A) Super Smash Bros. Brawl B) Tekken 6 C) Street Fighter IV D) Mortal Kombat
A) Early March 2008 B) July 2008 C) January 2010 D) Early 2009
A) Street Fighter V B) Street Fighter III: 3rd Strike C) Street Fighter IV D) Street Fighter 6
A) More than 6 million B) More than 3 million C) More than 10 million D) More than 8 million
A) More than 2 million B) More than 6 million C) More than 3 million D) More than 5 million
A) Virtua Fighter 4 B) Virtua Fighter 6 C) Virtua Fighter 5 D) Virtua Fighter 5: Final Showdown
A) Console exclusivity B) Crowdfunding C) Mobile release D) Arcade release
A) 80 million B) 20 million C) 40 million D) 100 million
A) Tekken 8 B) Super Smash Bros. Brawl C) Super Smash Bros. Ultimate D) Street Fighter IV
A) Around 75 B) Over 100 C) Nearly 90 D) Exactly 50
A) 20 million B) 38.14 million C) 45 million D) 30 million
A) Over 2 million B) Over 1 million C) Over 5 million D) Over 3 million
A) Over 1 million B) Over 5 million C) Over 3 million D) Over 2 million
A) January 2024 B) December 2023 C) January 2023 D) March 2024
A) Europe B) Japan C) South Korea D) United States
A) Mortal Kombat 1 B) Skullgirls C) Brawlhalla D) Street Fighter 6
A) Minimalist B) Strictly realistic C) Highly exaggerated D) Non-existent
A) Top-down B) Side view C) First-person D) Isometric
A) Spherical plane B) 2D plane C) Infinite plane D) Vertical plane
A) Garou: Mark of the Wolves B) Art of Fighting C) Street Fighter II D) Fatal Fury: King of Fighters
A) To eliminate the need for combos B) To add a greater number of animations C) To remove the 2D plane entirely D) To support weaponry exclusively
A) 3D arena fighting games B) Virtual combat simulators C) Plane-less fighters D) Classic brawlers
A) Taunting B) Parrying C) Blocking D) Counter-attacking
A) Blocked B) Just defended C) Staggered D) Parried
A) Secret moves B) Combo chains C) Basic punches D) Counter-blocks
A) Combinations of directional inputs and button presses B) Only directional inputs C) No input at all D) A single button press only
A) Capcom B) Sega C) SNK D) Nintendo
A) Street Fighter Alpha B) Street Fighter II C) Art of Fighting D) Fatal Fury
A) They are only available in 3D games B) They remove the need for blocking C) They chain several attacks D) They are always easy to perform
A) To count the number of rounds won B) To indicate the player's health C) To measure the strength of the fighter D) To display progress through a combo
A) Character color and stage size B) The player's score and time remaining C) Difficulty of execution and degree of risk D) The number of buttons on the controller
A) Exploring open worlds B) Combat between characters C) Solving complex puzzles D) Racing against time
A) Quick time events B) Combos C) Environmental destruction D) Inventory management
A) Karate Champ B) Heavyweight Champ C) Street Fighter D) Yie Ar Kung-Fu
A) Karate Champ B) Yie Ar Kung-Fu C) Heavyweight Champ D) Street Fighter II
A) Use of special moves B) One-on-one battles C) Fixed-size arenas D) Many computer-controlled enemies
A) Power Stone B) Street Fighter C) Mortal Kombat D) Tekken
A) Action RPG B) First-person shooter C) Platformer D) Beat 'em up
A) Street Fighter B) Mortal Kombat C) Gundam: Battle Assault D) Tekken
A) Dashing B) Jumping C) Walking D) Crouching
A) Soul Edge B) Tekken C) Jump Force D) Dead or Alive
A) Countering B) Zoning C) Footsies D) Rushdown
A) Turtling B) Using projectiles C) Throwing or grappling D) Spacing
A) Dead or Alive B) Mortal Kombat C) Street Fighter D) Tekken
A) Initiate high-risk grapples B) Maximize damage with heavy attacks C) Force the opponent into a corner D) Keep the opposing player away
A) Zoning B) Footsies C) Spacing D) Rushdown
A) Maximize health recovery B) Defend against projectiles C) Stall the game clock D) Overwhelm the opponent
A) Blocking B) Projectile usage C) Footwork D) Grappling
A) Shoryuken B) Fireball C) Hadouken D) Sonic Boom
A) Stocks B) Tokens C) Health points D) Hearts
A) Sudden death B) Ring-out C) Fatality D) Knockout
A) A single hit at 300% damage B) A ring-out penalty C) A full health reset D) A time-based health comparison
A) Street Fighter B) Virtua Fighter C) Mortal Kombat D) Tekken
A) Knockout! B) Winner Decided! C) Finish Him! D) Round Over!
