pin
A) Breech face marks B) Weight C) Color D) Sound
A) Primer ignition and burning powder B) Air pressure C) Hammer force alone D) Gravity
A) Luminol test B) Diphenylamine test C) Marquis test D) Kastle-Meyer test
A) Accidental imperfection B) Post-impact damage C) Unique individual scratches D) Manufacturer-wide features
A) Edmond Locard B) Hans Gross C) Henry Faulds D) Calvin Goddard
A) Old ammunition B) Close-range firing C) Gun malfunction D) A ricochet
A) Barrel shortens B) Distance increases C) Temperature drops D) Gauge lowers
A) Magazine B) Gas piston C) Rotating slide D) Cylinder
A) Abrasion collar B) Clot halo C) Tattooing D) Grease ring
A) Color dye B) Plastic core C) Pyrotechnic composition D) Poison
A) Wood B) Rubber C) Plastic D) Copper
A) Cartridge B) Gunshot residue C) Smokeless dust D) Bore dust
A) Barrel B) Action C) Trigger guard D) Grip
A) Shotgun B) Revolver C) Machine gun D) Blowgun
A) Full metal covering B) No metallic covering C) Rubber coating D) Half covering
A) Ricochet B) Cavitation C) Penetration D) Expansion
A) Dart B) Pellet cluster C) Arrow D) Pellet load
A) Isaac Newton B) John Browning C) Carl Sagan D) Calvin Goddard
A) Iodine B) Benzidine C) Phenolphthalein D) Sodium rhodizonate
A) Steel core bullet B) Armor-piercing bullet C) Full metal jacket D) Hollow point bullet
A) Air pressure B) Gravity C) Trigger pull D) Recoil or blowback
A) Breech face scratch B) Chamber mark C) Slide bite D) Lip impression
A) Class evidence only B) Biological evidence C) Trace evidence D) Firearm evidence
A) Caliber check B) Striation comparison C) Weight measurement D) Chemical analysis
A) Silent firing B) Bounce trajectory C) Low velocity firearm D) Hollow point usage
A) Smooth bore B) Serrated bore C) Lands and grooves D) Polygonal rifling
A) Tread B) Bore C) Rail D) Groove
A) Derringer B) Revolver C) Rifle D) Pistol
A) Liters per shot B) Feet per second C) Calories per second D) Meters per minute
A) Grip B) Magazine C) Stock D) Hammer
A) Supersonic B) Sonic C) Hypersonic D) Subsonic
A) Ricochet B) Far shot C) Ricochet D) Contact shot
A) All rifles B) Most .22 caliber guns C) All revolvers D) All shotguns
A) Expansion B) Penetration C) Cavitation D) Exposure
A) Bullet friction B) Trigger force C) Burning gunpowder D) Air pressure
A) Unburned powder striking skin B) Bullet deformation C) Smoke buildup D) Contact firing
A) Longer barrel B) Reduced recoil C) Increased pellet spread D) Lower velocity
A) Rotation B) Trajectory C) Torque D) Friction
A) Tattooing B) Cavitation C) Abrasion D) Fragmentation
A) Forward only B) None of the above C) Straight only D) Right or left
A) Left inside the cylinder B) Ejected automatically C) Melted by heat D) Turned into fragments
A) Triples B) Increases C) Decreases D) Disappears
A) Overpenetrated B) Fragmented C) Ricocheted D) Mislabeled
A) Rapid expansion B) Soft impact C) Deep penetration D) Low velocity
A) Weapon cleanliness B) Shooter age C) Firearm type D) Accuracy rate
A) Shored entrance B) Re-entry wound C) Tangential wound D) Pass-through shot
A) Gunshot hole B) Chemical reaction C) Thermal break D) Explosion
A) Greater range B) No change in motion C) Minimal range and high drag D) Increased velocity
A) Collar burn B) Superficial mark C) Non-lethal injury D) Blowout of skull
A) Bullet B) Powder C) Case D) Primer
A) Bullet jacket B) Gunstock C) Gunpowder charge D) Barrel
A) Incendiary rounds B) Blank cartridges C) Frangible rounds D) Tracer bullets
A) Cratering B) Scaling C) Flaking D) Beveling
A) Clean the barrel B) Measure bullet caliber C) Point the muzzle in a safe direction D) Check magazine capacity
A) Cylinder B) Rail C) Grip D) Fore-end
A) Lead B) Wood C) Rubber only D) Glass
A) No primer B) No case C) No bullet D) No powder
A) Bullet exits the body B) Bullet stops quickly C) Failure to enter the target D) Bullet evaporates on contact
A) Breech explosion B) Secondary impact marks C) Chamber tear D) Trigger slip
A) Lower reliability B) Increased recoil C) Easier concealment D) Reduced power
A) Bruising B) Tattooing C) Abrasion D) Soot
A) GSR washes off or falls away B) GSR changes color C) GSR becomes magnetic D) GSR evaporates
A) Shored entrance wound B) Super clean entry C) . No marks D) Fabric imprint or smudging
A) Armor-piercing bullets B) Rubber bullets C) Frangible bullets D) Drone bullets
A) Gun cotton only B) Smokeless powder C) Black powder D) Flash powder
A) Gun malfunction B) Contact or close-range shot C) Far-range shot D) Bullet ricochet
A) Irregular B) Missing C) Smaller and smoother D) Larger than exit |