A) Street Fighter II B) Super Smash Bros. C) Tekken D) Mortal Kombat
A) Eight B) Two C) Four D) Six
A) Direct IP connection B) Input prediction C) Rollback netcode D) Frame rate smoothing
A) Unreal Engine B) Unity C) SDL D) GGPO
A) Samurai B) Heavyweight Champ C) Warrior D) Punch-Out
A) Takashi Nishiyama B) Jackie Chan C) Sonny Chiba D) Bruce Lee
A) Takashi Nishiyama B) Bruce Lee C) Jordan Mechner D) Yu Suzuki
A) Street Fighter B) Reikai Dōshi: Chinese Exorcist C) Uchi Mata D) International Karate
A) Four-directional d-pad only B) Single-button interface C) Six-button control scheme D) Dual-joystick control
A) Karate Champ B) Yie Ar Kung-Fu C) Kung-Fu Master D) Karateka
A) Punch-Out B) Champion Boxing C) Boxing D) Heavyweight Champ
A) Karate Champ B) Budokan: The Martial Spirit C) International Karate D) Uchi Mata
A) Takashi Nishiyama B) Sega C) Yoshiki Okamoto D) Midway Games
A) Digital actors B) Pre-rendered 3D graphics C) Capcom's CPS arcade chipset D) Holographic 3D technology
A) Digital characters B) A two-plane system C) Combo-breakers D) Holographic 3D
A) Dark Edge B) Killer Instinct C) Holosseum D) Eternal Champions
A) Art of Fighting B) Dark Edge C) Eternal Champions D) Holosseum
A) Street Fighter B) Champion Edition C) Street Fighter Alpha D) Super Street Fighter II
A) Boss selection B) Fatality C) Ultra D) Combo-breaker
A) Street Fighter II B) Mortal Kombat C) Killer Instinct D) Eternal Champions
A) Data East B) Midway Games C) SNK D) Nintendo
A) Dark Edge B) Fatal Fury C) Karate Champ D) Fighter's History
A) Data East paid a settlement B) The games looked nothing alike C) Street Fighter II was not copyrighted D) Copied elements were scènes à faire
A) SNK B) Sega AM2 C) Namco D) Capcom
A) 120 frames per second B) 30 frames per second C) 60 frames per second D) 45 frames per second
A) Kazuya Mishima B) King C) Paul Phoenix D) Heihachi Mishima
A) Kill box B) Hazard zone C) Danger zone D) Death trap
A) Bushido Blade B) Soul Edge C) Real Bout Fatal Fury D) Last Bronx
A) Lack of internet connectivity B) Lack of 3D graphics C) Overproduction of consoles D) Increasing complexity
A) Maximilian Dood B) Kat Gunn C) Justin Wong D) Daigo Umehara
A) Virtua Fighter 5 B) Dead or Alive 4 C) Melty Blood D) Guilty Gear XX
A) The Tournament Comeback B) The Ultimate Combo C) The Final Round D) The Daigo Parry
A) 10 B) 15 C) 20 D) 5
A) Evolution Championship Series B) World Cyber Games C) Championship Gaming Series D) Super Battle Opera
A) Esport Virtual Organization B) Extreme Video Output C) Evolution Championship Series D) Elite Versus Online
A) Merchandise sales B) Subscription fees C) Coin drop earnings D) In-game advertisements
A) 5,000 B) 10,000 C) 20,000 D) 1,000
A) $21,000 B) $3,000 C) $47,000 D) $1,300
A) 1992 B) 1993 C) 1994 D) 1991 |